Total War: WARHAMMER II

Total War: WARHAMMER II

We'z Speshul - SFO (OUTDATED - DON'T USE)
155 Comments
Sphinx  [author] 25 Jul, 2022 @ 3:21pm 
@primeambitions
Unlikely. Use the version Saebbi made.

@NRKE
There's a script (only one in the mod) initializing ror units to factions, and I prevented immortalz being initialized by commenting it out. Simple change, though I don't know what has changed in WS since I last worked on it so may need to make other changes to update the functionality. If you want to make the change yourself you could ask for help in the modding den.
primeambitions 5 May, 2022 @ 4:54pm 
new updates coming by chance?
NRKE 2 Jan, 2022 @ 4:20pm 
Hey Sphinx,

Question for you. How did you disable the RoR for Da Immurtalz?

The other SFO mod doesn't do that and I want that for my own game, as I use a different mod for that.

Thanks in advance if you can spare the time!
Jon 31 Dec, 2021 @ 12:32pm 
Please update this to the latest SFO's The Last Kiss update. Thank you!
=[NK]= Col. Jack O'Neil 26 Dec, 2021 @ 8:07am 
Saebbi's one has been updated again for last kiss
HorridCharlie 29 Mar, 2021 @ 11:08am 
Update pls. CTD.
高手 29 Mar, 2021 @ 2:45am 
Please update!~~~~
Ryriame 28 Mar, 2021 @ 3:13am 
I hope it will get updated, becuse it's awesome.
NINA rojozangre 27 Mar, 2021 @ 1:11pm 
This SUB-MOD causes it to crash when the game starts (this after the main update of SFO Mod)

Will this Mod be updated?... 🔴
crooss1987 27 Mar, 2021 @ 1:24am 
update plz
高手 24 Mar, 2021 @ 2:48am 
It seems that SFO will not be compatible with this version. Please check what's going on?
Holobunga 22 Mar, 2021 @ 5:57am 
Unfortunately after the main mod update, this SFO patch makes my game crash on start up. Just letting everybody know. Waiting patiently for an update to this patch, I appreciate all your work so far!
Zets 21 Mar, 2021 @ 7:51pm 
Main mod just got a big update 0.o
unilateralism 7 Mar, 2021 @ 4:45am 
@nilsen554 No, it's just taking a while for the update to come. Real talk though, I miss fighting hordes of spider riders in my empire campaign. This update is currently the one I am waiting for the most eagerly.
nilsen554 5 Mar, 2021 @ 1:44am 
is this mode dead ?
NINA rojozangre 4 Mar, 2021 @ 4:52am 
UPDATE???
:steamthis::steamhappy::steamthis::steamsad::steamthumbsup:
VEF215 28 Feb, 2021 @ 7:52pm 
It's coming in March sometime. Gork... or was it Mork? sent me a vision
The Black Kaiser 23 Feb, 2021 @ 4:30pm 
Oi! Where's me update? Da boyz are gettin restless dey iz. Gon' ave to smash a few eads wit me choppa to keep em in line I am!
Aku 22 Feb, 2021 @ 10:42am 
okey new update for wez is now out.

With the night goblin big boss.
VEF215 20 Feb, 2021 @ 1:09pm 
I'm ready ta krump em all
Mr.Clever 18 Feb, 2021 @ 2:12pm 
Lookin' forward to dis update to smash mo' gitz, stunties and all da ovah stuff too.
VEF215 17 Feb, 2021 @ 1:49am 
Looking forward to the update
VEF215 14 Feb, 2021 @ 3:32pm 
Looking forward to the update
Sphinx  [author] 13 Feb, 2021 @ 3:46pm 
@voiceofreason467
It's still in the works. Just RL stuff delaying things, as is usually the case.
voiceofreason467 12 Feb, 2021 @ 7:14pm 
Any progress report on the update?
Aku 5 Feb, 2021 @ 10:32am 
Thank i am hype!
slyr101 1 Feb, 2021 @ 2:36pm 
Thank for your work sir.
Sphinx  [author] 1 Feb, 2021 @ 10:25am 
I'll try to find time during the week to get an update out that hopefully fixes the crashes people are getting.

