Europa Universalis IV

Europa Universalis IV

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[1.30.2] Phlopsi's Military Tweaks 2.0.1
   
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462.814 KB
12 Jun, 2020 @ 2:05pm
17 Jun, 2020 @ 8:59am
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[1.30.2] Phlopsi's Military Tweaks 2.0.1

Description
This mod tweaks several military-related configuration values. Sieges can go up to a 100% surrender chance and are not stuck at low percentages, anymore, assaults have also been made more viable by doubling the damage, that the garrison takes and more!

  • Double garrison damage taken during assault
  • Reduce minimum retreat wait time from 12 to 6 days
  • Reduce fort maintenance from 0.5 to 0.313 ducats per fort level
  • Increase maximum unrest reduction from armies from 5 to 100
  • Reduce army movement lock percentage from 50% to 40%
  • Increase required army ratio to stackwipe, if army cannot leave, from 2 to 3
  • Increase siege attrition from 1% to 2%
  • Remove siege diseases, because their game design is terrible
  • Increase maximum siege progress from 11 to 100, effectively removing the upper limit of winning the siege per tick
  • Reduce manpower regained from stackwipes from 50% to 33.3%
  • Increase army/navy tradition gained from battles by a factor of 2.5
  • Apply a 10% movement speed boost to armies in friendly territory
  • Increase yearly army drill gain from 10 to 50
  • Army drill gain scales from 0% to 100% with army professionalism
  • Remove 100% army drill gain modifier from last army professionalism level
  • Add -10% army drill loss modifier while at war

Steam Achievements
You cannot earn achievements, while this mod is active.

Cross Mod Compatibility
This mod should be compatible with most other mod, but if another mod changes the same configuration, one of the two will be overwritten by the other.
8 Comments
Phlopsi  [author] 13 Apr, 2023 @ 5:53am 
@Lithane
Thanks for providing a fix for the mod. It's much appreciated! I haven't spent any time on EU4 for a while, now, so I didn't get around updating/fixing my mods.
Lithane 12 Apr, 2023 @ 8:38am 
I updated this mod to fix the issue Stuff_the_Second mentioned.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2947065959
Stuff_the_Second 25 Jan, 2023 @ 9:00am 
Everything else works fine as far as I can tell. It's just that one line that needs fixing.
Stuff_the_Second 25 Jan, 2023 @ 8:59am 
I had an Issue with Eu4 for a while now I finally figured it out. Not sure if it was with the Leviathan, Emperor or some update after those two but the Eu4 devs changed how artillery is considered with forts.

Specifically what they changed: artillery_bonus_vs_fort =5 to artillery_levels_available_vs_fort = 5. When I changed this line in base_values.txt file of this mod the artillery bonus on forts finally started to work again.
Phlopsi  [author] 27 Nov, 2022 @ 9:28am 
@Kisigi
I hope so, too. The most likely issue would be the changes to army professionalism. If they change stuff around there, this mod would overwrite it with older values. The other configuration changes are all independent and therefore I don't see a reason why they would ever cause issues, unless the devs overhaul the complete military system.
Endovelicus 25 Nov, 2022 @ 8:31pm 
I hope is still compatible with most recent versions
Hitchclif 2 Sep, 2020 @ 4:07pm 
The mod looks great. On another note, do you know if there a way to "mothball" specific staks? (for instance, drop the maintenance of the main army while leaving the colonial stacks at full strength)
Trash at **** 13 Jun, 2020 @ 12:23pm 
Looking good!