Starbound

Starbound

FU-Redemption integration patch
79 Comments
Rawzbeef 2 Jul, 2024 @ 6:10pm 
Nice ! Work like a charm, keep going champ :steamthumbsup:
Armok  [author] 2 Jul, 2024 @ 12:30pm 
@sergei.strizhak @Rawzbeef @LadFox @Tawoorie Whoops, looks like I forgot to properly set up a patch, should be fixed with the latest update now
Tawoorie 2 Jul, 2024 @ 12:26pm 
lost geology tree too lol
LadFox 2 Jul, 2024 @ 10:14am 
Third. The geology research tree is missing from the research tab in the personal tricorder. There's simply nothing to click on to access it.

Otherwise completely functional yesterday, and only this mod updated.
Rawzbeef 2 Jul, 2024 @ 4:27am 
Yup me too, geology research gone, only this mod was updated since yesterday
sergei.strizhak 2 Jul, 2024 @ 1:12am 
With this patch - lost Geology research
Armok  [author] 2 Jun, 2024 @ 7:19pm 
@Marauder Well, I've made a fix for the issue by updating Project Redemption itself lol, instead of altering the vanilla molotovflame projectile I've made it so that the vanilla molotov uses edited versions of the appropriate projectiles, the vanilla projectiles should be back to normal now so that FU weather shouldn't be unintentionally destructive anymore
Armok  [author] 31 May, 2024 @ 6:00pm 
@Marauder thanks for the heads up actually lol, I should probably try and patch the appropriate FU weather to use the regular smoke effect to correct that oversight
Marauder Greg 31 May, 2024 @ 5:38pm 
Not a huge deal but since PR patches molotovflame.projectile to call r-smoke instead of smoke on reap (which does explosive damage to tiles), this causes some FU weather (like molten rain on Cyber Worlds) to destroy blocks. Basically causes the planet surface layer to be destroyed under it's own weather fairly quickly if you spend a lot of time on the surface.

Just wanted to give a heads up!

Personally I just patched r-smoke.config to remove the tileDamageType and explosive damage to be 0, and it fixed the issue. Not very elegant on my part but meant as proof of concept for now lol
Armok  [author] 13 Nov, 2023 @ 10:11pm 
@Blackwolf_swe it's alright lol, hopefully you can get this issue resolved soon
Blackwolf_swe 13 Nov, 2023 @ 10:08pm 
Ah nice spotting thx so much :P and sorry for the mixup. i posted the same question on all there as well :dustpan:
Armok  [author] 13 Nov, 2023 @ 1:38pm 
@Blackwolf_swe It's not my USCM ship that's bugging out actually lol, it looks like this mod's version of a USCM ship encounter is bugged with your mod setup.
Blackwolf_swe 13 Nov, 2023 @ 12:34am 
Everything works 100% fine apart from this one thing
Blackwolf_swe 13 Nov, 2023 @ 12:33am 
@Armok https://pastebin.com/tGPGKniy sorry :P forgot to upload that before
Armok  [author] 12 Nov, 2023 @ 11:27am 
@Blackwolf_swe Huh, that's odd, care to share your logs with me?
Blackwolf_swe 12 Nov, 2023 @ 4:58am 
Anyone know what would cause the uscm remnant ships to stop allowing you to mechdrop to them?
I keep getting sent back to my ship most of the time.
Armok  [author] 16 Mar, 2023 @ 11:17pm 
@Fearne ah I see lol
Fearne 16 Mar, 2023 @ 11:14pm 
@Armok Never mind! I was getting a mod confused with Project Redemption!
Armok  [author] 16 Mar, 2023 @ 10:59pm 
@Fearne Given that I don't recognize that name I certainly haven't no, what mod is it from actually?
Fearne 16 Mar, 2023 @ 10:03pm 
Did you add the Grand Protector's Sword to the Frackin' Crit stats? Mine didn't change if you did.
MariuSS 20 Jan, 2023 @ 7:23am 
No more errors, thank you Armok
Armok  [author] 8 Jan, 2023 @ 3:22pm 
@MariuSS try resubbing to Project Redemption itself now, it's latest update should resolve this issue
Armok  [author] 8 Jan, 2023 @ 11:40am 
@MariuSS hmm, odd, I'll look into it
MariuSS 8 Jan, 2023 @ 9:59am 
I still get this errors

[Error] Could not apply patch from file /items/armors/other/r-prismatic/r-prismatic.head.patch
[Error] Could not apply patch from file /items/armors/other/r-prismatic/r-prismatic.chest.patch
[Error] Could not apply patch from file /items/armors/other/r-prismatic/r-prismatic.legs.patch

all three of then continue with ,,Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'statusEffects' in pathApply("/statusEffects/-")”

