The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Dark Brotherhood Dawnstar Sanctuary Room
12 opmerkingen
The Solution 28 dec 2016 om 9:39 
Yeah, I was definitely planning on making my own. But this is ok. I think there may be too many chests, though. It's not very lore friendly with that many.
Felix 23 nov 2014 om 21:25 
Definitely in theme. Make the chests nonrespawning though so people's items won't be lost.
bruhsalad 27 aug 2014 om 19:01 
Something for the author:

The mannequins are alive.
Aquilathestone 2 jul 2014 om 18:29 
Nice.I was going to make my own, but this works. has all the admenitys now this delvin, is a room fit for the listner
Frostphoenix 20 jul 2013 om 8:44 
like the mod . also when i place stuff in the chest's they dissapear after some time.
HarbingerRose 16 jun 2013 om 21:22 
I wish there was a way to convert the torture room, so the prisoners become new assassins/fallowers and the tourture room is a skyforge or something like that? Because that would be sweet.
DJ_Bunce 23 jan 2013 om 4:12 
I guess asking you to re-texture the whole Sanctuary is a bit much? Thing is the vanilla version is a bit shit for a master assassin... Same deal with the Thieves Guild - they look run down, even when at full power/notoriety... :(
InvictuSND 21 jul 2012 om 9:40 
good work man
alwayskayday 16 jul 2012 om 14:33 
Great mod, only thing i don't like is that the body guard has generic dialogue which goes against the idea that theyre an assassin. "Don't like those eyes you have, there's a bad hunger in them" doesnt seem fitting
Amura 13 jul 2012 om 1:21 
Are the mannequins supposed to be alive?
Venser's Prodigy 11 jul 2012 om 17:41 
A quick question, is this compatable with "Masters of death: Rise of the Brotherhood"? I ask because because I have that installed and I don't know how to thoughly test the compatibility, and also because other people can see this comment.
Toyface 8 jul 2012 om 20:58 
Nice man