Avorion

Avorion

Gatling Railguns (Avorion 2.x)
17 Comments
Ramaris 4 Apr @ 2:52am 
Amazing mod
Thomas Jefferson  [author] 23 Nov, 2024 @ 10:14pm 
3 years later....

I haven't been on Avorion since my last update! Finally updated it to a functioning state. From what I can tell, they were not generating in-game at all from sometime in the last 3 years up to this point. I tweaked a few small things in the scripting and modified some other scripts that I saw were modified on some newer turret mods. Adding a few things seemed to get it functioning again.

I also made a slight tweak to a stat, but nothing anybody would notice. After messing around in game with a few upper-tier Gatling Railguns, I think they're balanced okay. They're definitely closer to end-game weapons, but their high expense, wide spread at a distance, and minimal damage to shields keeps them being just shy of being OP.

Feedback is welcome from anyone that spends time actually using these in a regular play through, when comparing them to other high power weapons.
moczor 12 Apr, 2022 @ 8:16am 
update?
GoddessGaming1520 23 Sep, 2021 @ 10:04pm 
update?
BorninUSSR 4 Sep, 2021 @ 10:37pm 
Update, please. No descriptions on turrets.
Thomas Jefferson  [author] 2 Aug, 2021 @ 12:49am 
Updated for Avorion 2.0 and up, including the beta. You can find a re-upload of the original 1.x version here
Thomas Jefferson  [author] 28 Jun, 2021 @ 10:17pm 
I've reduced the accuracy slightly and increased the cool down slightly. This should make them a little more balanced (newly generated ones at least). I'll revisit this some time after 2.0 is released and I get a chance to examine any changes to vanilla turret generation.
Thomas Jefferson  [author] 21 Apr, 2021 @ 10:18pm 
I'm sure I'll need to revisit everything after the 2.0 update of Avorion drops.

I can say that I certainly will work on updating all my stuff if needed!
Blackhorse_Six 21 Apr, 2021 @ 5:19pm 
Will this mod survive 2.0 ?
Beast 26 Dec, 2020 @ 7:40am 
So any updates, its gonna be balanced or its balanced already? 12km range sounds pretty OP if dmg its high.
Nyx (She/Her) 31 Oct, 2020 @ 1:28pm 
not only would reduced accuracy be balanced, it'd be logical
railguns overheat fast
if you fire them hot, you're probably doing so with warped rails, leading to low accuracy.
Thomas Jefferson  [author] 11 Aug, 2020 @ 10:07am 
Excellent, I'm glad it fixed both issues!

I was thinking about making them less accurate to make up for the high DPS and RoF. Let me know if you think that would help balance them out after you get further into your game.

Note: If I change stats, only newly generated turrets will reflect the change. Anything already in-game will remain with the old stats as they're saved into the turret at the time of generation.
Sythys 11 Aug, 2020 @ 1:13am 
@Thomas Jefferson Thank you very much for your reactivity, it's perfect since this patch resolved both issue at once !

I'm glad you fixed it because this new weapon look and feel amazing to play, it really bring to life some old school ballistic weaponery. And It's even better whith nice turret skin.
Concerning the balance I can't say much because I started a new galaxy and just dropped one "exotic quad" level 9 which is way higher than the basic green stuff I had. However, it seems a bit too good given it's long range (12km), Hitscan, DPS and very fast firing. I will provide more feedback as the game progress if you want.

Well done on this nice mod.
Thomas Jefferson  [author] 10 Aug, 2020 @ 11:02pm 
Tooltips are fixed!

@Sythys As far as the compatibility with Weapon Engineering... I'm not sure about that one. I don't know what that mod reads and relies on to function with other weapon mods. HOWEVER, you should try it now. I added a few bits of scripting that was missing from the original Gatling Railgun example mod, some of which may be critical for compatibility internally with Avorion 1.0, and therefore mods that use said scripts.
Thomas Jefferson  [author] 10 Aug, 2020 @ 8:02pm 
Yes, I see... Seems I never noticed because I always use Detailed Turret Tooltips, which seems to build the tooltips from scratch. I'll look into it.
Irat Irat 10 Aug, 2020 @ 5:11pm 
I noticed the same thing as Sythys
Sythys 10 Aug, 2020 @ 4:26pm 
I noticed two things : The first (and worse) one is the tooltip displayed for the weapons, it's empty and I can't know the range/DPS/slot size of those weapons. The second one is that it doesn't playwell with this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017677089 , when a Gatling railgun is on the inventory the weapon crafting show no weapon at all. It stil work if a Gatling is on the ship or not in the inventory.
Do you know why ?