RimWorld

RimWorld

Tab-sorting
664 Comments
royallyTipsy 31 Oct @ 12:53pm 
That's great to know. I will do my best to patiently wait. Take care of yourself!
Mlie  [author] 31 Oct @ 12:28pm 
@royallyTipsy Both these requests is on the todo-list. Hopefully I can find time to implement them someday
royallyTipsy 31 Oct @ 12:25pm 
Incredible mod! Thank you for making it. However, I have a couple feature requests.

1) I ran into issue of being unable to move gizmos to other tabs. E.g. VE Sangs adds "Deconstruct hemogen pipes" gizmo but I want to move all of their stuff to its own Vampire tab, inc the gizmo. Similarly, Odyssey tab has "Remove foundations" gizmo and because of that it will never be empty.
2) Ability to rename default tabs? E.g. rename Odyssey tab to something else.
VitaKaninen 27 Oct @ 7:22pm 
Thanks so much for updating this!
Deggial 27 Oct @ 5:03pm 
Thank you Mlie!
So much!
Mlie  [author] 27 Oct @ 12:27pm 
@Deggial Added support for it now
Deggial 27 Oct @ 3:02am 
If I recall correctly, even disabling the 'Tab-sorting' option in question doesn't prevent those empty tabs from appearing if 'Better Architect Menu' is used.

It pained me more than I can say, but I therefore decided not to use 'Tab Sorting'.
I loved to move around the items and personalise my menu! Actually, there is one or two items that I would like to see in a different category in the 'Better Architect Menu' as well.

I realise this is a tough call.
But I feel that both 'Better Architect Menu' and 'Tab Sorting' are essential for the 'modern' RimWorld experience. So, even with your unbelievable 900 mods (I write this in awe, not disbelieve!), could you please contact Ferny for a closer discussion about what is going wrong?
In my experience, they are open and forthcoming and will probably respond positively.
Mlie  [author] 26 Oct @ 10:57pm 
@Klokinator I have no idea why their mod breaks, its usually up to the mod that has the issue to pinpoint why it happens. If they can say what they need for it to work Ill be happy to try to fix it but as I have ~900 other mods to maintain I dont have the time to debug other modders code to find out why their issue is.
Klokinator 26 Oct @ 3:48pm 
But they say on their page just to disable it, which implies they've already been asked and can't fix it, which then implies it's something on your end? Is there no way to make the mods compatible?

I ask because I have a bunch of empty tabs that really could stand to go away until I've done lots more research and unlocked stuff. Is there no way to make a tab disappear and then reappear later once it has something worth showing?
Mlie  [author] 26 Oct @ 10:28am 
@Klokinator You should ask that on their mod-page I think, as they should be able to answer that.
Klokinator 26 Oct @ 5:24am 
Why is it that using any method to clean up empty tabs will break Better Architect Menu and hide the Orders/Manage tab? Is there any way to fix this interaction?
GKore 23 Oct @ 9:50am 
@Mlie
Sorry - logged on Discord :-)
Hope this helps
Mlie  [author] 23 Oct @ 9:09am 
@GKore Please see the Reporting Issues section described above
GKore 23 Oct @ 9:07am 
This mod changes (and breaks) the KitchenRoomWorker for me - which seems makes all production rooms a Kitchen. This gives a lot penalties in v1.6 productions in general
nikita150u 9 Oct @ 6:41am 
Fair.
Mlie  [author] 9 Oct @ 5:04am 
@nikita150u I dont know, Im not the dev of that mod.
nikita150u 9 Oct @ 4:20am 
I'm probably just blind. "Change camo" order refuses to resign a tab. Guess i need an order sorting now

Also 1.5 didn't have problem with not rendering guest beds. Are things change so much?
Mlie  [author] 8 Oct @ 9:35am 
@nikita150u Depending on how mods add their tabs, this mod may not be able to remove it.
Hospitalitys beds is something I cant override, they are added in a non standard way.
nikita150u 8 Oct @ 8:42am 
Wait. Is THIS mod screwing hospitality??? Also it can't remove empty CeleTech Arsenal MKIII's C.M.C. architect tab despite it empty
Duane Dibbley 30 Sep @ 7:15am 
Love this mod but every so often it makes all the hidden Hospitality guest beds show up in my architect menus.
Anex 30 Sep @ 5:33am 
what would be great is some way to manually designate tabs to be hidden, so we can manually disable empty or useless tabs.
Anex 29 Sep @ 3:02pm 
yeah the same issue as @Deggial
if "Remove empty categories after sorting" is selected, Ferny's mod tabs are gone, and empty tabs remain from base game.
Deggial 19 Sep @ 2:40pm 
@Mlie:
Sorry to come back to the topic of the 'Better Architect Menu'.

It's a great mod that I'd really like to use.
It is stated that 'Tab-sorting' is compatible with it (with one exception):
'Works with tab sorting, but disables "hide empty categories".'

Unfortunately, this is only partly true.
Firstly, if 'Remove empty categories after sorting' is selected, Ferny's mod breaks down and entire categories (e.g. the crucial 'Manage' category, in which all orders are subsumed) are no longer displayed.
I don't think you'll be able to fix this.

