Project Zomboid

Project Zomboid

GK's Realistic Professions (Build 41)
45 Kommentare
SHIZA.banana 21. Dez. 2024 um 9:21 
this mod actual 4 42 build?:steamsalty::steamsad:
minish 3. Sep. 2024 um 7:02 
where can i find a list of changes this mod makes
GiraffeKingGames  [Autor] 17. Juni 2024 um 17:12 
@JosephSeed
Sure, I have no problem with that just credit the original mod somewhere please. :)
RamosRealM 10. Juni 2024 um 17:32 
Im working on making my own realistic professions mods, making it similiar like yours but without the bugs and the exploit. Some of the professions will be copies to yours, and I was wondering if I would have permission to upload it to the workshop? :steamhappy:
GiraffeKingGames  [Autor] 10. Juni 2024 um 17:27 
Playthrough, not playground lol
GiraffeKingGames  [Autor] 10. Juni 2024 um 17:26 
Honestly, I made this for myself for my personal playground so I wasn't worried about multi-player balance. I just uploaded it because I figured someone else might like it too.

It's at the point where to update it I'd have to relearn how PZ modding works. And I probably won't be looking into it again until the next release is out and I'm playing it again.

Sorry to disappoint anyone. I'm a full time student, husband, and father of two. Not a lot of extra time these days.
RamosRealM 9. Juni 2024 um 12:45 
Is this mod abandoned? :(
I liked using it but I found too many bugs and the free traits exploit.
Bam4000 29. Dez. 2022 um 11:43 
I remember there being an exploit to get all positive traits. In a server that is VERY bad.
GiraffeKingGames  [Autor] 13. Dez. 2022 um 0:37 
A couple of years later, I'm back playing a bit of Zomboid, and may see if I can figure out how to edit this mod to add the fixes to burglar and the free trait points bug. Truth be told, I don't really consider myself much of a modder. I made this for personal use at the time, and only updated what I had at the time in case someone wanted to use it. Fixes won't be guaranteed, but if I can find some time I'll see if I can figure out how to do all this again.

Sorry to anyone who wanted to play it but felt like they couldn't. Let's see what I can do in the mean time.
Weeb#1986902 23. Sep. 2022 um 8:22 
Looks like an abandoned great mod, and yeah the burglar profession bug won't let you hotwire.
bronco 3. Mai 2022 um 3:11 
A good mod, but the burglar has a bug - the main ability does not appear, with which you can hack a car without a key.

Хороший мод, но профессия взломщика имеет баг - не появляется основная способность, с помощью которой можно взламывать авто без ключа.
[UA]M3RK 6. März 2022 um 12:42 
hunter.bedsole97, same here, anyone can help?
ThePilotAlloy 21. Feb. 2022 um 1:42 
so i had it working for mp at one time and now it no longer works any help would be amazing.. easily my fave mod
Covax 14. Jan. 2022 um 8:52 
ye it working
Soldier 11. Jan. 2022 um 6:14 
does it work for multiplayer
Daniil1000120 6. Jan. 2022 um 12:52 
burglar bug fix pls
BO SINN 26. Dez. 2021 um 3:16 
Dude, we love your mod, please fix that exploit with burglar
Bam4000 20. Dez. 2021 um 10:38 
Please fix the exploits and the burglar not having his trait.
PoppaFart 15. Dez. 2021 um 18:54 
is he still working on this mod or did he forget about it?
Bambi 14. Dez. 2021 um 10:29 
i mean temp fix i use, its not my mod
Bambi 14. Dez. 2021 um 10:29 
****my temp fix for BURGLAR*****
Job traits mod, allows you to select traits such as "burglar" for any occupation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2655709885
Nigga 14. Dez. 2021 um 6:57 
this mod makes million errors
Chinese Spy 14. Dez. 2021 um 2:14 
fix burglar
Джонклер 12. Dez. 2021 um 10:30 
this mod deletes burglur perk
PoppaFart 10. Dez. 2021 um 12:13 
does this work with the new multiplayer build
SEMKA 2. Dez. 2021 um 9:47 
*BUG*
This mod somehow removes the Burglar perk from the Burglar occupation x3
Sylvananas 7. Sep. 2021 um 8:46 
As of now the mod won't show up in the mod list and can't be activated
Kielo 2. Sep. 2021 um 18:06 
A very good idea for a mod, but what happened to the balance? Why does a veteran have a bonus to trapping? There is a Hunter perk for those who want a character with this tendency.
Why do doctor and nurse have so much fitness? These are not military medics, lol.
Why does an electrician have such big bonuses to training everything? I know an electrician must have installation skills, but considering that the base experience gain is + 25%, the + 100% gain is a bit too much for an indirect specialty.
And why does the woodcutter have such parameters as if he is a barbarian who devoted his life to wars with the Romans?
And finally, why does all professions are the same in price among themselves and with such a buff they became even cheaper? If I am a police officer in good shape, then I will eat and drink a lot, for example. It would be logical and more balanced.
I understand mods like this is essentially a cheat, but it was not necessary to go that far.
Striker 25. Juli 2021 um 1:54 
*BUG*
This mod somehow removes the Burglar perk from the Burglar occupation x2
Raven621 7. Juli 2021 um 6:07 
*BUG*
This mod somehow removes the Burglar perk from the Burglar occupation
Chibi-San 14. Dez. 2020 um 11:59 
Glad I could help you! I'm also hoping the creator can implement a quick fix to an otherwise great mod.
cosmoOSx_ 13. Dez. 2020 um 22:41 
@Chibi-San Thank you so much! This is a big help to me as I've always enjoyed using the burglar profession due to the stealth benefits it gives!

