Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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CFE Patch + Nuke Tank & More Changes
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GameType: TiberianDawnMod
File Size
Posted
Updated
33.555 MB
2 Jul, 2020 @ 4:10pm
9 Jul, 2020 @ 7:48pm
7 Change Notes ( view )

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CFE Patch + Nuke Tank & More Changes

Description
CFE Patch (cfehunter) + Nuke Tank (Petroglyph) with other features I wanted or requested by others. Detailed Changelog included with code.
I changed the INI file to CFEPATCH2.INI in order to be separate from the original.

Original CFE Patch (by cfehunter):
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Features

**Every feature can be toggled in the INI file.**

A* Pathfinding
This mod replaces the "crash and turn" pathfinding in Tiberian Dawn with a simple implementation of A*. Generally this means that your units wont get lost or stick to edges when moving around the map.

Rally Points
All construction buildings (and repair depots) can now set rally points. Order a building to move to set a rally point on the ground. Hold Alt to set a rally point on a unit or building.

Attack Move
Shift click to issue an attack move order. This will make units stop to fight along their path.

Repair Suspended Instead of Cancelled
Buildings will no longer cancel their repairs if you run out of money. They'll just pause and continue when you do have money.

Harvester Tweaks
Harvesters will no longer wait around the refinery for a harvester that is further away. They'll now jump the queue if they're closer. Maximum efficiency!
Harvesters will also no longer try and unload at a refinery they cannot reach, just because it's closer than one they can. (Nod 13)
Harvesters will also self heal up to 50% of their health (at the same rate as a mammoth tank) this should make their grand adventures in enemy bases a little less irritating.

Tiberium Growth Scale
Configurable tiberium growth. Defaults to 1 (normal growth) but you can set it as high as you like in the ini file

Configurable Build Distance
By default you can now build one tile further from your buildings (as in later C&C games), but you can make this distance as big/small as you like in the ini file.

Commando Mission Airstrike Tweaks
Disables A10 Warthog strikes on commando missions prior to the player having a base

Commando Guard Tweak
Commandos will actually shoot while on guard or attack moving (Toggle in the ini)

Safe Demolition Tweaks
If a structure is destroyed by C4 (commando) it will no longer spawn enemy soldiers (Toggle in the ini)

Aircraft Tweaks
Orcas and other aircraft will no longer fly to an enemy, realise they have no ammo, and then fly home. They'll just RTB to reload if out of ammo.

RA2/TS Style wall building
Configurable wall build length in the style of RA2 and TS. Configurable in the ini file between 1 and 10 tiles.
WALL_BUILD_LENGTH=N
(for details visit: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2121899275)

Configuration

You can find the configuration file in "Documents/CnCRemastered/Mods/Tiberian_Dawn/CFEPatch"
All of the features can be toggled and several settings can be tweaked.
It'll be created when you first start a game (skirmish, campaign or save) if you're installing this from the steam workshop.
We don't have any access to the frontend, so this is the earliest any mod can run code.

If you have an old version of the ini file, and a setting is missing, just delete your local CFEPATCH2.INI and the game will recreate it on next run.

Make sure you leave a blank line at the end of the file!
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Nuke Tank Mod can be enabled from CFEPATCH2.INI
Cost changed to 3000 to be more balanced.
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Other Features I have added:

DISABLE FRIENDLY FIRE - Your units will not hurt each other or you buildings, same for AI. Curtsy of "jorge90"

SKIRMISH in CAMPAIGN - Skirmish Units will be available in campaign.
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Nod - Helipads with Apache (Attack Helicopter) Buildable from Mission 10+
GDI & Nod - Chinook (Transport Helicopter) Buildable from Mission 10+
Nod - Chemical Warrior Buildable from Mission 11+ (See BIO LAB) or 13+
GDI & Nod - Commando Buildable from Mission 13+
Nod - SSM Launcher Buildable from Mission 13+
Nod - Can build now also build APC, Rocket Launcher

Rocket Launcher Prerequisite Changed to Advance Guard Tower / Obelisk of Light
Advance Guard Tower / Obelisk of Light are Buildable if opponent Construction Yard is Captured.
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Nod - BIO LAB Buildable from Mission 11+ (New Prerequisite for Chemical Warrior)
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GDI & Nod - HOSPITAL & CIVILIANS are Buildable from Mission 1+ just for kicks
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Option to make Technology Center Buildable & New Prerequisite for Stealth Tank
Just like in Nod Mission 11 A & B
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Option to make Communication Center (Radar) New Prerequisite for Helipad
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Option to Allow GDI/Nod to build Temple of Nod/ion cannon via captured construction yard. Enjoy!

Note: This does not mean the already built superweapons can be captured. You still need to capture a construction yard from the opposite faction before you can access them.
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SIDEBAR ICONS for Hospital, Bio Lab, Tech Center, Civilians (including Delphi, Mobius, Chan, Nikoomba)
GDI ION CANNON ending now available in Bonus Gallery (Must Complete GDI Campaign)

Hospital is now Sell-able - Warning do not sell on Missions you need to protect it this will result in Mission Failure.
Bio Lab is now a Capturable building.
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The following features are added for testing custom single player missions and other features I add:
CTRL + F : Reveal Full Map (Shroud Remover) On/Off
CTRL + M : Add 5000 Credits to Player

A known bug in the Reveal Full Map - Undiscovered Walls (Sandbags, Chain, Concrete), Tiberium, Crates, Building Bibs (Buildings themselves are shown) and other map details are currently not shown when enabled. I will be looking into this when I have time.
42 Comments
WolF 25 Feb, 2023 @ 3:06pm 
delete ....its abandoned
dirkybaby7 28 Jan, 2022 @ 9:29am 
this mod needs updated. If you arent going to update take it down out of the way because it wont work without it
El_Burro_Diablo 11 Jul, 2021 @ 5:22am 
im guessing this never got updated :(
Earl Sneakington 24 Feb, 2021 @ 11:19pm 
Needs an update
Locomotor79 24 Dec, 2020 @ 8:28am 
plz Update
Electrifyer 26 Nov, 2020 @ 3:59am 
please update
Hyperlynx 25 Sep, 2020 @ 11:35pm 
Need update, friendo!
Brandmeister 20 Sep, 2020 @ 11:56pm 
Backing up Madmartigan29. For me DLL ver 102 is now required too.
Madmartigan29 17 Sep, 2020 @ 2:13pm 
DLL Ver 102 required now? Update required?
Procyon 9 Aug, 2020 @ 4:37pm 
The only way to remaster tiberian twilight is "unmaking" that game and make it a completely different one from scratch. Even making its "story" non-canon.