FortressCraft Evolved

FortressCraft Evolved

Not enough ratings
Powerless Light
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
131.980 KB
17 Mar, 2020 @ 3:05pm
27 May, 2020 @ 11:06pm
8 Change Notes ( view )

Subscribe to download
Powerless Light

Description
This mod adds Powerless Lights!

Crafting costs:
MK1 = 75 Glowshroom, 75 Purple Glowpod and 75 Orange Glowpod
MK2 = 100 Diamond, 50 Emerald crystals and 1 Powerless Light MK1
MK3 = 30 Ruby, 25 Sapphire, 20 Topaz, 15 Sugalite crystals and 1 Powerless Light MK2
MK4 = 2500 Crystal Clocks and 1 Powerless Light MK3
MK5 = 1000 of HECF, Advanced, XL, Ultimate Experimental Pods and 1 Powerless Light MK4

Light range of Powerless Lights:
MK1 has 15 Light Range, the same as level 1 of vanilla headlight.
MK2 has 50 Light Range, the same as level 2 of vanilla headlight.
MK3 has 150 Light Range, the same as level 3 of vanilla headlight.
MK4 has 300 Light Range.
MK5 has 500 Light Range.


They don't use suit power and prevent you from using headlight when equipped.
They work only when placed in the suit inventory.

Mod requested by: Eclipse the Dragon



Mod ID: 2025746854
33 Comments
Pokeking 18 Apr @ 8:39pm 
Definitely appreciate this mod. Not being able to see a short ways without using power is frankly awful. While I do think some of costs are definitely a bit high, thankfully the xml file can adjust that.
Nommy 2 May, 2021 @ 5:16pm 
Ok, thanks for reply
Wariat117  [author] 2 May, 2021 @ 12:28am 
Currently I don't mess with mods,
I won't be updating any of them
Nommy 1 May, 2021 @ 11:55pm 
Is there any way to toggle these on and off a key?

(They're great having to take them out of inventory each time when going to surface).
jcewazhere 30 May, 2020 @ 6:35am 
Seems to be working just as intended. Thanks a bunch :steamhappy:
Wariat117  [author] 30 May, 2020 @ 1:54am 
jcewazhere 29 May, 2020 @ 4:46am 
Not needing power at all would make them too much better than belts/tubes. Needing some infrastructure for them makes them a good challenge. How about 5%? 16pps is doable with just a single solar panel most of the time and can work at ~60% with just one t1 laser.

Yeah, more details == more better :D
Wariat117  [author] 28 May, 2020 @ 11:51pm 
According to code
T1 Transports 1 item at once, range 64 blocks
T2 Transports 2 items at once, range 32 blocks
T3 Transports 4 items at once, range 16 blocks
T4 Transports 32 items at once, range 8 blocks

Matter mover tries to transport items 5 times per second
Each transported item costs 64 power

So I think it is:
T1 1*5*64=320pps
T2 2*5*64=640pps
T3 4*5*64=1280pps
T4 42*5*64=10240pps

It seems that it isn't affected by difficulty level.




Also details are good idea :V
Like name of the mod, I would probably call it Powerfree Matter Movers
Or what the cost/pps should be, I would probably just set it to 0
jcewazhere 28 May, 2020 @ 8:13am 
Thank you Wariat, your mods make the game so much more playable.
Could you make a matter mover that doesn't use ridiculous amounts of energy? If the wiki is right they need 320pps to run at full speed :X
Wariat117  [author] 27 May, 2020 @ 11:06pm 
I have set it to button "flashlight" so I guess it's up to your bind.
I didn't test if it works, I have just coded and uploaded it, so it might not work