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Sample Map: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923905359
This new mod would be just a copy of the (bugfixed-) Mod "Alpine Climate 1000m" with the following changes in the mod.lua:
1) Find this line:
result.layers:Map(heightmap, layer9Map, { 929 , 1000 } , { 0.8, 1 }, true)
2) Replace the line with this line:
result.layers:Map(heightmap, layer9Map, { 829 , 900 } , { 0.2, 1 }, true)
3) Find this line:
result.layers:Pwlerp(heightmap, temp1Map, { 886, 914, 1000 }, { 0, 0.8, 1})
4) Replace the line with this line:
result.layers:Pwlerp(heightmap, temp1Map, { 786, 814, 900 }, { 0, 0.2, 1})
1) Find this line in mod.lua:
local function reorderAsset(keyword, offset)
2) Add these lines above the line (taken from splendorb, see the other comments)
local function treeFilter(fileName, data)
if string.match(fileName, "usa") or
string.match(fileName, "tropical") or
string.match(fileName, "joshua_pine") or
string.match(fileName, "cactus") then
return false
else
return true
end
end
3) Find this line:
addModifier("loadClimate", climateMod)
4) Add this line below the line:
addFileFilter("model/tree", treeFilter)
A snow mod needs only one thing, snow, period. I don't care for the changes to ground cover etc., I only want snow. And by making it adjustable (or adjusting it oneself inside the mod) one can creates seasons. Why the game makes this impossible to do is beyond me. I'd appreciate any help you can give on this.
For my personal use I made a version of your climate mod with an adjustable snowline (when loading the mod) so it fits better with different maps - would you be interested in updating the mod or can I upload it here?
local function treeFilter(fileName, data)
if string.match(fileName, "usa") or
string.match(fileName, "tropical") or
string.match(fileName, "joshua_pine") or
string.match(fileName, "cactus") then
return false
else
return true
end
end