Project Zomboid

Project Zomboid

GK's Realistic Professions (Build 41)
45 Comments
SHIZA.banana 21 Dec, 2024 @ 9:21am 
this mod actual 4 42 build?:steamsalty::steamsad:
minish 3 Sep, 2024 @ 7:02am 
where can i find a list of changes this mod makes
GiraffeKingGames  [author] 17 Jun, 2024 @ 5:12pm 
@JosephSeed
Sure, I have no problem with that just credit the original mod somewhere please. :)
RamosRealM 10 Jun, 2024 @ 5:32pm 
Im working on making my own realistic professions mods, making it similiar like yours but without the bugs and the exploit. Some of the professions will be copies to yours, and I was wondering if I would have permission to upload it to the workshop? :steamhappy:
GiraffeKingGames  [author] 10 Jun, 2024 @ 5:27pm 
Playthrough, not playground lol
GiraffeKingGames  [author] 10 Jun, 2024 @ 5:26pm 
Honestly, I made this for myself for my personal playground so I wasn't worried about multi-player balance. I just uploaded it because I figured someone else might like it too.

It's at the point where to update it I'd have to relearn how PZ modding works. And I probably won't be looking into it again until the next release is out and I'm playing it again.

Sorry to disappoint anyone. I'm a full time student, husband, and father of two. Not a lot of extra time these days.
RamosRealM 9 Jun, 2024 @ 12:45pm 
Is this mod abandoned? :(
I liked using it but I found too many bugs and the free traits exploit.
Bam4000 29 Dec, 2022 @ 11:43am 
I remember there being an exploit to get all positive traits. In a server that is VERY bad.
GiraffeKingGames  [author] 13 Dec, 2022 @ 12:37am 
A couple of years later, I'm back playing a bit of Zomboid, and may see if I can figure out how to edit this mod to add the fixes to burglar and the free trait points bug. Truth be told, I don't really consider myself much of a modder. I made this for personal use at the time, and only updated what I had at the time in case someone wanted to use it. Fixes won't be guaranteed, but if I can find some time I'll see if I can figure out how to do all this again.

Sorry to anyone who wanted to play it but felt like they couldn't. Let's see what I can do in the mean time.
Weeb#1986902 23 Sep, 2022 @ 8:22am 
Looks like an abandoned great mod, and yeah the burglar profession bug won't let you hotwire.
bronco 3 May, 2022 @ 3:11am 
A good mod, but the burglar has a bug - the main ability does not appear, with which you can hack a car without a key.

Хороший мод, но профессия взломщика имеет баг - не появляется основная способность, с помощью которой можно взламывать авто без ключа.
[UA]M3RK 6 Mar, 2022 @ 12:42pm 
hunter.bedsole97, same here, anyone can help?
ThePilotAlloy 21 Feb, 2022 @ 1:42am 
so i had it working for mp at one time and now it no longer works any help would be amazing.. easily my fave mod
Covax 14 Jan, 2022 @ 8:52am 
ye it working
Soldier 11 Jan, 2022 @ 6:14am 
does it work for multiplayer
Буб Соер 6 Jan, 2022 @ 12:52pm 
burglar bug fix pls
BO SINN 26 Dec, 2021 @ 3:16am 
Dude, we love your mod, please fix that exploit with burglar
Bam4000 20 Dec, 2021 @ 10:38am 
Please fix the exploits and the burglar not having his trait.
PoppaFart 15 Dec, 2021 @ 6:54pm 
is he still working on this mod or did he forget about it?
Bambi 14 Dec, 2021 @ 10:29am 
i mean temp fix i use, its not my mod
Bambi 14 Dec, 2021 @ 10:29am 
****my temp fix for BURGLAR*****
Job traits mod, allows you to select traits such as "burglar" for any occupation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2655709885
Nigga 14 Dec, 2021 @ 6:57am 
this mod makes million errors
Chinese Spy 14 Dec, 2021 @ 2:14am 
fix burglar
Джонклер 12 Dec, 2021 @ 10:30am 
this mod deletes burglur perk
PoppaFart 10 Dec, 2021 @ 12:13pm 
does this work with the new multiplayer build
SEMKA 2 Dec, 2021 @ 9:47am 
*BUG*
This mod somehow removes the Burglar perk from the Burglar occupation x3
Sylvananas 7 Sep, 2021 @ 8:46am 
As of now the mod won't show up in the mod list and can't be activated
Kielo 2 Sep, 2021 @ 6:06pm 
A very good idea for a mod, but what happened to the balance? Why does a veteran have a bonus to trapping? There is a Hunter perk for those who want a character with this tendency.
Why do doctor and nurse have so much fitness? These are not military medics, lol.
Why does an electrician have such big bonuses to training everything? I know an electrician must have installation skills, but considering that the base experience gain is + 25%, the + 100% gain is a bit too much for an indirect specialty.
And why does the woodcutter have such parameters as if he is a barbarian who devoted his life to wars with the Romans?
And finally, why does all professions are the same in price among themselves and with such a buff they became even cheaper? If I am a police officer in good shape, then I will eat and drink a lot, for example. It would be logical and more balanced.
I understand mods like this is essentially a cheat, but it was not necessary to go that far.
Striker 25 Jul, 2021 @ 1:54am 
*BUG*
This mod somehow removes the Burglar perk from the Burglar occupation x2
Raven621 7 Jul, 2021 @ 6:07am 
*BUG*
This mod somehow removes the Burglar perk from the Burglar occupation
Chibi-San 14 Dec, 2020 @ 11:59am 
Glad I could help you! I'm also hoping the creator can implement a quick fix to an otherwise great mod.
cosmoOSx_ 13 Dec, 2020 @ 10:41pm 
@Chibi-San Thank you so much! This is a big help to me as I've always enjoyed using the burglar profession due to the stealth benefits it gives!

