Total War: WARHAMMER II

Total War: WARHAMMER II

190 ratings
We'z Speshul - SFO (OUTDATED - DON'T USE)
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Tags: mod, Overhaul
File Size
Posted
Updated
195.036 KB
30 Jun, 2020 @ 6:20pm
8 Nov, 2020 @ 9:24am
19 Change Notes ( view )

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We'z Speshul - SFO (OUTDATED - DON'T USE)

Description
NOTICE: I've been out of the business for a while now, but I suppose I should mention that an update isn't coming anytime soon, if at all, as I've not touched the game since early 2021. Luckily someone else took up the torch while I was away: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2441119710 (which I think works?)

I may take up modding again with the release of IE, but that's WH3 so this mod will probably not get any attention even then.

Description
This is a submod for SFO and We'z Speshul which makes the latter mod work smoothly within SFO.

Features
  • Rebalances the lords, heroes and units from We'z Speshul to align with SFO stats.
  • Adds SFO skills to lords and heroes from We'z Speshul.
  • Some alterations to units to better fit in the SFO lineup.

Known Issues
  • The Savage Orc Big Boss has the Black Orc Big Boss skills, and thus the BOBB fluff descriptions. May fix in the future.

Important Information
  • You must have all required items in order for this to work.
  • If you want to use Mixu's Unlocker to play Legendary Lords added by We'z Speshul you need to use this submod by Flam, otherwise buildings may not show up.
  • In Vanilla/SFO the Savage Orc subculture (and thus The Blue Vipers) don't get some of the units/buildings that normal greenskins get. I have given them access to the SFO stuff.
  • There could be possible script issues with SFO when using an Unlocker to play WS factions. If you notice anything report back.
  • Disables the Da Immortulz RoR.

Regarding compatibility with Expanded Roster Greenskins Orcs
  • Spear units from ERG are tier 1, while Stikkas from We'z Speshul are tier 2 and are a bit more specialized and higher cost.
  • Snotlings are Waaagh-only in We'z Speshul.
  • Savage Giant in We'z Speshul is only a Giant reskin, but it'll look like two Savage Giants with slightly different stats. Grak/Savage Orcs gets one.
  • Various duplicates.
  • There is built-in compability in the ERG submod so Grak gets access to ERG units.
  • Don't use the vanilla compatibility mod between We'z Speshul and ERG as it'll do more harm than good.

Credits & Special Thanks
Lost2Insanity
Flamboyant
Maal
The SFO team
Da Modding Den[discord.com]

Feedback
Adjusting stats for SFO can be somewhat arbitrary at times, so if something seems off do tell.
Popular Discussions View All (1)
1
1 Oct, 2020 @ 8:36am
Balance Feedback
Sphinx
155 Comments
Sphinx  [author] 25 Jul, 2022 @ 3:21pm 
@primeambitions
Unlikely. Use the version Saebbi made.

@NRKE
There's a script (only one in the mod) initializing ror units to factions, and I prevented immortalz being initialized by commenting it out. Simple change, though I don't know what has changed in WS since I last worked on it so may need to make other changes to update the functionality. If you want to make the change yourself you could ask for help in the modding den.
primeambitions 5 May, 2022 @ 4:54pm 
new updates coming by chance?
NRKE 2 Jan, 2022 @ 4:20pm 
Hey Sphinx,

Question for you. How did you disable the RoR for Da Immurtalz?

The other SFO mod doesn't do that and I want that for my own game, as I use a different mod for that.

Thanks in advance if you can spare the time!
Jon 31 Dec, 2021 @ 12:32pm 
Please update this to the latest SFO's The Last Kiss update. Thank you!
=[NK]= Col. Jack O'Neil 26 Dec, 2021 @ 8:07am 
Saebbi's one has been updated again for last kiss
HorridCharlie 29 Mar, 2021 @ 11:08am 
Update pls. CTD.
高手 29 Mar, 2021 @ 2:45am 
Please update!~~~~
Ryriame 28 Mar, 2021 @ 3:13am 
I hope it will get updated, becuse it's awesome.
NINA rojozangre 27 Mar, 2021 @ 1:11pm 
This SUB-MOD causes it to crash when the game starts (this after the main update of SFO Mod)

Will this Mod be updated?... 🔴