I tried resubbing but it did the same...
Armok  [author] 1 Jan, 2023 @ 12:50pm 
Np!
MrTadano 1 Jan, 2023 @ 3:20am 
It worked perfectly, thanks for the hot fix
HiKaLi♡Offical 1 Jan, 2023 @ 12:42am 
It works,nice job
Ishman 1 Jan, 2023 @ 12:24am 
Hey, that's a fantastic turnaround time: grats on the release!
Armok  [author] 1 Jan, 2023 @ 12:14am 
@MrTadano @Ishman @HiKaLi♡Offical I think I finally got everything to work now after some testing of my own, apologies for the inconvenience!
Ishman 31 Dec, 2022 @ 11:55pm 
Yeah I was in the process of trying to upload the log file to pastebin till I realized it's 88mb. https://drive.google.com/file/d/1fzdGvO9vadEK0l2Tmmrza1S8Xljemxw5/view?usp=share_link
Armok  [author] 31 Dec, 2022 @ 11:40pm 
@MrTadano @Ishman @HiKaLi♡Offical Damn, looks like there's something much less obvious at fault with the latest version of this mod, I've had to roll it back to its last functional version (from august) to resolve things for the time being, hopefully it won't take me long to get to the bottom of this however.
Armok  [author] 31 Dec, 2022 @ 11:01pm 
@MrTadano @Ishman @HiKaLi♡Offical Pushed a hotfix, resubbing should resolve things, do let me know if the patches are working at all or not though
HiKaLi♡Offical 31 Dec, 2022 @ 10:56pm 
r-prismatic.chest caused crash bro
Ishman 31 Dec, 2022 @ 10:10pm 
There's a ton of errors related to the prismatic armor in the log, but
[Error] Could not apply patch from file /items/armors/other/r-prismatic/r-prismatic.legs.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\2185949973\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'statusEffects' in pathApply("/statusEffects/-")

[Error] Application: exception thrown, shutting down: (ItemException) Could not load item asset /items/armors/other/r-prismatic/r-prismatic.chest

are hard crashing on startup screen.
MrTadano 31 Dec, 2022 @ 9:25pm 
It just me or the new update with Prismatic armor is making error, in my log its shows game can't apply Prismatic armor patch and crash the game
https://pastebin.com/mm8ZLdrb
kenanthebarbarian 30 Dec, 2022 @ 9:24pm 
@Armok I am! That explains it. Thank you!
Armok  [author] 30 Dec, 2022 @ 9:06am 
@kenanthebarbarian are you using the Starforge Patch for Project Redemption by any chance? It intentionally breaks the usual recipe of the Protector's Set so that it can only be crafted at the Starforge instead.
kenanthebarbarian 30 Dec, 2022 @ 4:39am 
My log shows several errors related to the Protectorate Armor crafting recipe.

Full log: https://pastebin.com/d4Htm397
Fireshot 5 Jul, 2022 @ 3:39pm 
Lol! Well at least it's fixed now :D. For my Mech's guns I am using some secret mech weapons that are from the knightfall mod. The Plasma Chaingun arms are quite powerful and accurate. You need the Spawnable item pack to find out about them since they are not fully released yet Lol.
Armok  [author] 5 Jul, 2022 @ 3:18pm 
@denbor3 it's funny actually, I thought that FU mechs disabled energy and defense for some reason, and someone claimed that there was a bug with the mech body before I patched it in this mod, so I inadvertently broke the mech body by thinking I had to do away with its energy and defense lol

also @ATTA the mech body is fixed now!
Fireshot 5 Jul, 2022 @ 2:37pm 
Well whatever you did has my most played character's mech working again! So it was indeed something to do with the Protectorate mech body.
Armok  [author] 2 Jul, 2022 @ 5:02pm 
@denbor3 yeah, I've heard of that mod before lol
Fireshot 2 Jul, 2022 @ 4:34pm 
Yep unfortently. Thankfully I have a way to easily transfer my collected items between my characters so it's not that big of a loss. Ever hear of the Cyberspace Sandbox mod? Gives you a spot for all your characters to have a place that you can reach easily. That plus the 480 storage slot storage things I have enable me to easily move a ton of items at one time. Been using those storage things for years. They are quite useful since items stay in them even when you pick em up. You can carry one with you as a travel storage that you can bring out from time to time rather than having to go back up to your ship every time your inventory is full.
Armok  [author] 2 Jul, 2022 @ 3:35pm 
@denbor3 damn, didn't realize I broke the protector's mech body in FU that bad
Fireshot 2 Jul, 2022 @ 11:42am 
Well I honestly don't know what else the problem could be. Still I guess I will have to restart my most played character so they have the ability to use Mechs again.
Armok  [author] 2 Jul, 2022 @ 10:00am 
@denbor3 very odd, I tried to patch the mech body in this mod to undo the patches made in PR itself, which was also causing issues for FU's. the best solution I could probably come up with now would be to make a duplicate Protector's mech body to replace the vanilla one with purely FU stats for it at this point
Fireshot 2 Jul, 2022 @ 9:16am 
I think it might be some sort of conflict between the FU body stats and the stats for it via this. Or something. I do have the compat mod installed but meh. At least that is my best guess for what the heck is wrong. Now my main character is stuck without mech use for now at least.
Fireshot 2 Jul, 2022 @ 9:08am 
Yeah Im having the same problem with the Mech as that other guy. I put the Protector body on and now it's broken.
Armok  [author] 11 Jun, 2022 @ 1:43pm 
@halokid003 no, it just doesn't show up in the replicator anymore
Broken Circle 11 Jun, 2022 @ 12:29pm 
@armok I'm using the PR integration addon as well. When you say breaks the normal recipe what does that mean? Does it crash the game if you try to use it?