Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









- key: technode_power5
unlocks:
- application: techapp_advanced_colony_ship
- application: techapp_sublight_advanced_colony_ship
- application: techapp_military_upgrade
Also for ppower 12, i would retain branches and move your sublight colony ship into the 2nd branch:
- key: technode_power12
branches:
- unlocks:
- application: techapp_chromodynamic_bomb
- unlocks:
- application: techapp_sublight_hyper_advanced_colony_ship
- application: techapp_hyper_advanced_colony_ship
After looking through your yaml file i realized that you have added the full object, esentially overwriting the whole noed in the techtree.
Hower the game processe yaml files by replacing every key within a node, which means you only need to add the attributes you want changes