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@Vanessaira: I actually took out the SAM site deep in the base because I was thinking I had an excessive number of them on the map. Lol
I still can't believe it gets jammed up at the airstrip. I actually removed a lot of what was around it initially and I removed a lot of the AI prebuilt units. Lol the problem is that when the AI calls for a team to be formed they might be stuck with units surrounding them.
Oh I forgot to bring up the fact that I miss the SAM site deep in the main base. It prevented the decoy, bait, and sneak in aircraft trick. Or did you really want that to be an option?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2152647395
@Vanessaira: Weird that the condition isn't firing. I play tested the map 3 times so far with all 3 being able to win the scenario. Just to try something out I removed a reinforcement trigger that has been sort of spotty for Nod. I noticed that sometimes it would fire right and sometimes I would never see it fire. Maybe the units got stuck outside the map in limbo. In terms of the bottle neck I went ahead and widened it to see if it'll help.
The enemy gets bottle necked around the main entrance and Airstrip.I don't know if widening the opening would help. Maybe widen the land by a tile on each side of the water? I know that is supposed to be a choke point but at this point each following play through is a wait for resources till you can attack the far northeast base and then sweep south for the final push with minimal resistance till you hit that front entrance.
I loved the sneak helicopter with engineers into the back of your base. I felt that should have been added and I am glad you did. Also feel you should double the turrets at the main entrance maybe?
Map should be fixed! Hopefully this is the last update I have to do to the map. I tried to reduce AI pathfinding errors as much as I could by editing the terrain and adding/adjusting waypoints. Took me about 45 min to beat the map. lol
Hope the results are up to everyone's expectations! Hopefully now I can move on to making another map!