FortressCraft Evolved

FortressCraft Evolved

Flat Everything
14 Comments
Wariat117  [author] 30 Dec, 2021 @ 10:07pm 
yes, you need flatland mode

"upgrades "Flatland" mode"
mod can't upgrade it if you don't have it
plusing123 (dragonheart) 30 Dec, 2021 @ 9:04pm 
do i need to unlock flat land for this to work?
martinvchess 18 Oct, 2020 @ 5:16am 
Wariat this is actually not so important because I finished the game many times already. I am more concerned with people who use your mod having big problem in Cold Caverns with cryoplasma coming from very high above.
Wariat117  [author] 18 Oct, 2020 @ 3:35am 
Do you want me to try to lower the height of cryoplasm spawners then?
Since I can't test it, you would have to test if the height change works (and the spawners spawned at -255 would stay intact, so you might end up with double spawners in some places)



Another weird part of cryoplasm spawners is that...
My program for .dll mods can't read the whole code o-o
Literally there are just holes in code in some places (sometimes they are visible, sometimes they aren't visible)
So if there is such stuff in cryospawners height code then it might also cause unexpected stuff
martinvchess 18 Oct, 2020 @ 3:25am 
Ok, Thank you for your research and time. There are a lot of things wrong with this old game but it is somehow still an amazing game. I spent nearly 2000 hours with it.
Wariat117  [author] 18 Oct, 2020 @ 2:45am 
I went to cryoplasm spawner to check what's going on
The spawner spawn height can be changed (to make it spawn at -262)

For the cryoplasm code -> long story short: it's weird and I wouldn't want to mess with it
It prefers to spawn high up (this way the fluid cryoplasm can fall down etc)
But when it tries to spawn cryoplasm on cryoplasm then it goes towards the magmabore (if no magmabore then goes towards CCCCC)
If those machines are under the current spawn height, then it decreases the spawn height (and later increases it again. lowers again etc etc)
Wariat117  [author] 18 Oct, 2020 @ 2:45am 
But I don't know what's the problem with destrying this cryoplasm at -232 (I guess it's the non fluid one and it flews up there)
Just build platform and place defenses on platform so it shoots the cryoplasm? (don't you need to do the same in normal FF? Just the fact that hole is smaller and that you have platform/floor already makes it muuuch easier)


The cryoplasm restart at the game restart was reported multiple times in vanilla games ;D
Noone bothers to check what causes this
Personally I guess
that people force quit the game before CCCCC is able to safe which cryos are destroyed (it doesn't save it immetiadely, I think it saves it when you start to leave game)
or that the CCCCC save file corrupts
or that the cryoplasm spawners spawn before CCCCC manages to load the list of destroyed corners (maybe CCCCC is disconnected from CPH?)
martinvchess 18 Oct, 2020 @ 1:39am 
I have some more feedback on this mod. Cold Cavern floor is at -262 with cryo-plasma spawners at about -255. Have a lot of cryo-plasma at -232 which is impossible to remove so high-up. Another problem I have is that after killing all the spawners they do all respawn when restarting the game.
martinvchess 1 Oct, 2020 @ 3:32am 
Wariat if you ever come to Thailand please let me know I would like to invite you for dinner because of your awesome modding!
Wariat117  [author] 30 Sep, 2020 @ 10:47pm 
This "-2 height" is vanilla thing
All flatland worlds are like this

I have checked code and it says "height 0" so I guess dev screwed up the -2 elsewhere so I didn't mess with this
martinvchess 30 Sep, 2020 @ 9:34pm 
I am having a lot of fun with this mod and the caves look so beautiful. The only small problem I have is that the world's height is set at -2. I wonder if you could correct it?
Wariat117  [author] 7 Aug, 2020 @ 3:47am 
I have added the NoHolesMagma because the magma ocean looks ugly without this...
It's not enabled by default because it's just visual thingie and effect on performance is average at best
Wariat117  [author] 6 Aug, 2020 @ 12:06pm 
By default those caves/caverns are darker than on screenshots.
I have used Powerless Light MK5 during screenshoting.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2025746854
Wariat117  [author] 6 Aug, 2020 @ 12:02pm 
I have added the "MagmaFloor" and set it to be spawned by default because magma caverns were laggy as hell ;-;
To the point of being uplayable... As you can see on my screenshot there were bugged ungerated textures visible.

Also while testing that I have found out that "caves" are generated inside of magma too lol
Because of that the magma ocean isn't 100% flat, but has holes