Empyrion - Galactic Survival

Empyrion - Galactic Survival

87 ratings
Suzume MKIII
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
191.910 KB
9 Jul, 2020 @ 8:19am
30 Oct, 2020 @ 10:48am
2 Change Notes ( view )

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Suzume MKIII

In 1 collection by styLmntz
Sutairu Yoso
29 items
Description
The Suzume MKIII is an explorer CV suitable as a starter but able to be upgraded with mid-game equipment. It contains all the necessities for survival and exploration. It is equipped with shields, repair bay T1 (to stay within L15 unlock) and warp drive.

This successor is made of normal steel blocks as opposed to the usual hardened steel. This increases the maneuverability and is slightly more spacious while staying within Tier 2. The farm is a lot bigger at 30 plots, 10 more than its predecessor.

Total Cargo Capacity – 416,000 SU
1x Container Controller - 320,000 SU
6x Large Cargo Boxes – 16,000 SU each

Ammo Capacity – 16,000 SU

Armaments;
5x Minigun Turrets
4x Cannon Turrets

Equipment;
3x T3 Fuel Tank
1x Large Generator
4x Large O2 Tank
1x Fridge
2x Passenger Seats
2x Advanced Constructor
1x Food Processor
30x Grow Plots
1x O2 Station
1x Armor Locker
1x Wireless Connection
1x Detector
Fully Equipped Med Bay
Repair Bay T1
Warp Capable
Shield T1

Able to carry all my HVs and SVs except the Raijin and Typhoon
18 Comments
Segarius 7 Feb @ 6:11am 
Started playing again after over a year break to try out RE2... Still immediately started using your designs. These ships are fantastic. Great job!
nightmaster 13 Aug, 2021 @ 11:29am 
Sorry to come late to this item but I wonder if it is possible to have the turrets arranged in such way that you can have a full coverage in all fire angles. Currently the CV lack fire arc in the lower angles. You have to rotate the ship so that the turrets can attacks enemies bellow it. A solution would be to re-arrange the turrets locations so that you could fight enemies in all 360° fire arcs.

Also spots for new weapons to be added for increase CV/Station combat would be neat since canon turrets and minigun turrets are not well suited to fight NPC CVs properly. Since I have zero creativity regarding vehicles/base design I hope to see a variant that address such minor problems.

In all other aspects that ship is a MUST for solo players and explorers like me.
styLmntz  [author] 30 Oct, 2020 @ 10:46am 
@der Dodo, thanks for pointing that out. I've fixed it. It was due to the quarter block opening at the front boarding ramp
Amelie 29 Oct, 2020 @ 1:41pm 
Nice ship, but I have a little problem:
I don't know where, but there is a leak somewhere in the outer shell.
The cockpit has oxygen, nothing else.
I've already tried to find it, but no success.
ChumSickle 11 Sep, 2020 @ 12:44pm 
Wanted to chime in. Using this ship as a mobile base in my recent play through and couldnt be happier. Quick access to front and top exit. Quick access to top landing pad. Moderately sized bays for SV/HVs. Dual advanced constructors keep the ore and materials processing. The multiple flight modes have proved invaluable. Standard is good for general use, but when the cargo starts filling up and the gravity rises, the other modes have been a life saver. Armed enough to ignore ground fire and drones. Storage is pre-sorted into useful names. The ONLY reason I am even now trying to build up to any other ship is for a dedicated combat ship. This does it all, does it well, and does it while looking good. Solid work all around. My single gripe would be to have the hangars a bit wider as they mainly accomodate small to midsized HV/SV, but a very minor issue to me at this stage. Wonderful home.
Snike 31 Jul, 2020 @ 10:00am 
I've almost come to take your builds for granted, that whenever I need an optimized, pragmatic, and stylish CV, I can just pick from your list. Thank you for your excellent work!
natashagmt 13 Jul, 2020 @ 12:40pm 
Wow what a great little CV.

Only issue I had was it being a lvl 15 unlock. Swapped out the T3 fuel tanks for T2 and got rid of the repair bay and console dropped this to lvl 10.
MacShell 11 Jul, 2020 @ 10:02am 
By the way, forget about the comment related about the spotlights thing. I really don't know what happens. I spawned this blueprint 3 times in the survival mode and, in the begging I get this hangar bay door issue. Everytime I spawned, I try to turn off many things to get more fuel economical and looks like I turn off something in the middle that turn off the hangar bay door... The last time, I opened the freedom mode, spawned, and the only difference was the spotlights. So, I did the same configuration as I saw and it came back to work, but now the spotlights are turned off and everything is working fine hehhehe. Anyway, I love the Suzeme MKIII. And once I dismantle it twice, because of this "issue", I got really amazed how you did that. An work of art. :steamhappy:
MacShell 10 Jul, 2020 @ 11:19pm 
Amazing solution to the hangar door bay sensors! Great work!
MacShell 10 Jul, 2020 @ 11:18pm 
Aparently, if you turn off spotlight 1 and 2, the cargo bay door stop working... That was my problem since the begging. Not sure how to solve that thought...