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I haven't been on Avorion since my last update! Finally updated it to a functioning state. From what I can tell, they were not generating in-game at all from sometime in the last 3 years up to this point. I tweaked a few small things in the scripting and modified some other scripts that I saw were modified on some newer turret mods. Adding a few things seemed to get it functioning again.
I also made a slight tweak to a stat, but nothing anybody would notice. After messing around in game with a few upper-tier Gatling Railguns, I think they're balanced okay. They're definitely closer to end-game weapons, but their high expense, wide spread at a distance, and minimal damage to shields keeps them being just shy of being OP.
Feedback is welcome from anyone that spends time actually using these in a regular play through, when comparing them to other high power weapons.
I can say that I certainly will work on updating all my stuff if needed!
railguns overheat fast
if you fire them hot, you're probably doing so with warped rails, leading to low accuracy.
I was thinking about making them less accurate to make up for the high DPS and RoF. Let me know if you think that would help balance them out after you get further into your game.
Note: If I change stats, only newly generated turrets will reflect the change. Anything already in-game will remain with the old stats as they're saved into the turret at the time of generation.
I'm glad you fixed it because this new weapon look and feel amazing to play, it really bring to life some old school ballistic weaponery. And It's even better whith nice turret skin.
Concerning the balance I can't say much because I started a new galaxy and just dropped one "exotic quad" level 9 which is way higher than the basic green stuff I had. However, it seems a bit too good given it's long range (12km), Hitscan, DPS and very fast firing. I will provide more feedback as the game progress if you want.
Well done on this nice mod.
@Sythys As far as the compatibility with Weapon Engineering... I'm not sure about that one. I don't know what that mod reads and relies on to function with other weapon mods. HOWEVER, you should try it now. I added a few bits of scripting that was missing from the original Gatling Railgun example mod, some of which may be critical for compatibility internally with Avorion 1.0, and therefore mods that use said scripts.
Do you know why ?