Master of Orion

Master of Orion

Colony Bases - 5X,UCP,Split Tech Tree
12 Comments
Gibrun Thane 18 Dec, 2024 @ 2:52pm 
wow, thx for the update.... i looking forward too this mod testing too
JasonHarperNM  [author] 18 Dec, 2024 @ 2:21pm 
Hi Montera, thanks for noticing the discrepancy with Power 5 cost. And thanks for the helpful tip to simplify my mod and make it more robust to changes Spud may make. I have updated this mod, now version 1.6. Thanks again!
Invizigoth 19 Nov, 2024 @ 3:58pm 
very interesting mods, we would love to test it more and very carefully with other mods, specially those essencial 5X type mods recently. We want to avoid bugs or crashes so we won't try to pack to many new mods into loading order. Being extra carefull when playing , using and testing mods that overhaul deep systems and mechanic in the game. :d2rubick:
Montera 30 Sep, 2024 @ 11:59pm 
For power 5 you would only need the following fields in your TechTree.yaml

- key: technode_power5
unlocks:
- application: techapp_advanced_colony_ship
- application: techapp_sublight_advanced_colony_ship
- application: techapp_military_upgrade

Also for ppower 12, i would retain branches and move your sublight colony ship into the 2nd branch:

- key: technode_power12
branches:
- unlocks:
- application: techapp_chromodynamic_bomb
- unlocks:
- application: techapp_sublight_hyper_advanced_colony_ship
- application: techapp_hyper_advanced_colony_ship
Montera 30 Sep, 2024 @ 11:59pm 
Hi i noticed that with your mod isntaleld, the research cost of Power 5 does not match the value that Split tech tree uses.
After looking through your yaml file i realized that you have added the full object, esentially overwriting the whole noed in the techtree.
Hower the game processe yaml files by replacing every key within a node, which means you only need to add the attributes you want changes
JasonHarperNM  [author] 31 Mar, 2024 @ 3:10pm 
Hey Jphoeke, I'm sorry to hear about the trouble. I ran a couple quick games and did not run into any issues. Is it still giving you trouble? If so, can you list off the mods you are using and the order they are loaded in? Also, is their a building or ship that is being built for the very first time when the game locks up?
jphoeke 28 Mar, 2024 @ 7:39pm 
I have this mod installed along with all the pre-requisites and my games lock up at about turn 30. Is anyone else having this problem?
Raghalin 9 Sep, 2021 @ 7:41pm 
Working great again. Power V = Advanced Colony Ship, Sublight Advanced Colony Ship, Reinforced Orbital Weaponry + (Shield Capacitor / Powered Armor)
JasonHarperNM  [author] 6 Sep, 2021 @ 6:46pm 
Happy Labor Day! I was finally able to review this mod. Spud had made 3 subtle changes to his split tech tree mod that impacted my original mod (v1.3). I just updated it (v1.4) and it should work as intended again. Please let me know if anything still needs to be addressed!
Raghalin 3 Jul, 2021 @ 12:14am 
no rush, like i said not totally sure I didn't mess up one of the installs so that it's on my end
JasonHarperNM  [author] 2 Jul, 2021 @ 10:02pm 
Hey Raghalin, sorry for the late reply. It's been a little while since I had a moment to login into Steam. Thanks for the note and for letting me know! I'm not exactly sure what happened here, but I'll try to get this figured out in the next week or so. Thanks again.
Raghalin 17 Jun, 2021 @ 5:00am 
Disclamer #1 I don't know if I have all the mods working the way they should, so this could just be my end. on 5x Split tech, under Power 5 it's listed as Advanced Colony Ship , Reinforced Orbital Weaponry + ( Shield Capacitor, Advanced Colony Ship, Sublight Advanced Colony Ship, Powered Armor) when I got it researched, choices were Shield Cap, Adv Colony Ship, Powered Armor. After I chose Powered Armor. Tech Tree shows it gave me Adv Sublight Colony Ship instead of the Power Armor, although I'm unable to build Adv Sublight