It's such a simple fix, I hope the modmaker implements it!
Chibi-San 12. Dez. 2020 um 17:40 
Once you've typed that in, save the .lua file and you're done! One thing to note, however, is that if you're already running a save with the Burglar profession, it will not re-add the Burglar trait to your character. You will have to make a new save, or somehow re-add to your playthrough via mods or cheats.

Hope this helps!

(P.S. I went over the 1000 character limit, my bad)
Chibi-San 12. Dez. 2020 um 17:39 
@CosmoCatte -TPF-

This is a quick and (possibly) dirty fix, but you can change the mod's .lua to re-add the Burglar's main trait, Burglar . If you head on over to GK's mod that is located under:

...\steamapps\workshop\content\108600\2204106513\mods\GKRealisticProfessions\media\lua\shared\NPCs


And then open the file called GKRealisticProfessions.lua . Next, scroll down (or Ctrl +F) until you find the burglar profession. Once you're there, look at the last line of code within that profession. It should be:
burglar:addFreeTrait("Dextrous");


Go ahead and press Enter to make a new line under that code, and type this in:
burglar:addFreeTrait("Burglar");
cosmoOSx_ 27. Nov. 2020 um 23:22 
Hey so there's a small issue with this mod.
When picking the burglar profession, it seems your changes have somehow disabled the ability to hotwire cars from the get-go. It's definitely a bit annoying, since it means if I want to do my usual playstyle I have to pick one of the mechanics-related starting professions instead, meaning I lose out on the burglar benefits.
I think it's fairly realistic for a burglar to be able to hotwire a vehicle, so in the event that this was intentional I'd definitely advise at least CONSIDERING reverting the change.
Thank you for your time!
Oh God Spiders No 30. Aug. 2020 um 8:57 
Oh also I think you should change the display name of the mod. It's hard to find in the modlist because GKRP41 doesn't exactly stand out or provide an easily understandable description (it looks more like the name of a car or a mod framework).
Oh God Spiders No 30. Aug. 2020 um 8:49 
Oh actually hold up, there's more to it than that. This actually is sort of a big bug.

When you remove "Handy" for instance, the -8 is added back into the pool of points. However, if you re-select the same profession, the trait "Handy" gets added back to the list of enabled traits, but the 8 points are not re-deducted. So you can keep selecting a profession, removing the original traits, and repeating over and over giving yourself unlimited skill points.

I don't think this is a problem in terms of "cheating" because, hey, players can use the game however they want. The issue I see is that a player might do this by accident, not realize what happened, then look at the fact they have like 30 skill points to spend and think "man this mod is ridiculously overpowered" and judge it unfairly.
Oh God Spiders No 30. Aug. 2020 um 8:47 
Oh actually hold up, there's more to it than that. This actually is sort of a big bug.

When you remove "Handy" for instance, the -8 is added back into the pool of points. However, if you re-select the profession "Handy" gets added back to the list but the points are not re-deducted. So you can keep selecting new professions, removing the original traits, over and over giving themselves unlimited skill points.

I don't think this is a problem in terms of "cheating" because, hey, players can use the game however they want. The issue I see is that a player might do this by accident, not realize what happened, then look at the fact they have like 30 skill points to spend and think "man this mod is ridiculously overpowered" and judge it unfairly.
Oh God Spiders No 30. Aug. 2020 um 8:42 
Looks like some of the professions add freebie traits that are already in the main list. As a result, the player is able to remove it and put it back in the main list. As a result they could conceivably add multiple copies of, say, "Handy" to the list and use all of them.

It's not really a big deal, but if you want to fix it, the way the base game handles it is to make a copy of the original trait, make it one of the profession's freebie unremovable traits, and then make it incompatible with the original version. So carpenters would then have a trait called Handy2 (although the player would still see it as 'handy') and when that was enabled the original "Handy" would be invisible in the main list.
GiraffeKingGames  [Autor] 29. Aug. 2020 um 1:00 
I agree completely @Mikan.
Mikan 27. Aug. 2020 um 18:29 
Always pissed me off how certain backgrounds seemed to be only vaguely adept at their supposed career path. The Doctor is a great example of just how silly some of the default values are. Thank you for this mod, I hope you're able to keep it going as time goes on.
Kepler00725 24. Aug. 2020 um 21:27 
thanks
Oh God Spiders No 23. Aug. 2020 um 23:05 
Don't I get a special thanks?
:cherrypie::spiffo:
LauraWalker 21. Aug. 2020 um 14:41 
Oh ty for put this mod to (Build 41)