Total War: WARHAMMER II

Total War: WARHAMMER II

VCO 2 - Cultural Victory Submod
25 Comments
ilya-rysenkov 6 Jul, 2022 @ 10:31am 
OK.
Wolfy  [author] 5 Jul, 2022 @ 11:19pm 
No, I do not know. It may perfectly be a bug on my end. I stoped updating this mod years ago because it never reached a lot of people.

And now I am only offering support for WH3, so do not expect it to be fixed soon.

Sorry in any case.
ilya-rysenkov 5 Jul, 2022 @ 1:32pm 
Is there any specipic mod order?
ilya-rysenkov 5 Jul, 2022 @ 1:29pm 
I have all DLCs except Blood.
Wolfy  [author] 5 Jul, 2022 @ 1:27pm 
Nah, Avelorn is coded and should work. No idea why you can not see it
Wolfy  [author] 5 Jul, 2022 @ 1:25pm 
Let me check but it is very probable that the last DLCs are not added
ilya-rysenkov 5 Jul, 2022 @ 1:16pm 
Avelorn.
Wolfy  [author] 5 Jul, 2022 @ 1:04pm 
@ilya-rysenkov

Which faction? This mod is not 100% updated. Try Karl Franz.
ilya-rysenkov 5 Jul, 2022 @ 12:42pm 
Strange, I can't see them, only main mod ones.
Wolfy  [author] 5 Jul, 2022 @ 10:59am 
@ilya-rysenkov

Yes, that is the point
ilya-rysenkov 5 Jul, 2022 @ 8:22am 
Well, like usual VCs, short and long.
Wolfy  [author] 4 Jul, 2022 @ 2:12pm 
@ilya-rysenkov

Yup, what do you mean?
ilya-rysenkov 4 Jul, 2022 @ 9:37am 
Hello. Are these extra (cultural, military) victory conditions shown in game?
Oh_Man[TFE] 28 Jan, 2022 @ 5:06am 
I was supposed to be posting in framework. I'll go there.
Oh_Man[TFE] 28 Jan, 2022 @ 5:06am 
Sorry I just realised I've posted on the wrong mod page.
Oh_Man[TFE] 28 Jan, 2022 @ 5:04am 
I also can't get vortex domination to work. Is that not supported?
Oh_Man[TFE] 28 Jan, 2022 @ 5:04am 
The possible values are vco_victory_type_short, vco_victory_type_long, vco_victory_type_ultimate, vco_victory_type_economic, vco_victory_type_military and vco_victory_type_cultural.
Wolfy  [author] 28 Jan, 2022 @ 5:02am 
@Oh_Man[TFE]

Why would you? It does not say "Long" because there are no "Short" and "Long" variants.
Oh_Man[TFE] 28 Jan, 2022 @ 4:52am 
Probably a dumb question, but I note the in-game string that used to say Long Campaign Victory, when using this mod, now just says Campaign Victory. How do I put the word "Long" back in?
Wolfy  [author] 21 Dec, 2021 @ 12:18pm 
@Alessar

Thank you very much! I think that allows me to play with different styles. Having more defensive/cultural/economic routes allows me to play with cool variations. Now, as Lorthern, you can win by just trading a lot. I think that is so cool and fits the lore.

It also allows me to adapt it to custom faction. As an instance, I do not see Karak Kadrin going economic at all.
Alessar 🐺🦄🦅 21 Dec, 2021 @ 12:14pm 
I aprove your idea of merging, the routes thing was a brilliant idea
Wolfy  [author] 21 Dec, 2021 @ 12:12pm 
Hi guys! I want to announce that I have decided I will not offer support for this mod in Total War: WARHAMMER III. Although it is slighly popular ~1000 subscribers, I think it will be better if merged with the main mod in the form of routes. What do you think?
Wolfy  [author] 18 Jul, 2021 @ 12:37pm 
Updated for The Silence & The Fury
Wolfy  [author] 5 Dec, 2020 @ 4:18am 
Updated to add Add support for The Twisted & The Twilight DLC
Wolfy  [author] 11 Oct, 2020 @ 3:39am 
If anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Thank you all!