Space Engineers

Space Engineers

2,549 ratings
Nanite Control Facility v2.2(12) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
75.537 MB
22 Jan, 2014 @ 7:52pm
20 Sep @ 2:12pm
64 Change Notes ( view )

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Nanite Control Facility v2.2(12) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================

Submit bug and issues here![discord.com]
Please include a screenshot of terminal of nanite facility, and provide a copy of the world and modlist, and a log if possible.

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (31)
224
16 Sep @ 1:05pm
PINNED: Bugs and Issues
nukeguard
122
9 Sep @ 1:17pm
PINNED: Questions
nukeguard
28
27 Sep @ 2:42pm
Nanite Control Facility never stops scanning
Anubis
2,887 Comments
nukeguard  [author] 27 Sep @ 1:10pm 
should be more updates in the future when things are reworked
SHAUN 27 Sep @ 7:38am 
didnt even notice it had got update then was celebrating my birthday, you legend
nukeguard  [author] 26 Sep @ 5:29pm 
Is Sept 20th not soon enough?
SHAUN 26 Sep @ 5:22pm 
hope this will get an update this mod is just amazing for solo play
nukeguard  [author] 15 Sep @ 1:30pm 
I don't speak or understand Russian, I'm just putting it in deepl.c o m to translate, hope it's correct Mr.Dan
nukeguard  [author] 15 Sep @ 1:29pm 
Это вполне возможно. Обычно я не добавляю моды в мир, который я уже начал с набором модов.
mr.Dan 14 Sep @ 4:11am 
я вроде понял из-за чего у меня такая проблема:я добавил в мир сильно много модов,и нанити просто сошли с ума,видимо нужно перессоздать мир с теме же модами,и смотреть результат.все на будушее:не надо ставить много модов н а уже созданий мир с нанитами,они етого не одобрят :)
mr.Dan 13 Sep @ 12:48pm 
чорт,опять тоже самое,только цвет синий поднятое сфера и в управлении пусто
nukeguard  [author] 13 Sep @ 11:51am 
yes, we know of this issue
Myrkur 13 Sep @ 10:54am 
nanite system isnt compatible with the apex survival updates buff system, if you have over 100 health gained and the nanite system trys to replenish your hydrogen for example it will take away all health over 100 while replenishing