FortressCraft Evolved

FortressCraft Evolved

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Tricky's Storage Hoppers Exp+
   
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120.296 KB
21 Jul, 2020 @ 12:46am
22 Jul, 2020 @ 1:06am
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Tricky's Storage Hoppers Exp+

Description
This mod expands Tricky's Storage Hoppers!
It increases max storage of One Type Tricky Hoppers.

"Tricky Storage Hoppers" are machines from other mod.
You need to install the original mod first.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=723274251
Name of mod is correct, this way it's next to original mod on the list.

One Type Hoppers only:
500 Storage Hopper is increased to 5k storage
1000 Storage Hopper is increased to 10k storage
2000 Storage Hopper is increased to 50k storage
3000 Storage Hopper is increased to 60k storage
5000 Storage Hopper is increased to 65k storage

Mod requested by: Last Dragon Lord



Mod ID: 2173101711
Original Mod ID: 723274251
5 Comments
Wariat117  [author] 8 Aug, 2024 @ 12:09am 
this mod was last updated on 2020
if tricky storage was updated in the meantime then there might be conflicts
GRIMM 7 Aug, 2024 @ 7:00pm 
Recently got the mod but it doesnt seem to be working tried placing some new ones down and it doesnt go up to 65k not sure if its other mods interfering or because im on rapid mode?
Mythily 2 Jan, 2021 @ 1:46pm 
2. I meant the mod's recipes.

Thanks for the explanation.
Wariat117  [author] 2 Jan, 2021 @ 1:29pm 
1) It's officially supported and it doesn't require addon (it's also describbed in the official modding guide which is hidden in game files)

2) You mean game's recipes or mod's recipes?

Generally it's rather easy, matter of copy paste stuff in .xml
In case of game's recipes you just do it.

In case of mod's recipes you do it + you need to make sure that YOUR mod's name is alphabetically AFTER the original mod (just like this mod is after tricky's)

3) It's possible to ignore the alphabetical order, but then your mod has to basically do changes in the .dll code, just like "free crafting" mod does
Mythily 2 Jan, 2021 @ 1:22pm 
I'm not really interested in this mod, though I'm curious if it's hard to change the recipes. I've modded another unity game, but this seems different. Can you just make an addon that loads after the mod and override the recipes?

The reason of this is because the recipes are unbalanced right now, unlike before.