Europa Universalis IV

Europa Universalis IV

[1.30.2] Phlopsi's Military Tweaks 2.0.1
8 Comments
Phlopsi  [author] 13 Apr, 2023 @ 5:53am 
@Lithane
Thanks for providing a fix for the mod. It's much appreciated! I haven't spent any time on EU4 for a while, now, so I didn't get around updating/fixing my mods.
Lithane 12 Apr, 2023 @ 8:38am 
I updated this mod to fix the issue Stuff_the_Second mentioned.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2947065959
Stuff_the_Second 25 Jan, 2023 @ 9:00am 
Everything else works fine as far as I can tell. It's just that one line that needs fixing.
Stuff_the_Second 25 Jan, 2023 @ 8:59am 
I had an Issue with Eu4 for a while now I finally figured it out. Not sure if it was with the Leviathan, Emperor or some update after those two but the Eu4 devs changed how artillery is considered with forts.

Specifically what they changed: artillery_bonus_vs_fort =5 to artillery_levels_available_vs_fort = 5. When I changed this line in base_values.txt file of this mod the artillery bonus on forts finally started to work again.
Phlopsi  [author] 27 Nov, 2022 @ 9:28am 
@Kisigi
I hope so, too. The most likely issue would be the changes to army professionalism. If they change stuff around there, this mod would overwrite it with older values. The other configuration changes are all independent and therefore I don't see a reason why they would ever cause issues, unless the devs overhaul the complete military system.
Endovelicus 25 Nov, 2022 @ 8:31pm 
I hope is still compatible with most recent versions
Hitchclif 2 Sep, 2020 @ 4:07pm 
The mod looks great. On another note, do you know if there a way to "mothball" specific staks? (for instance, drop the maintenance of the main army while leaving the colonial stacks at full strength)
Trash at **** 13 Jun, 2020 @ 12:23pm 
Looking good!