Might be able to work on it thursday.
voiceofreason467 31 Jan, 2021 @ 12:31pm 
This mod seems to cause crashes with SFO whenever I look at garrison units.
Marvl101 26 Jan, 2021 @ 2:10pm 
Yeah i'm getting a CTD when i look at the Spear Chukka's stats
Sphinx  [author] 23 Jan, 2021 @ 1:54am 
@Colithiel

I'll check it out.

@Xenos
Yes, that model is newer than the last update.
Xenos 22 Jan, 2021 @ 11:30am 
I would suggest to use the We'z Speshul customized model for Colossal Squiq over the SFO one, if possible.
Colithiel 21 Jan, 2021 @ 7:46pm 
A lot of SFO submods are crashing after the latest SFO update, may want to check in on it just to make sure. Thanks friend!
Sphinx  [author] 17 Jan, 2021 @ 11:06am 
@ShaggothChampion
Not sure, as I've not played the game lately. No one has reported crashes or that it needs to be updated, as is usually the case, however.

But I do know I need to do some minor changes to make it up to date with the main mod. But the differences shouldn't be gamebreaking, I hope.

I'll see if I can get around to it the during the week.
MorglumNecksnapper 16 Jan, 2021 @ 11:20pm 
Does it need an update?
137438 9 Nov, 2020 @ 10:58pm 
Thank you for updating and balancing
Sphinx  [author] 8 Nov, 2020 @ 9:27am 
UPDATE NOTES
Minor initial balance pass on Stikka units due to reports of them being a bit too efficient when used by AI.
Slightly decreased weapon damage and offensive stats.

I've not done any extensive testing, so please report back with your impressions.
Theobald 31 Oct, 2020 @ 3:49pm 
Noted, and thanks for answering so quickly
Sphinx  [author] 31 Oct, 2020 @ 3:23pm 
@Theobald That's a question for Lost2Insanity who made the main mod. This submod shouldn't affect that.
Theobald 31 Oct, 2020 @ 4:05am 
Same for Grobspit
Theobald 31 Oct, 2020 @ 3:52am 
I don't seem to get the unique Grak on Vortex, only a generic one, is it "normal" or did I do something wrong in my mod build ? (Getting him in ME).
Sphinx  [author] 26 Oct, 2020 @ 11:01am 
@137438 Yeah, you just assign the unit you don't want to be recruitable to the chaos port which is unused. This mod does that with a few units, for example.
137438 24 Oct, 2020 @ 6:22am 
By the way, both We'z Speshul and this "SFO: Grimhammer II: Additional Units SUBMOD - Reupload" add Orc Stikka, is that possible to make a sub-sub mod to remove it?
137438 24 Oct, 2020 @ 6:20am 
By the way, both We'z Speshul and this SFO http://store.steampowered.com add Orc Stikka, is that possible to make a sub-sub mod to remove it?
137438 10 Oct, 2020 @ 4:28am 
@Sphinx Thank you very much for the work you have done, longga iz strongga
Sphinx  [author] 9 Oct, 2020 @ 6:15pm 
@137438 I believe the main mod has had too strong stikkas too, and it's carried over to when I initially tried to convert them to SFO stats. I guess I justified it at the time with stikkas being higher tier than orc boyz.

@Zets It possibly should. I'll have a look.
Zets 9 Oct, 2020 @ 2:29am 
The Black Pit (Redvenom) landmark does not add Arachnok factionwide cap. Just assuming it should since it also umlocks the same unit for recruitment... but maybe im mistaken :>
137438 7 Oct, 2020 @ 7:22pm 
same as orc stikka, stikkas need be nerfed
137438 7 Oct, 2020 @ 7:22pm 
@Sphinx
Yep, the Savage Orc Stikka is too strong, normal savage orc are 500 and they are 550, however they have shield, higher weapon strength(40/44) anti large, much higher melee defence(+8)with only little lower melee attack(-3),
Thanks for fixing