Additionally, multiple categories are displayed, even if they are empty.
'Hide empty categories' does nothing in this case, and due to the above, removing them entirely isn't an option.

What *could* be an option though, would be if you would add a possibility to *delete* certain categories.
The mod already provides an option to create new ones.
Being able to delete them seems like a logical addition.
KneeCappo 17 Sep @ 12:50pm 
I'm with Dman, allowing players to pick what is and isn't shown would be a great help :0
Dman 15 Sep @ 12:38pm 
if i may add to the convo about Better Architect Menu. if you could made it possible to manually select what tab you want hidden and what tab you don't, it would solve the problem of full compatible (and possibly any future "mod list sorting" mod problems)
Pepperoncino 8 Sep @ 8:01am 
It does work when arranging items not in the "Tab-sorting" menu
Mlie  [author] 8 Sep @ 7:54am 
@Pepperoncino There already should be drag and drop support when sorting
Pepperoncino 8 Sep @ 7:49am 
Unrelated to my previous issues, is there any plans to add drag and drop functionality to tab rearanging, because I do not think the buttons are working as well when there is lot of tabs present. I have created my own category farming and was trying to move it upwards but the button would not always do that.
Pepperoncino 8 Sep @ 7:15am 
ah, I noticed now that they added other mods, I thought this was some kind of issue with interaction between the two mods. My bad.
Mlie  [author] 8 Sep @ 7:04am 
@Pepperoncino The modpage states that its not compatible with that setting in this mod and others.
Mlie  [author] 8 Sep @ 6:20am 
@Pepperoncino Please link to the mod you are talking about
Pepperoncino 8 Sep @ 5:11am 
its called Better Architect Menu
Mlie  [author] 8 Sep @ 5:07am 
@Pepperoncino I dont know what "Fernys new mod is"
Pepperoncino 8 Sep @ 5:01am 
is there reason why when I tick "remove empty tabs after sorting", it disappears the "Store" category of the Ferny's new mod ? It clearly has stuff in it, but still it goes poof. Probably along with other options because I can't find comms either. I get that in his mod it is said to turn off this option but then I come into issue that it also shows tabs that are genuinely empty.
B flat 1 Sep @ 7:53pm 
Would be really nice to have an easier way of sorting things inside tabs. Currently, the dragging is a bit buggy (doesn't seem to reliably drag past the viewable portion of the window). My dream is marrying this mod with ferny's Drag Sorting. Or maybe you could add similar functionality? Thanks for your hard work!
DawnsGlow 30 Aug @ 9:03am 
Okay, I'll ask ferny.
Mlie  [author] 30 Aug @ 9:01am 
@DawnsGlow No idea, havent seen any of those
DawnsGlow 30 Aug @ 8:56am 
Is this mod compatible with ferny's category series mods ? eg : Lighting Category mod, Transport Category mod, etc
Mlie  [author] 26 Aug @ 2:53pm 
@Virtuous No, only empty tabs are removed
Virtuous 26 Aug @ 2:19pm 
any way to hide tabs even if they have something in them?
Mlie  [author] 23 Aug @ 2:39pm 
@Eclipse I dont know what that is
Eclipse 23 Aug @ 1:47pm 
Is it possible to make it compatible with drag sorting?
Reverie 21 Aug @ 11:08am 
If anyone else ever wonders - I just went to the Dubs Skylights mod and edited the .xml file label and it worked.
Reverie 21 Aug @ 8:48am 
Oh, but is there a way to rename the tab at least? I could shove something into those skylights tab if I could rename it to farming or something :D I seem to recall doing something like that in the past, but for the life of me, I can't remember how...
Reverie 21 Aug @ 8:37am 
Hmm, damn. Well, guess all I can do is send you some good brainy vibes and hope you figure out of how to deal with those pesky orders once. Thanks for the reply!
Mlie  [author] 21 Aug @ 7:25am 
@Reverie 1. This is due to them being orders and not buildables. Orders are not things in the game but added to each architect menu in various ways. I have yet to come up with a good way to handle these.
2. Not really, if you have the option to remove empty menus after sorting they will not be shown in game but the settings gui will always show all tabs to enable sorting things into them.
Reverie 21 Aug @ 7:19am 
I'll preface this with saying: this is the most need-to-have mod in existence for me. I love it. That being said, I've a couple questions:

1. Is there a way to display and move "deconstruct" buttons? A good example would be trying to move Dubs Skylights (just 4 items) from their separate tab to some other (let's say Misc.). I can move the lights, but the tab is still present and it has "Deconstruct Skylight" button inside it that I don't know how to move. I think it also happens with any mod that adds new pipes (like Ushanka's Luciferium Imperium and the like).

2. Is there a way to remove emptied tabs in the sorting menu in mod settings? Minor thing, it's just clutter, no biggie anyway.
Schadenfreude 14 Aug @ 6:33am 
Did this break on the latest patch? I don't see the arrows to rearrange the tab positions anymore.