RimWorld

RimWorld

Treehuggers
46 Comments
ELLIOTTCABLE on Discord 21 Jul, 2021 @ 12:29pm 
Despite @elky stepping aside (best of luck in your endeavours!), I'd like to point out that as-far-as-I-know, the leather-wearing mechanics *aren't* superseded by vanilla now; so if you're passing by and have interest in this, forking off a minimal version that's focused only on vegans (not vegetarians) might be worth someone's time! <3
elky  [author] 14 Jul, 2021 @ 12:03am 
Hi all. This mod is currently not compatible with 1.3. As there are now vegetarian and cannibal meals in vanilla, I'm guessing some of the fun of this mod has probably made it into Ideologies. I don't know which, and I'm not likely to buy Ideologies (I didn't buy royalty). If someone wants to take over the updating of this mod then please go for it.
Ube 21 May, 2021 @ 9:52am 
The "vegan" and "vegetarian" trait are mutually incompatible, but they're not incompatible with "cannibal", leading to me to face a vegan cannibal raider. Funny, but it should be fixed lol.
Ube 18 May, 2021 @ 8:02pm 
This mod sounds like just what I was looking for,
WarlordKandyman 2 Dec, 2020 @ 12:04pm 
As a Vegan who just had the idea to run a vegan colony for laughs finding this mod is just brilliant ! Thank you :D
SkyLarkBlue 25 Oct, 2020 @ 7:05pm 
I use the plant milk mod and it adds a category entirely for itself that's like animal products. Not entirely ideal for one mod, but it's a similar concept to the tofu. One of the problems of course is tofu can't substitute base game meats if it's not categorized as a meat, correct? Can vegans be made to ignore the meat tag if the item is in the plant category as well? This is the same problem with modes that add faux leather I'd think: they are categorized as leather in game so the pawns think they are from a dead animal.
ELLIOTTCABLE on Discord 25 Oct, 2020 @ 5:54pm 
Hi, that's me! Ahhah, all over the workshop, trying to get everyone to integrate vegans into everything. :P

Okay, given that, I think maybe the best way forward is a separate patch mod: creating an entirely separate category for non-Treehuggers-using folks, just to improve support for this mod, seems overkill; pretty sure it'll be a simple XML patch, so I'll try and find the time to take a look a bit later. <3
elky  [author] 25 Oct, 2020 @ 2:59pm 
@kayedon unfortunately need to use the meatraw category to figure out what is meat.
Kayedon 25 Oct, 2020 @ 2:51pm 
@Elky: It is. We had it in a "MeatRaw/Tofu" category initially, but it didn't feel right to create a whole new category for one or two items.
elky  [author] 25 Oct, 2020 @ 2:48pm 
@kayedon is the tofu in the meat category?
Kayedon 17 Oct, 2020 @ 8:52am 
Hi, we've gotten a request to add support for this mod over at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2237826966 , but I'm not entirely sure the easiest way to do this. If you don't mind taking a look and letting me know if I need to make any changes to our mod, I'd personally prefer the support be added on your side. Let me know your thoughts.
ELLIOTTCABLE on Discord 20 Sep, 2020 @ 10:06pm 
Another mod interaction: when "disassembling mechanoid" at the machining table (from What the hack ), vegans get a stacking "I butchered a creature (-1)" debuff. Would be nice if they didn't!
ELLIOTTCABLE on Discord 19 Sep, 2020 @ 10:36am 
I'm not sure if it's a bug, or intended behaviour; but right now, killing giant murderous alien insectoids counts as "harming an animal" to a vegan.

Besides this being RP-weird (at least to me!), it makes vegans *way* harder to accept in a mountainous base; instead of being 'basically useless during manhunter attacks', they're also 'basically useless during infestations', which is a huge deal. )'=

Even if only for balance, perhaps allow vegans/vegetarians to kill insectoids without the debuff?

