Sid Meier's Civilization V

Sid Meier's Civilization V

R.E.D. - Smaller Landmarks
65 Comments
Nutzzz  [author] 25 Jun, 2020 @ 12:59pm 
Thanks! Glad to hear that you like it.
💖 Officer Hotpants 💖 24 Jun, 2020 @ 3:03am 
I like this just because it makes the world look much tidier and fixes some graphical issues with certain parts of the terrain (like basically anything built on a peninsula falling off into the water). Tried turning it off recently and had a full-blown J.S. Steinman reaction to what I saw.
QuantumPaws 14 Dec, 2016 @ 1:35pm 
Don't work at all
DeltaAharon 2 Jun, 2016 @ 11:29am 
dont work with R.E.D extreme :/
Nutzzz  [author] 31 Oct, 2015 @ 4:05pm 
@SlayViorZ: No other mod is required, nor do I believe there are any conflicts (though if anyone asks, I'll put in a trigger to ensure custom resources and improvements from other mods are caught).

R.E.D. Xtreme re-scales the land animal resources already (except Bison, which weren't included in the base game when Gedemon last updated it) even smaller than this mod does, but I've allowed those changes to control.
SlayViorZ 31 Oct, 2015 @ 11:44am 
Does this work with Xtreme? and does it work with ethnic diversity???
Ravendar 19 Jul, 2015 @ 7:23am 
Thanks for this great mod, i always though improvements where too big, and often i saw pieces of copper or other resources beyond the coast, into the sea, especially in custom maps.
Nutzzz  [author] 1 Jun, 2015 @ 8:16am 
AN/PVQ-31A 28 May, 2015 @ 3:10pm 
Can you make a download link other than sub button?
Bumblebeetuna 7 May, 2015 @ 11:38pm 
GREAT MOD YOU SHOULD TRY IT ITS SO AMAZING THANKS FOR MAKING THIS A THANG
Nutzzz  [author] 21 Jan, 2015 @ 12:05pm 
There's a link to R.E.D. Modpack above (Smaller Landmarks for...). It stands for Regiment and Ethnic Diversity.
Supreme-Ham 20 Jan, 2015 @ 12:28pm 
what does r.e.d. stand for?
ReaperRacer371 21 Nov, 2014 @ 1:36am 
For those wanting to rescale the buildings, there is a way to activate the debugging menu by pressing the ~ key. In one of the menus that pops up there is a selection for building size.
Nutzzz  [author] 3 May, 2014 @ 11:51pm 
I specifically left out the natural wonders, but I suppose El Dorado, and maybe King Solomon's Mines, ought to be included.

Unfortunately, the city buildings and world wonders can't be rescaled by a mod.
admin 3 May, 2014 @ 3:43pm 
Great Work, Can create similar mod for buildings, wonders and natural wonders how "dorado"?
AN/PVQ-31A 6 Feb, 2014 @ 1:44pm 
I got it working, thanks though. :D
Nutzzz  [author] 3 Feb, 2014 @ 10:26am 
Ioweshawk: Did you trying deleting the cache? See this thread [forums.civfanatics.com].
AN/PVQ-31A 3 Feb, 2014 @ 9:32am 
I can't get the mod. Subscribing to it does nothing, and I have Subed,UnSubed,Restarted Steam, Restarted Civ V, and Restarted my PC. It looks real nice and it would be quite nice a mod to have.
Dere 1 Feb, 2014 @ 4:41pm 
I tried that and my farms are still fenced in. Doesn't bother me now but Im curious on whats causing it now, I made doubly sure i didn't have any other mods that would change it.

I'll keep looking around for anything that might be causing it. For all I know I might be the only person with this issue. It might have to do with me forgetting to disable the mod before unsubscribing once upon a time.
Nutzzz  [author] 31 Jan, 2014 @ 3:59pm 
That's very odd, especially as I specifically excluded farms from being resized in the latest version...

Try going to C:\Users\%username%\Documents\My Games\Sid Meier's Civilization 5\ and delete the "cache" and "ModUserData" folders.
Dere 31 Jan, 2014 @ 1:20pm 
Thank you for the response, but I seem to have an issue where even when unsubscribed and the mod being removed entirely, my farms do not revert to the sprawling fields they once were.