It's such a simple fix, I hope the modmaker implements it!
Chibi-San 12 Dec, 2020 @ 5:40pm 
Once you've typed that in, save the .lua file and you're done! One thing to note, however, is that if you're already running a save with the Burglar profession, it will not re-add the Burglar trait to your character. You will have to make a new save, or somehow re-add to your playthrough via mods or cheats.

Hope this helps!

(P.S. I went over the 1000 character limit, my bad)
Chibi-San 12 Dec, 2020 @ 5:39pm 
@CosmoCatte -TPF-

This is a quick and (possibly) dirty fix, but you can change the mod's .lua to re-add the Burglar's main trait, Burglar . If you head on over to GK's mod that is located under:

...\steamapps\workshop\content\108600\2204106513\mods\GKRealisticProfessions\media\lua\shared\NPCs


And then open the file called GKRealisticProfessions.lua . Next, scroll down (or Ctrl +F) until you find the burglar profession. Once you're there, look at the last line of code within that profession. It should be:
burglar:addFreeTrait("Dextrous");


Go ahead and press Enter to make a new line under that code, and type this in:
burglar:addFreeTrait("Burglar");
cosmoOSx_ 27 Nov, 2020 @ 11:22pm 
Hey so there's a small issue with this mod.
When picking the burglar profession, it seems your changes have somehow disabled the ability to hotwire cars from the get-go. It's definitely a bit annoying, since it means if I want to do my usual playstyle I have to pick one of the mechanics-related starting professions instead, meaning I lose out on the burglar benefits.
I think it's fairly realistic for a burglar to be able to hotwire a vehicle, so in the event that this was intentional I'd definitely advise at least CONSIDERING reverting the change.
Thank you for your time!
Oh God Spiders No 30 Aug, 2020 @ 8:57am 
Oh also I think you should change the display name of the mod. It's hard to find in the modlist because GKRP41 doesn't exactly stand out or provide an easily understandable description (it looks more like the name of a car or a mod framework).
Oh God Spiders No 30 Aug, 2020 @ 8:49am 
Oh actually hold up, there's more to it than that. This actually is sort of a big bug.

When you remove "Handy" for instance, the -8 is added back into the pool of points. However, if you re-select the same profession, the trait "Handy" gets added back to the list of enabled traits, but the 8 points are not re-deducted. So you can keep selecting a profession, removing the original traits, and repeating over and over giving yourself unlimited skill points.

I don't think this is a problem in terms of "cheating" because, hey, players can use the game however they want. The issue I see is that a player might do this by accident, not realize what happened, then look at the fact they have like 30 skill points to spend and think "man this mod is ridiculously overpowered" and judge it unfairly.
Oh God Spiders No 30 Aug, 2020 @ 8:47am 
Oh actually hold up, there's more to it than that. This actually is sort of a big bug.

When you remove "Handy" for instance, the -8 is added back into the pool of points. However, if you re-select the profession "Handy" gets added back to the list but the points are not re-deducted. So you can keep selecting new professions, removing the original traits, over and over giving themselves unlimited skill points.

I don't think this is a problem in terms of "cheating" because, hey, players can use the game however they want. The issue I see is that a player might do this by accident, not realize what happened, then look at the fact they have like 30 skill points to spend and think "man this mod is ridiculously overpowered" and judge it unfairly.
Oh God Spiders No 30 Aug, 2020 @ 8:42am 
Looks like some of the professions add freebie traits that are already in the main list. As a result, the player is able to remove it and put it back in the main list. As a result they could conceivably add multiple copies of, say, "Handy" to the list and use all of them.

It's not really a big deal, but if you want to fix it, the way the base game handles it is to make a copy of the original trait, make it one of the profession's freebie unremovable traits, and then make it incompatible with the original version. So carpenters would then have a trait called Handy2 (although the player would still see it as 'handy') and when that was enabled the original "Handy" would be invisible in the main list.
GiraffeKingGames  [author] 29 Aug, 2020 @ 1:00am 
I agree completely @Mikan.
Mikan 27 Aug, 2020 @ 6:29pm 
Always pissed me off how certain backgrounds seemed to be only vaguely adept at their supposed career path. The Doctor is a great example of just how silly some of the default values are. Thank you for this mod, I hope you're able to keep it going as time goes on.
Kepler00725 24 Aug, 2020 @ 9:27pm 
thanks
Oh God Spiders No 23 Aug, 2020 @ 11:05pm 
Don't I get a special thanks?
:cherrypie::spiffo:
LauraWalker 21 Aug, 2020 @ 2:41pm 
Oh ty for put this mod to (Build 41)