(Also, vegans wearing chitin / insect hide should probably be fine to match.)
Kopp 19 Sep, 2020 @ 3:30am 
@elky I just tested it and it works. Thanks for your effort, I really appreciate it. I just love seeing the vegans nagging about the food...
elky  [author] 18 Sep, 2020 @ 3:10pm 
@kopp @skylarkblue ok i couldn't find a stable fix I was happy with but I've added a bit of a fix so that if MeatRaw is the parent of the first category of the food or ingredient then it will be detected as meat. This will of course fall apart if the food item is in multiple categories which things can be and MeatRaw isn't the parent of the first one. This of course will still only work for meal food that has disclosed ingredients, even if they're called sushi or whatever.
Kopp 18 Sep, 2020 @ 10:07am 
@elky Alright, thanks for the answer :)
elky  [author] 18 Sep, 2020 @ 9:57am 
@kopp i'm already using the rimworld .IsMeat bool, so it's a bug in the game, and the clothing moodlets actually exploit the leather equivalent .IsLeather to determine if they're in the root leather category or not

I have no plans to patch the core code since that way lies madness and conflicts so it's going to take my noob ass a while to figure out a stable way to work around this.
Kopp 17 Sep, 2020 @ 12:11pm 
@ SkyLarkBlue
Try "Beyond Impossible Meals" from the same author as "Treehuggers".
SkyLarkBlue 17 Sep, 2020 @ 9:49am 
Man, I am running this mod with "VarietyMatters" and it was a bad idea. I didn't think I'd have any issues because my people are usually plenty happy but between the leather/fur wearing issue issue and often mysterious "That poor animal", the boring diet debuff is just too much. Great mod for frustrating game play. :) Working as intended I'd say.
Kopp 17 Sep, 2020 @ 5:13am 
Hello elky,

thanks for your mods, really like them.
I have a similar problem than SkyLarkBlue and tried fixing it but failed.
Maybe you can help me out here.

Vanilla Fishing Expanded is adding new fish as items (no corpse to butcher).
The items have <foodType>Meat</foodType> and <ingestEffect>EatMeat</ingestEffect> but <thingCategories><li>VCEF_RawFishCategory</li></thingCategories>.
The thingCategories is a sub of the vanilla "MeatRaw".

If the vegans eat the (raw) fish they do not complain.

I have another mod adding a plant that counts as meat and it works (eating it raw). The only difference to the fish items is the thingCategories.

So I guess the items need to be in the correct "thingCategories" to work for your mod?
Any chance you can make it that subs of "MeatRaw" (or subs in general) also work?

Greetings!
elky  [author] 30 Aug, 2020 @ 1:31am 
@SkyLarkBlue It's Complicated. If the sushi food stuff doesn't list its ingredient comps then it should be getting an unidentified ingredients debuff. If fish meat is in animal products instead of raw meat, then it won't give the animal products debuff for vegetarians which only complain about eating meat (or if they suspect they have). I'd have to sit down and figure out what the crap the other mod is doing before i can answer you properly.
SkyLarkBlue 28 Aug, 2020 @ 7:21pm 
Do the vegetarians get a mood debuff from consuming animal products or are they just less intense about it than the vegans? I've had a vegetarian not complain at all about eating sushi (from VCE) so I'm a little confused about how their preferences work. I do like this mod, it adds a bit of complexity to diet.
elky  [author] 23 Aug, 2020 @ 5:48pm 
@5katz seems the binary didn't get rebuilt after i removed the debugging code with the last bugfix. purely accidental. i've committed a new version now.
5katz 23 Aug, 2020 @ 2:52am 
could you please make a mod option to deactivate the logspamming anytime something consumes a meal? it fills up the log extremely fast and stops actually important errors and warnings from popping up
ArtisticFumbles 17 Aug, 2020 @ 6:57am 
@elky Kudos and thanks for all your work!
elky  [author] 16 Aug, 2020 @ 8:03pm 
@queen mauve i do note that the Animals Are Fun mod doesn't require animal work for that recreation :)
elky  [author] 16 Aug, 2020 @ 8:01pm 
@queen mauve i've made some changes. vegans can now cook but any touching of meat or animal corpses makes mood debuffs (which goes away during cooking idk how to fix that yet) and butchery has a stacking debuff. Animal work is still off limits though.
kullen 11 Aug, 2020 @ 7:43am 
Does this include manhunting potatoes? if not it will be disapoting:P
ArtisticFumbles 9 Aug, 2020 @ 1:04pm 
Thank you for the explanation, @elky Looking forward to that!
elky  [author] 9 Aug, 2020 @ 12:47pm 
@queen mauve

Firstly, the traits are supposed to be a challenge, in the spirit of the "Some colonists are worse than useless. Bad allies are part of the challenge." loading screen tip.

