Total War: WARHAMMER II

Total War: WARHAMMER II

Minor Factions Restored
44 Comments
HazardHawk 10 May, 2022 @ 12:04am 
SW, Buffalo has it correct. Pushing to the top of load order and this works fine without causing other script problems. However, too low on load order and there are several mods which break this script. Noting so you dont have to wait that several months.

With no more patches coming, beginners are making a lot of dirty mods (meaning including irrelevant information which overwrites and interferes with lower loading order mods).
SinisterWeasel  [author] 9 May, 2022 @ 5:39pm 
Hmmm SFO might have updated to edit the same script. I can't do any modding atm but I'll look into it in a few months.
Buffalo 28 Sep, 2021 @ 7:54pm 
This mod have to be in the top of Kaedrin Mod manager for work good if you have a lot of mods ( like SFO...) i want to say thanks a lot to the author, and if you could rename one day the pack files with !!!!!! symbols for have the good priority when we sort mods by alphabetical order it will be perfect :)
Saphirre 29 Aug, 2021 @ 12:08pm 
@SinisterWeasel
Hi, no problem !
Thank you to tried :)
SinisterWeasel  [author] 29 Aug, 2021 @ 6:15am 
Updated. If you see this Mars you're welcome to leave your version up as well. @Saphirre Khrag is not part of this script, it's probably part of startpos which I'm not changing in this mod.
Saphirre 25 Aug, 2021 @ 10:47pm 
Hi, can you add the same thing for the Norsca faction name Khrag please? (add with Oxyotl campagne). Thank in advance :)
Galihan 25 Aug, 2021 @ 10:40am 
thank you very much!
SinisterWeasel  [author] 25 Aug, 2021 @ 3:51am 
I have re-uploaded them for you to use, but they are unlisted. I will not be updating these versions in future.
Galihan 25 Aug, 2021 @ 3:35am 
Hello, were the alternate versions for only Templehof and CoE recently taken down? Just tried booting a campaign up that I last played 2 days ago and now the CoE mod is unavailable making my campaign crash
SinisterWeasel  [author] 30 Jul, 2021 @ 4:57am 
Yeah sorry lads been too busy with uni and farm work to do any modding. I'll get around to updating this in the future. Good on you @Mars for making an updated version, fine with me. Go use his version for now guys.
Mars 25 Jul, 2021 @ 1:53pm 
@SinisterWeasel Hope you don't mind but I updated this for S&F, ogres work now so I'm assuming beastmen are working properly also.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2557283867
Mars 20 Jul, 2021 @ 1:19pm 
I think this is breaking the ogre mercenary mechanic too.
يرحمك الله 18 Jul, 2021 @ 11:48pm 
Dont use this mod, it will break the new beastmen & oxyotl update
HazardHawk 18 Jul, 2021 @ 10:39am 
Hope you will add in the new minor factions
archangel_alpha 14 Jul, 2021 @ 11:32pm 
It seems weird, but mod ruin beastmen features from the last update.
Necrolyte 8 Jun, 2021 @ 1:22pm 
Best mod for minor factions restored!:steamhappy::steamthis::steamthumbsup:
Allachor 27 Apr, 2021 @ 8:31pm 
Yeah that's understandable, pretty sure that would make it incompatible with everything if the startpos was edited. Oh well.
SinisterWeasel  [author] 26 Apr, 2021 @ 8:47pm 
Unfortunately that's a startpos edit which I'm not going to add to this mod.
Allachor 26 Apr, 2021 @ 6:20pm 
Could you add Thegan's Errantry to a Repanse Campaign? Good place to put them is the mountainous ruins in the Greybeard Prospectors starting region.
SinisterWeasel  [author] 3 Apr, 2021 @ 6:08pm 
Updated.
Ascythian 20 Feb, 2021 @ 11:08pm 
I can understand, Assembly Kit is very annoying.
SinisterWeasel  [author] 17 Feb, 2021 @ 5:18pm 
It'd still require editing startpos.esf to add them to mortal empires. I'd love to make a mod that reintroduces all of these minor factions and a bunch more from the lore but I just don't have the time to figure it all out.
Ascythian 16 Feb, 2021 @ 5:39pm 
Xlanhuapec might not be a stretch because its Vortex only.
SinisterWeasel  [author] 8 Feb, 2021 @ 7:10pm 
It's much more complicated to restore those factions. These three are removed by a script at the beginning of the campaign, so it's easy to edit that script to restore them. The factions you mentioned are much more difficult to add back to the game. You would have to make many of them from scratch and then edit startpos.esf to make them appear in game. For example Karak Izor was never removed, they were just renamed and re-coloured to Clan Angrund.
Ascythian 8 Feb, 2021 @ 4:36pm 
Looks good, wonder if you will let Xlanhuapec, Schwartzhafen, Orcs of the Bloody Hand, Karak Izor and Necksnappers get the same treatment?
Lampros 27 Jan, 2021 @ 4:14am 
Ah, ok ;( I am trying to avoid Unnatural Selection to slow down Order Tide...
SinisterWeasel  [author] 27 Jan, 2021 @ 2:07am 
In vanilla I don't think this mod will do much to slow down Reikland, Eataine or Sylvania. They will usually deal with the separatists in the first 5 or so turns.
Lampros 26 Jan, 2021 @ 10:26am 
May I ask what is the balance implications of this mod? For instance, does it slow down Empire runaway train at all?
SinisterWeasel  [author] 29 Dec, 2020 @ 5:20am 
My pleasure.
Rusty Shackleford 29 Dec, 2020 @ 2:43am 
Thank you for the continued updates!
SinisterWeasel  [author] 5 Dec, 2020 @ 2:24am 
Updated for T&T.
owl_mage 4 Dec, 2020 @ 11:57pm 
not working after the most recent update
SinisterWeasel  [author] 17 Aug, 2020 @ 12:11am 
I'll have a look at the scripts and see what's there. I'd imagine it's doable.
SinisterWeasel  [author] 16 Aug, 2020 @ 5:13am 
I don't recall seeing those factions before, do they spawn for quest battles?
SinisterWeasel  [author] 4 Aug, 2020 @ 3:12am 
Yes and yes.
♫ Sunshine ♫ #westandwithrussia 28 Jul, 2020 @ 8:22pm 
This still working? Is it still compatible with SFO?
[L9] Rhinopotamus 5 Jul, 2020 @ 7:32pm 
Thank you!
SinisterWeasel  [author] 2 Jul, 2020 @ 8:48pm 
@ShOcKw4vEH3LL No
Psync×シ 2 Jul, 2020 @ 7:42pm 
does this adds the new faction to custom battles as well?
[L9] Rhinopotamus 2 Jul, 2020 @ 8:29am 
Could you make one that's just for Cult of Excess? I get why they did it for Reikland and Sylvania as the A.I. always got screwed by having to spend forever overcoming them, but Tyrion never had that issue.
Rusty Shackleford 2 Jul, 2020 @ 3:41am 
Thank you for this! It's sad when these factions go away (especially Templehof), they have the potential to really spice up some playthroughs.