Empyrion - Galactic Survival

Empyrion - Galactic Survival

Suzume MKIII
18 Comments
Segarius 7 Feb @ 6:11am 
Started playing again after over a year break to try out RE2... Still immediately started using your designs. These ships are fantastic. Great job!
nightmaster 13 Aug, 2021 @ 11:29am 
Sorry to come late to this item but I wonder if it is possible to have the turrets arranged in such way that you can have a full coverage in all fire angles. Currently the CV lack fire arc in the lower angles. You have to rotate the ship so that the turrets can attacks enemies bellow it. A solution would be to re-arrange the turrets locations so that you could fight enemies in all 360° fire arcs.

Also spots for new weapons to be added for increase CV/Station combat would be neat since canon turrets and minigun turrets are not well suited to fight NPC CVs properly. Since I have zero creativity regarding vehicles/base design I hope to see a variant that address such minor problems.

In all other aspects that ship is a MUST for solo players and explorers like me.
styLmntz  [author] 30 Oct, 2020 @ 10:46am 
@der Dodo, thanks for pointing that out. I've fixed it. It was due to the quarter block opening at the front boarding ramp
Amelie 29 Oct, 2020 @ 1:41pm 
Nice ship, but I have a little problem:
I don't know where, but there is a leak somewhere in the outer shell.
The cockpit has oxygen, nothing else.
I've already tried to find it, but no success.
ChumSickle 11 Sep, 2020 @ 12:44pm 
Wanted to chime in. Using this ship as a mobile base in my recent play through and couldnt be happier. Quick access to front and top exit. Quick access to top landing pad. Moderately sized bays for SV/HVs. Dual advanced constructors keep the ore and materials processing. The multiple flight modes have proved invaluable. Standard is good for general use, but when the cargo starts filling up and the gravity rises, the other modes have been a life saver. Armed enough to ignore ground fire and drones. Storage is pre-sorted into useful names. The ONLY reason I am even now trying to build up to any other ship is for a dedicated combat ship. This does it all, does it well, and does it while looking good. Solid work all around. My single gripe would be to have the hangars a bit wider as they mainly accomodate small to midsized HV/SV, but a very minor issue to me at this stage. Wonderful home.
Snike 31 Jul, 2020 @ 10:00am 
I've almost come to take your builds for granted, that whenever I need an optimized, pragmatic, and stylish CV, I can just pick from your list. Thank you for your excellent work!
natashagmt 13 Jul, 2020 @ 12:40pm 
Wow what a great little CV.

Only issue I had was it being a lvl 15 unlock. Swapped out the T3 fuel tanks for T2 and got rid of the repair bay and console dropped this to lvl 10.
MacShell 11 Jul, 2020 @ 10:02am 
By the way, forget about the comment related about the spotlights thing. I really don't know what happens. I spawned this blueprint 3 times in the survival mode and, in the begging I get this hangar bay door issue. Everytime I spawned, I try to turn off many things to get more fuel economical and looks like I turn off something in the middle that turn off the hangar bay door... The last time, I opened the freedom mode, spawned, and the only difference was the spotlights. So, I did the same configuration as I saw and it came back to work, but now the spotlights are turned off and everything is working fine hehhehe. Anyway, I love the Suzeme MKIII. And once I dismantle it twice, because of this "issue", I got really amazed how you did that. An work of art. :steamhappy:
MacShell 10 Jul, 2020 @ 11:19pm 
Amazing solution to the hangar door bay sensors! Great work!
MacShell 10 Jul, 2020 @ 11:18pm 
Aparently, if you turn off spotlight 1 and 2, the cargo bay door stop working... That was my problem since the begging. Not sure how to solve that thought...
styLmntz  [author] 10 Jul, 2020 @ 8:13pm 
@Fractalite Thank you! Glad you like it. Tbh I've been wanting to try a clean build but the flashiness is like my motor reaction now.... :/

@bobo8734 Thanks as always for the support!

@MacShell Yes, this is new. The major difference is this is made with just normal steel. Glad to see the docking issue is resolved. Regarding sensors, the sensor 'SHangarDoorB1' is mounted to the side because the ceiling is actually a half block and there's no space underground. I wanted the sensor to reach by 1 block into the hangar but I didn't want the hangar doors to open as I enter the elevator. So this sensor gives a long and narrow sensor field. I have another sensor 'SHangarDoorB2' which gives the wider and shorter sensor field but doesn't cover the elevator. In summary, there are actually 2 sensors which are linked to the hangar door,

MacShell 10 Jul, 2020 @ 5:21pm 
The problem is that I messed up with your setup and now the Hangar dosen't close, and worst, I didn't save the blueprint template. Actually, just got this information now when I was looking to fix the mess I did back to what it was. I think I have to spawn another one, by hand... :steamsad:
MacShell 10 Jul, 2020 @ 5:19pm 
styLmntz's, one curiosty... forgive me for that... Why you put the sensor motion to the Hangar Main Door inside to the left and not centered on the ceiling or underground? I saw that you did that to the Hangar A (or B) door aswell, and the Hangar B (or A) you set it up in the outside area to the external area. That is so curious...
MacShell 10 Jul, 2020 @ 5:04pm 
styLmntz's I was totaly confuse. It's a noob effect. Sorry. No problem at all with the blueprint or anything else. I just changed faction because I was playing with friends and totally forgot to put the faction back. Everything is working perfectly! Amazing job! Thank you very much!
MacShell 9 Jul, 2020 @ 8:02pm 
Nah! I just checked and now Suzume MKIII is my new love for everything!!! Congratulations!!! It was an amazing ship, now got much better as it would be possible!!! :steamhappy:
MacShell 9 Jul, 2020 @ 6:23pm 
Is this something new? I use it a lot. Very stylish and resourceful. What are the differences between this one and the one in your collection? I'm a subscriber there: )
bobo8734 9 Jul, 2020 @ 5:34pm 
I absolutely love the view out the pilot's windows. That is truly remarkable! Excellent styling as usual - keep up the great work.
Fractalite 9 Jul, 2020 @ 9:49am 
I love your really flashy but subtle approach sty. Neat build!