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1) I ran into issue of being unable to move gizmos to other tabs. E.g. VE Sangs adds "Deconstruct hemogen pipes" gizmo but I want to move all of their stuff to its own Vampire tab, inc the gizmo. Similarly, Odyssey tab has "Remove foundations" gizmo and because of that it will never be empty.
2) Ability to rename default tabs? E.g. rename Odyssey tab to something else.
So much!
It pained me more than I can say, but I therefore decided not to use 'Tab Sorting'.
I loved to move around the items and personalise my menu! Actually, there is one or two items that I would like to see in a different category in the 'Better Architect Menu' as well.
I realise this is a tough call.
But I feel that both 'Better Architect Menu' and 'Tab Sorting' are essential for the 'modern' RimWorld experience. So, even with your unbelievable 900 mods (I write this in awe, not disbelieve!), could you please contact Ferny for a closer discussion about what is going wrong?
In my experience, they are open and forthcoming and will probably respond positively.
I ask because I have a bunch of empty tabs that really could stand to go away until I've done lots more research and unlocked stuff. Is there no way to make a tab disappear and then reappear later once it has something worth showing?
Sorry - logged on Discord :-)
Hope this helps
Also 1.5 didn't have problem with not rendering guest beds. Are things change so much?
Hospitalitys beds is something I cant override, they are added in a non standard way.
if "Remove empty categories after sorting" is selected, Ferny's mod tabs are gone, and empty tabs remain from base game.
Sorry to come back to the topic of the 'Better Architect Menu'.
It's a great mod that I'd really like to use.
It is stated that 'Tab-sorting' is compatible with it (with one exception):
'Works with tab sorting, but disables "hide empty categories".'
Unfortunately, this is only partly true.
Firstly, if 'Remove empty categories after sorting' is selected, Ferny's mod breaks down and entire categories (e.g. the crucial 'Manage' category, in which all orders are subsumed) are no longer displayed.
I don't think you'll be able to fix this.
Additionally, multiple categories are displayed, even if they are empty.
'Hide empty categories' does nothing in this case, and due to the above, removing them entirely isn't an option.
What *could* be an option though, would be if you would add a possibility to *delete* certain categories.
The mod already provides an option to create new ones.
Being able to delete them seems like a logical addition.
2. Not really, if you have the option to remove empty menus after sorting they will not be shown in game but the settings gui will always show all tabs to enable sorting things into them.
1. Is there a way to display and move "deconstruct" buttons? A good example would be trying to move Dubs Skylights (just 4 items) from their separate tab to some other (let's say Misc.). I can move the lights, but the tab is still present and it has "Deconstruct Skylight" button inside it that I don't know how to move. I think it also happens with any mod that adds new pipes (like Ushanka's Luciferium Imperium and the like).
2. Is there a way to remove emptied tabs in the sorting menu in mod settings? Minor thing, it's just clutter, no biggie anyway.