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Again great work!
@Mackintoke - I will see what I can do about combining this with the Rules.INI Mod. Let me talk to the owner first and get permission to use his code.
For the time being, I am still in the process of going through everything cfehunter did in the original mod to ensure that when Petroglyph/EA sends out the next patch, I will be able to get what we currently have up and running as quickly as possible.
Also, down the road, try modifying he AI to make it more of a challenge, if possible. Then we can give you the crown for best C&C mod.
[q]What does the "WALLS_HAVE_FULL_COST=1" do exactly in the INI?[/q]
Example:
Sandbags Walls Cost $50 in game
With "WALL_BUILD_LENGTH=5" you can build and place up to 5 walls at a time.
When "WALLS_HAVE_FULL_COST=1" and you build 5 walls at once and it charges you 5 x $50 = $250 and you CAN sell them later.
When "WALLS_HAVE_FULL_COST=0" and you build 5 walls at once and it only charges you $50 but you CANNOT sell them later.
If you have the option to keep the game automatically updated ON, then this should be automatically updated when I publish an update.
If you are referring to the original CFEPATCH. This is a separate mod based/built on it. So you don’t need it anymore, just this one.
Currently I am going through all the code from CFEPATCH so that I know everything cfehunter did. This way I can minimize the time it is down when petroglyph pushes the next patch for the game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2126622623
Since that is open source as well, I may eventually look at it to add my own features to it and release my own version.
I believe the Humvee Name Replacement Mod should work with this one as well as the Additional Zoom Levels Mod, as they do not affect the DLL File.
I like your mod a lot so I have a request: can you make an equivalent of the cfe patch with aftermath units for Red Alert?
This means the Orca, Apache, and Chinook will not move to land in an area not previously explored. Also the Orca and Apache will not move to attack anything in unexplored territory even when ordered to.
@Deadly Kitten - There should now be an option to remove the shroud in game.
C:\Users\.......\Documents\CnCRemastered\Mods\Tiberian_Dawn\CFEPatch\CFEPatch2.ini
@Deadly Kitten - I will see what I can do about adding shroud/fog remover. It may take me a little while, but I will look into it.
I am also seeing if I can get the guy who owns the "[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)" mod to combine these features with for one large mod the creates a Rules.ini file.
Just want to say I love the mod and was wondering if you could add in shroud/ fog of war remover as well?
Cheers keep up the good work