Secondly, the motivations are intended to focus on respecting the lives and autonomy of animals.

With the base game and the above approach, tasks in animal work such as training animals to haul would classify as exploitation and tasks in cooking would require them to do butchery.

Since I didn't want to limit the mod to requiring jobsplitter or complex jobs, I needed to forbid all animal and cooking work. I didn't _want_ to forbid animal and cooking work in the base trait module but the base game's limitations made it necessary.

I do plan on making "compatibility patch" mods for the main jobsplitting mods at some point soon which might be more what you're after.
ArtisticFumbles 9 Aug, 2020 @ 9:40am 
Hello elky

I was really looking forward to try out this mod as soon as I saw it appear on the list. It would add another layer of complexity to keeping the colony in good spirits, and would shape the manner in which it has to be built. After some time of gameplay however, I decided to give you feedback on my impressions:

There are two major gripes: the fact that vegans are disabled to both cook and tend for animals strikes me as far too 'out there' and disruptive to the game. Colony of vegans = only raw food or slop dispenser. And no interactions even with pet cats or training animals to haul, which seems odd for people who supposedly love and care for the wellbeing of animals.
ArtisticFumbles 9 Aug, 2020 @ 9:39am 
At its the current state the mod appears to be more slanted for vegetarian/veganism to be an all-over bad trait - blocking several skills for a boost in caring for plants. Ironically, this makes them superior lumber workers, clearing forests away in no time: something which doesn't go well with the often environmentalist reasoning behind going veggie.

As stated before, I'm very fond of the idea of adding these traits to the Rim. Unless however it was your intention to poke fun at this way of living (which is fine - its your mod after all), I'd encourage you to retool the way pawns with the two veggie traits act out their characteristics: in a more balanced fashion.

Best, Mauve
Don Trump 4 9 Aug, 2020 @ 9:22am 
Can a pawn have both the vegetarian and cannibal traits? Since they're not animals, they wouldn't be mutually exclusive, right?
Gaëlle 8 Aug, 2020 @ 2:39pm 
For the sake of realism, could you add a relation debuff between vegetarians and vegans, so they both hate the other group like in real life?
Gaëlle 7 Aug, 2020 @ 7:44am 
Finally, a mod for morally superior (although B12 and protein deficient) people!
elky  [author] 7 Aug, 2020 @ 12:44am 
@cafftac you should be able to restrict their foods just like normal in the assign tab
CaffTac 7 Aug, 2020 @ 12:35am 
Very excited to give this a try. Do you have any plans to make a version that completely prevents vegetarians/vegans from eating animal products? I've been trying to have a challenge run that completely disallows animal-based nutrition, but they keep going for the kibble when they run out of meals
obsidian29 5 Aug, 2020 @ 3:31pm 
I was just thinking the other day this would be a good addition to RimWorld, and now here it is. Thanks! Looking forward to having a vegan show up right when what I really need is a hunter. :D
Griffon0129 5 Aug, 2020 @ 10:30am 
my first thought was: now we can make vegan hats in Rimworld
Shaw 5 Aug, 2020 @ 7:47am 
The vegans are here.
[TTV] pumacatrun2 5 Aug, 2020 @ 4:44am 
I luled at feeding your cannibals vegan food.
Aeris 4 Aug, 2020 @ 1:10pm 
Yay, can finally self-insert as hippies
Babia 4 Aug, 2020 @ 4:35am 
unless you got devilstrand thermal wrappings
Holgast 4 Aug, 2020 @ 4:01am 
I can only imagine how suffering this is with the limits on textiles, considering like 90% of the textiles in the game are leather. Would be impossible on ice sheet.
Holgast 4 Aug, 2020 @ 4:00am 
all vegan playthrough coming up boiz
CandiedSkull 4 Aug, 2020 @ 12:09am 
Finally, vegan food has been added to the game