The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Dark Brotherhood Dawnstar Sanctuary Room
12 Comments
The Solution 28 Dec, 2016 @ 9:39am 
Yeah, I was definitely planning on making my own. But this is ok. I think there may be too many chests, though. It's not very lore friendly with that many.
Felix 23 Nov, 2014 @ 9:25pm 
Definitely in theme. Make the chests nonrespawning though so people's items won't be lost.
bruhsalad 27 Aug, 2014 @ 7:01pm 
Something for the author:

The mannequins are alive.
Aquilathestone 2 Jul, 2014 @ 6:29pm 
Nice.I was going to make my own, but this works. has all the admenitys now this delvin, is a room fit for the listner
Frostphoenix 20 Jul, 2013 @ 8:44am 
like the mod . also when i place stuff in the chest's they dissapear after some time.
HarbingerRose 16 Jun, 2013 @ 9:22pm 
I wish there was a way to convert the torture room, so the prisoners become new assassins/fallowers and the tourture room is a skyforge or something like that? Because that would be sweet.
DJ_Bunce 23 Jan, 2013 @ 4:12am 
I guess asking you to re-texture the whole Sanctuary is a bit much? Thing is the vanilla version is a bit shit for a master assassin... Same deal with the Thieves Guild - they look run down, even when at full power/notoriety... :(
InvictuSND 21 Jul, 2012 @ 9:40am 
good work man
alwayskayday 16 Jul, 2012 @ 2:33pm 
Great mod, only thing i don't like is that the body guard has generic dialogue which goes against the idea that theyre an assassin. "Don't like those eyes you have, there's a bad hunger in them" doesnt seem fitting
Amura 13 Jul, 2012 @ 1:21am 
Are the mannequins supposed to be alive?
Venser's Prodigy 11 Jul, 2012 @ 5:41pm 
A quick question, is this compatable with "Masters of death: Rise of the Brotherhood"? I ask because because I have that installed and I don't know how to thoughly test the compatibility, and also because other people can see this comment.
Toyface 8 Jul, 2012 @ 8:58pm 
Nice man