Avorion

Avorion

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Gatling Railguns (Avorion 2.x)
   
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983.215 KB
29 Jul, 2020 @ 1:09am
23 Nov, 2024 @ 8:15pm
9 Change Notes ( view )

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Gatling Railguns (Avorion 2.x)

Description
Based on the example mod for gatling turrets, I've updated it to actually generate decent turrets. This should be more in-line with the current state of weapons in Avorion.

It's been updated to work only with Avorion 2.x and up. It's a minor code update to the weapon files, but it seems to make it incompatible with Avorion 1.x. I've uploaded the previous version to a different workshop file here.


Please note that any mods that add or modify turrets only do so as they are generated. This means any previously generated turrets or ships will not have new or updated turrets. It may also take a while for vendors to offer turrets as they hold their list of available turrets for some time.
17 Comments
Ramaris 4 Apr @ 2:52am 
Amazing mod
Thomas Jefferson  [author] 23 Nov, 2024 @ 10:14pm 
3 years later....

I haven't been on Avorion since my last update! Finally updated it to a functioning state. From what I can tell, they were not generating in-game at all from sometime in the last 3 years up to this point. I tweaked a few small things in the scripting and modified some other scripts that I saw were modified on some newer turret mods. Adding a few things seemed to get it functioning again.

I also made a slight tweak to a stat, but nothing anybody would notice. After messing around in game with a few upper-tier Gatling Railguns, I think they're balanced okay. They're definitely closer to end-game weapons, but their high expense, wide spread at a distance, and minimal damage to shields keeps them being just shy of being OP.

Feedback is welcome from anyone that spends time actually using these in a regular play through, when comparing them to other high power weapons.
moczor 12 Apr, 2022 @ 8:16am 
update?
GoddessGaming1520 23 Sep, 2021 @ 10:04pm 
update?
BorninUSSR 4 Sep, 2021 @ 10:37pm 
Update, please. No descriptions on turrets.
Thomas Jefferson  [author] 2 Aug, 2021 @ 12:49am 
Updated for Avorion 2.0 and up, including the beta. You can find a re-upload of the original 1.x version here
Thomas Jefferson  [author] 28 Jun, 2021 @ 10:17pm 
I've reduced the accuracy slightly and increased the cool down slightly. This should make them a little more balanced (newly generated ones at least). I'll revisit this some time after 2.0 is released and I get a chance to examine any changes to vanilla turret generation.
Thomas Jefferson  [author] 21 Apr, 2021 @ 10:18pm 
I'm sure I'll need to revisit everything after the 2.0 update of Avorion drops.

I can say that I certainly will work on updating all my stuff if needed!
Blackhorse_Six 21 Apr, 2021 @ 5:19pm 
Will this mod survive 2.0 ?
Beast 26 Dec, 2020 @ 7:40am 
So any updates, its gonna be balanced or its balanced already? 12km range sounds pretty OP if dmg its high.