Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
2,887 Comments
nukeguard  [author] 27 Sep @ 1:10pm 
should be more updates in the future when things are reworked
SHAUN 27 Sep @ 7:38am 
didnt even notice it had got update then was celebrating my birthday, you legend
nukeguard  [author] 26 Sep @ 5:29pm 
Is Sept 20th not soon enough?
SHAUN 26 Sep @ 5:22pm 
hope this will get an update this mod is just amazing for solo play
nukeguard  [author] 15 Sep @ 1:30pm 
I don't speak or understand Russian, I'm just putting it in deepl.c o m to translate, hope it's correct Mr.Dan
nukeguard  [author] 15 Sep @ 1:29pm 
Это вполне возможно. Обычно я не добавляю моды в мир, который я уже начал с набором модов.
mr.Dan 14 Sep @ 4:11am 
я вроде понял из-за чего у меня такая проблема:я добавил в мир сильно много модов,и нанити просто сошли с ума,видимо нужно перессоздать мир с теме же модами,и смотреть результат.все на будушее:не надо ставить много модов н а уже созданий мир с нанитами,они етого не одобрят :)
mr.Dan 13 Sep @ 12:48pm 
чорт,опять тоже самое,только цвет синий поднятое сфера и в управлении пусто
nukeguard  [author] 13 Sep @ 11:51am 
yes, we know of this issue
Myrkur 13 Sep @ 10:54am 
nanite system isnt compatible with the apex survival updates buff system, if you have over 100 health gained and the nanite system trys to replenish your hydrogen for example it will take away all health over 100 while replenishing
mr.Dan 12 Sep @ 12:38pm 
вроде стало лучше,они хоть начили рабботать,но анимации нет и они буд-то какойто хренью занимаются
nukeguard  [author] 12 Sep @ 10:37am 
Причин может быть много: возможно, в мире есть другие моды или недавно был добавлен новый мод. Что означает статус в окне терминала для нанороботов?
mr.Dan 12 Sep @ 6:36am 
у меня проблема с нанитами они просто перестали вдруг работать:светится синим идет анимация подёма центра и больше ничего,я им приказал разбирать корабль а они не делают ничего при етом они работали на идеально и вдруг сами перестали работать,енергии завались,арк реактор на 1ю5 гигават,в чом может бить причина?
nukeguard  [author] 9 Sep @ 6:29am 
It is not, I have a world with this, hacking computer, and others. It works fine.
UrbanMech 31 Aug @ 2:57pm 
I have so far no issues, i use it with Isy´s Inventory Manager script you hate to put the word in the name which is: Locked
So Isy script should ignore the Nanites Inventory and allow it to work normally, but no garantee here.
Dark_453 10 Aug @ 7:24pm 
@spaz My Mod "Boosted ore Detector" will not be affected by tthis..
In addition the "Configable Peramiters" will Resolve some your issuses.
Peni4 1 Aug @ 6:46pm 
It's a shame because I remember using this mod about five years ago. It was very comfortable, especially for a lazy person like me, and now I don't even want to play without it.

Очень обидно, потому что я помнил, как использовал этот мод около пяти лет назад. Он был очень комфортным, особенно для такого лентяя, как я, и сейчас без него даже как-то играть не хочется.
Peni4 1 Aug @ 6:32pm 
It's a shame, but it doesn't work for me at all. Same problem as some people reported - it just doesn't want to do anything. I even launched a separate world to test the mod separately in "greenhouse conditions" - the Nanofactory glows green, but still says that it "doesn't have enough energy" despite a hundred charged batteries.

Обидно, но для меня совершенно не работает. Та же проблема, о которой сообщали некоторые люди - оно просто не хочет что-либо делать. Я даже запустил отдельный мир, чтобы протестировать мод отдельно в "тепличных условиях" - Нанофабрика сияет зеленым, но все равно говорит, что ей "недостаточно энергии" несмотря на сотню заряженых батарей
Spaz 29 Jul @ 10:47pm 
Ok so, i see how having modded ore detectors messes with things... What can i do if i want something with an increased ore detector range? I cant stand vanilla ore detectors, i shouldnt have to circle an asteroid 4 times to find ore.
nukeguard  [author] 22 Jul @ 5:02pm 
or a terminal option to ignore subgrids
nukeguard  [author] 22 Jul @ 5:02pm 
An ignore beacon would be no beacon placed on a grid, but for subgrids, that might be an idea
Onion 20 Jul @ 6:27am 
A ignore subgrid ignore Beacon would be godd always Welds what i dont want it to
nukeguard  [author] 10 Jul @ 5:08pm 
using an inventory manager?
cayden.sieteski 9 Jul @ 6:32pm 
for some reason its not building stuff
Brian Stormborn 6 Jul @ 10:19am 
how the heck dose auto mining work?
i need to fill my cargo containers
The Overlord 333 29 Jun @ 2:32pm 
I am having an issue where its saying I am over my PCU limit on my server when i try to build the control facility, and its the only block that it wont let me build. I tried tackling it from the server side but not setting changes have fixed it
Captain Harlock 22 Jun @ 11:47am 
I'll test it again soon in a new save game, just with the facility. If it works then, it was probably due to a mod conflict.
Captain Harlock 22 Jun @ 11:45am 
Then I wonder why the stone was mined, but none of it ended up in the container. I didn't have a refinery or anything like that operating at the time.
nukeguard  [author] 22 Jun @ 11:42am 
It should mine whatever is selected in the mining beacon
Captain Harlock 19 Jun @ 11:23pm 
Can the facility also mine regular rock?

