RimWorld

RimWorld

DeepRim (Continued)
1,068 Comments
Antharann Fireblade 30 Aug @ 11:57pm 
would it be hard to implement the specific case of an empty void map when used on asteroids or space? I could use the extra space
TiraboTurbos 30 Aug @ 11:54pm 
Yeah, that's what I was afraid of...
Mlie  [author] 30 Aug @ 11:00pm 
@TiraboTurbos They are two different maps. Any pawn traveling between them has to be done manually, same as when changing maps on the world view
TiraboTurbos 30 Aug @ 3:37pm 
Put pawns don't recognize it as part of the main map? Like, we can't have a farm on the surface and bed underground and the pawns will automatically go from map to map to sleep and do their jobs?
Kirós 27 Aug @ 4:24am 
Sweet, thanks for the swift answer
Mlie  [author] 27 Aug @ 4:19am 
@Kirós Yes, its just an underground map but you can use it like any other map
Kirós 27 Aug @ 4:18am 
Apologies if it has been asked before, but can I make a somewhat functional base down there?
Mlie  [author] 22 Aug @ 12:33pm 
@MrPfefferkorn You can send items via the storage transfer mentioned in the description. Pawns cannot automatically change maps
MrPfefferkorn 22 Aug @ 12:30pm 
How can I automatically extract the resources from down there, because I have to manually send my miners down there and back up again every time?
Mlie  [author] 17 Aug @ 3:29am 
@Antharann Fireblade No idea, havent played with it on Odyssey. It would probably not be any different than a normal tile
Antharann Fireblade 17 Aug @ 2:42am 
Soo
how does it react if you try and build one on an asteroid?
IMO it should spit you out in an empty map, with only void tiles, except for the shaft, which should have a platform underneath.
Ideal to either build a huge solar array or a drydock or a factory for your asteroid base
GudGamer 3 Aug @ 3:04pm 
ok I found the problem , apparently I was blind enough to not see the Smithing research. Thanks for the Help! :steamhappy:
Mlie  [author] 3 Aug @ 9:05am 
@GudGamer Production, after you have done the research
GudGamer 3 Aug @ 7:51am 
Might Sound Weird but I cant seem to find the mining shaft nowhere in the building section. Is there a research i'm missing or which category should it be in ??
RiKShaw 3 Aug @ 7:12am 
I think I found a bug. I had 2 sub levels and decided I wanted to abandon 1. No big deal, but then it appears to still be sending power down there.

I can tell because I increase the power coming from the top by 100 but it only increases my remaining sublevel by 50.

Ideally you could specify how much power goes to each level because I don't need any power on some levels that I'm just using for mining but it sends it there anyway and somehow that power is used up?
TEX N Terror 1 Aug @ 4:14pm 
Great! Thanks for the response!
Snuggl 1 Aug @ 2:57pm 
I found out how to make this mod stop generating caves from those 2 cave mods. Go to mod folder / <game version> / Patches and just delete (or move) the file you don't like OR just delete (or move) the whole "Patches" folder. Renaming that folder doesn't seem to be enough, i had to move it into the main folder.

Works fine! I now have all solid rock underground again. 😊
Mlie  [author] 1 Aug @ 11:58am 
@TEX N Terror The underground is a normal map, just underground. You can build there
TEX N Terror 1 Aug @ 11:56am 
Question. Can you build in the underground area. Or will it collapse over time?
Snuggl 1 Aug @ 8:13am 
Hello. Nice mod! Can i prevent it from generating cave biomes if one of the two cave mods is installed? I'd like solid rock instead as it was before, if i remember correctly.
Freddy Fazbear 27 Jul @ 12:41am 
finally a place where i can throw wastepacks :bricktherat:
Mlie  [author] 21 Jul @ 9:11am 
@Uncle Joe It should, they are all on the same world tile
Uncle Joe 21 Jul @ 7:39am 
Great mod! Well done buddy
Yorick 18 Jul @ 12:02pm 
So, uh, I'm curious if anyone knows what happens if you put the mining shaft on a gravship.
Mlie  [author] 16 Jul @ 11:12am 
@Hotshot53 No, there is no pawn automation in this mod
Hotshot53 16 Jul @ 11:10am 
Is it possible for pawns to schedule going up and down automatically? Like you could put all the beds on one layer and have the pawns go down there at night to sleep?
Mlie  [author] 16 Jul @ 3:50am 
@Geneva From the shaft on the top layer
BeAGoodApple 15 Jul @ 7:18am 
@ saserif i hav the same problem the thing is if u hav driiled then there is a option can select layer set it to somthing else then ur pawn is free to go down
Colqhoun 28 Jun @ 7:41pm 
I look forward to seeing new Odessy terrain in the layers if possible, synchs up with your planned features. could have ice, lava or water down there
Mlie  [author] 25 Jun @ 10:58pm 
@saserif Yes, you place the pawn on the shaft and then use the gizmo on the shaft to move them down
saserif 25 Jun @ 10:17pm 
I can't order pawns to go down, I select a pawn and when i click on the mining shaft nothing pops up. I drilled a layer and the map is generated. Am I doing something wrong?
DartMada 21 Jun @ 10:36am 
thank you
Mlie  [author] 19 Jun @ 9:55pm 
@DartMada Updating all my mods, see discord for progress
DartMada 19 Jun @ 3:32pm 
update to 1.6 please. thank you
☁☁☁🔫🐷☁☁☁ 29 Apr @ 5:04am 
Maybe a config option to ban vanilla Deep drill and Ground-penetrating scanner?:papyrus:
Mlie  [author] 21 Mar @ 12:20am 
@Seventh The top entrance should not be destroyed before abandoning all connected layers, is my recommendation at least.
Setimo 20 Mar @ 11:27pm 
What happens if the top entrance is destroyed and all my colonists are underground?
Mlie  [author] 20 Mar @ 12:05am 
@Seventh I assume so
Setimo 19 Mar @ 7:51pm 
Can I just dump toxic waste into underground storage and it not pollute my tile?
Mlie  [author] 16 Mar @ 11:15pm 
@FJSA That is probably easier done in each of those mods as they are the ones blocking it
FJSA 16 Mar @ 4:21pm 
Can you please be compatible with Stargate and Misc. Robots ++? I cant call Stargate and put robots.
This game is safe to leave 6 Mar @ 3:23am 
@mlie dude thanks a lot! My apologies...
Mlie  [author] 5 Mar @ 8:20am 
@This game is safe to leave The description has information about saves
This game is safe to leave 5 Mar @ 7:26am 
hello fellow rimmers, is this save compatible? Thanks!
꧁⎛⎝aliser⎠⎞꧂ 3 Mar @ 9:17am 
Installed, but I don't see recipe for a mine shaft in build menu/research. How do I build it? I play with other mods (mostly QOL).
Mlie  [author] 9 Feb @ 10:01pm 
@AuntKarensWine Not really, their pipe networks are map-specific
AuntKarensWine 9 Feb @ 8:28pm 
is it possible to have the nutrient paste pipes from the Vanilla Nutrient Paste Expanded mod run through the mines or no?
martingolding96 5 Feb @ 11:17am 
Got a very minor issue with the Mning Shaft the centre tile shouldn't ever generate a bridge as the building image implies the bridge would block the shaft.
Mlie  [author] 21 Jan @ 10:50am 
@Shinda above
Shinda 21 Jan @ 10:48am 
where?