Space Engineers

Space Engineers

VanillaBlocks - Long Ramp
9 Comments
KarlThorsten89 5 Feb, 2024 @ 5:32pm 
It's a shame there are no normal blocks with a slope this shallow.
botGPT 12 Apr, 2021 @ 5:36am 
How do you read the bone position and offset and how do you know what values to give them to get the desired outcome?
CTH2004 12 Aug, 2020 @ 7:53am 
for the armour tyes, these should also go in a collection called "Major Jon's Artificial Armour"

Also, using the collection feature, it would be in the exploits, and these would be in both.
⎝⧹Greedynuf⧸⎠ 25 Jun, 2020 @ 2:39pm 
wow cool
Major Jon  [author] 24 Jun, 2020 @ 8:07pm 
By editing the blueprint file. There's a whole passage called <sceleton> where all the deformation is saved.
⎝⧹Greedynuf⧸⎠ 24 Jun, 2020 @ 7:24pm 
How do you artificially deform blocks?
Major Jon  [author] 21 Jun, 2020 @ 5:19am 
I don't know if I understand what you mean. This is actually 4 blocks, first going from zero to 1/4 height, next from there to 1/2 height and so on. Technically it might be possible to just stretch the 2 blocks to double the length and get the same result, but I'm pretty sure the deformation would go away as soon as you place anything near it. Might be worth a try, still.
Echo Mande 21 Jun, 2020 @ 3:26am 
Looks good.

Have you considered making an collection of blocks which would basically be the 2x1x1 block set, but stretched to double length?
Voss 19 Jun, 2020 @ 12:04am 
this is most helpful c:

assuming you are already on it, with the heavy armour versions?