If I place the barge on stone, he is removed, but nothing ends up in the block inventory.

And is it possible that only one mining barge can be used at a time?

I tried it with two barges (ice and iron), but the first time only ice was mined.

I then tried removing the first barge, but the facility continued mining the ice. I had to completely shut down the facility once for it to recognize the other barge.
howardxu23 14 Jun @ 6:02pm 
@gofastmike there is a config setting in the nanites config file now, and how many nanites a single grid can spawn
MqKosmos 9 Jun @ 2:41am 
I don't know when you last used this mod. so can't answer... @Gofastmike
Isabella 31 May @ 7:37am 
ok thanks for letting me know i will keep an eye on them and will report any issues
nukeguard  [author] 30 May @ 4:43pm 
there are issues, if not also a crash
Isabella 30 May @ 7:55am 
does anyone know if this mod can work along side the build&repair mod or not as the last time i used them both together my game hard crashed?
♥♥♥♥♥ 24 May @ 10:44am 
He writes that there is not enough energy. what is the problem?
TGgamer024V 28 Apr @ 9:12am 
Opa tudo bem? Vocês podem fazer o nanite reabastecer as armas das naves, estações e etc? Se não for muito complicado :steamthumbsup:
nukeguard  [author] 21 Apr @ 1:47pm 
It is planned, but won't be for a bit after some other reworks
Neo 19 Apr @ 3:53pm 
can you make it to be configurable and not auto ? it would be nice to have 1 MAIN what we can select always for script usage
nukeguard  [author] 19 Apr @ 3:26pm 
not configurable for pri/sec it is auto set
Neo 19 Apr @ 3:04pm 
How can i configurate this primary/helper nfc thingie ?
LennyS 19 Apr @ 4:05am 
Is there any update to being able to change the mining beacon max range for offline players?
ilsa 14 Apr @ 6:47pm 
Has anyone mentioned issues with changing the settings? I tried disabling some of the nanite types, but they didn't stop and when I went back, the settings were re-enabled.
nukeguard  [author] 13 Apr @ 4:44am 
No idea about how scripting works in SE2 yet, modding editor isn't even released yet. I would need someone that would want to put the time in to probably rewrite the whole thing.
xenonsoul 12 Apr @ 11:53pm 
Hey Nuke, absolutely love this mod, been using it for years now. Was wondering if you were going to remake it for Space Engineers 2?
Tatsyki 3 Apr @ 9:40am 
Здравствуйте, помогите нанитка начинает работать, потом резко перестаёт и начинает гореть или мигать розовым, и так по кругу
nukeguard  [author] 2 Apr @ 6:18pm 
The Steps Abisius listed are a good way to help with reproducing your issues
@VladTheBlooded
the usual way for most would be:
- making an example world (a world with just the mods needed to reproduce the problem and a premade situation for reproduction of the problem) uploading it to steam and sharing the link to it via discord or in a dedicated bug report section in the steam discussions of a mod.
- putting together logs from a session where the problem happens and either share them via discord or uploading them to a third party service for file sharing (dropbox, google, mega . . .) that would be avaible and not avaible in most places or shitfilled with spam and then provide the link to it the same way as the worlds link

sometimes just the logs are enough but once it needs reliable reproduction it wont go without a world to reproduce it.
VladTheBlooded 1 Apr @ 10:50pm 
Hi Nuke, I'm also getting the same error.

I get the "Insufficient power for another target" on all the sections of the facility. I have at least 400MW of power so it shouldn't be that. I've tried with just this mod on a solo creative world to test it too. I have no idea how to send you all the stuff you need for a bug report or I would use the proper channel.

Thanks.
Gohei 30 Mar @ 7:22pm 
hi nuke, great mod! Having a small issue with Life support upgrades. No matter what port i put them on it says not a valid port. Is there something i'm missing? there is more then enough power for more streams. Even if i add all 8 life support upgrades it doesnt add anymore streams and says no valid port.