Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

GDI01 - Unpadded Landing
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Update: 13 Aug, 2020 @ 7:59pm

v 2.0:

- Minor adjustments to map for AI pathfinding.

Update: 2 Aug, 2020 @ 12:09pm

v1.9:

- Removed map testing units and conditions. Sorry!

Update: 2 Aug, 2020 @ 12:07pm

v1.8:

- Minor adjustments to map.
- Minor adjustments to outpost changed from an obsolete layout.
- Fixed broken GDI reinforcement trigger.
- Fixed trigger not firing due to incorrect celltrigger placement.

Update: 24 Jul, 2020 @ 6:03pm

v1.7:

- Adjusted the Nod main base.
- Minor adjustments to map.

Update: 19 Jul, 2020 @ 8:28am

v1.6:

- Minor changes to map.

Update: 19 Jul, 2020 @ 8:07am

v1.5:

- Few adjustments made to map.

Update: 18 Jul, 2020 @ 6:15pm

v1.4:

- Adjusted terrain tiles in certain areas to further assist with AI pathfinding.
- Adjusted AI scripts to try and further assist with AI pathfinding.
- Fixed the malfunctioning "All to Hunt" command to help bring the map to the end.

Update: 17 Jul, 2020 @ 7:10pm

v1.3:

- Massive terrain overhaul to try and help assist with AI pathfinding issues. Some bridges and river crossings were removed and revamped with different terrain pieces to widen lanes to the player.
- Adjusted some AI scripts to try and prevent units getting stuck in the main Nod base.
- Fixed issue that could have prevented player from winning after destroying all Nod structures.
- Attempted to fix an issue where sometimes the player would not receive a transport helicopter after completing conditions

Update: 16 Jul, 2020 @ 6:12pm

v1.2:

- Issued possible fix for overcrowding issue again.
- Fixed a few triggers that were not firing.
- Adjusted some AI teams.
- Adjusted unit/structure spacing to help with overcrowding.
- Adjusted a little bit of resources on map.

Play tested and this yielded better results this time around.

Update: 15 Jul, 2020 @ 8:47pm

v1.1:

- Added several new triggers and scripted events to make the map's AI come more alive. This increases map difficulty and AI aggression.
- Fixed power exploit in map.
- Added a GDI trigger.
- Fixed Nod transport helicopters not appearing.
- Adjusted terrain tiles near Nod main base.
- Redesigned Nod main base layout for better efficiency and flow. Prevents AI from getting bogged down in their base hindering the map's challenge.
- NOTE: I haven't tested everything 100% so mileage may vary. Please leave feedback if needed!