I haven't any other mod that changes the farms in such a way, and I am not sure how to go about fixing that.
Nutzzz  [author] 31 Jan, 2014 @ 11:44am 
Mathgamain: It works for other resources as long as THIS mod is activated AFTER the other mod. I can fix the dependencies to force the mod loading order to take those into account.

"Subscribe" just requests the game to download the mod to your PC. It doesn't do anything unless you check the circle for that mod in the mods menu. If you uncheck it, the mod doesn't do anything. "Unsubscribe" requests the game to erase the mod from your PC.
Dere 31 Jan, 2014 @ 11:22am 
So does this work with resources added in from mods like Amer-Asian resources? I would believe so since they use the same kind of improvements as any vanilla resource.

Also how would I go about making my farms looking the way they usually do? Would they go back to the norm by simply unsubscribing or would I have to change some files?
...!? 29 Jan, 2014 @ 12:00pm 
Woops
Nutzzz  [author] 29 Jan, 2014 @ 10:58am 
Mr.Clevsy: I was responding to a comment from someone that apparently didn't like the mod and couldn't uninstall it. Either s/he deleted the post or I inadvertently did.
...!? 29 Jan, 2014 @ 10:37am 
No. Just loaded the game without the mod
Nutzzz  [author] 29 Jan, 2014 @ 9:58am 
If you just deleted it from your PC, you also have to unsubscribe.
...!? 25 Jan, 2014 @ 3:46pm 
Okay. That's good to know :)
Nutzzz  [author] 25 Jan, 2014 @ 3:31pm 
Oh... Loading a game through the mod menu automatically disables achievements. Not much I can do about that.
...!? 25 Jan, 2014 @ 12:08pm 
And yes only with the mod
...!? 25 Jan, 2014 @ 12:07pm 
Achievements
Nutzzz  [author] 25 Jan, 2014 @ 10:18am 
Mr.Clevsy: I'm not sure what a "chieve" is (unless you mean "chiefs"; in which case are you referring to Great People or something?)

If gameplay changed, there's no way that this mod could be the culprit. Does the behavior occur with ONLY this mod enabled? (R.E.D. Modpack would be fine too.)
...!? 25 Jan, 2014 @ 9:05am 
For some reason when using this mod it didn't register the chieves I was supposed to be getting. When I played without it I got them.
T Ferguson 20 Jan, 2014 @ 5:32am 
Just tried it and I like it.
AP 18 Jan, 2014 @ 11:22pm 
sembra stupenda
Shaeltal 18 Jan, 2014 @ 6:42pm 
nice
Nutzzz  [author] 14 Jan, 2014 @ 2:12pm 
Maquabra: Are you using R.E.D. Xtreme? Because I just realized some landmarks are being scaled down twice.

Haris98: No, it won't use a smaller mipmap or anything, so there should be no performance difference.
Darth 13 Jan, 2014 @ 9:20pm 
IDK
Zerox 12 Jan, 2014 @ 11:09am 
Does this reduce the loading times in late game a bit? ( I thought this because of the smaller scales)
BigTittyGothGF 12 Jan, 2014 @ 10:15am 
I would give the mod a 4.5/10. Doesn't exactly enhance the quality of gameplay really, just changes the look as Maquabra mentioned.
Gomer 12 Jan, 2014 @ 10:14am 
He scales down the size of units and resources, by the ways he also creates custom skins for them too. Anyhow, by downsizing the size of objects in the game, the effect is that the world seems grander is scale because the inhabitants are no longer giants.
Schmidti 12 Jan, 2014 @ 9:16am 
So...R.E.D. makes every Unit smaller that it fits into the world, you make the World smaller and...what? oO
Rogainious X 12 Jan, 2014 @ 8:21am 
Hit [+ Subscribe] to download the mod and it should show up in the 'Mods' list in the main menu in Civ. You select which mods are active/inactive from in game there, not under a tools tab.
Vulture 12 Jan, 2014 @ 7:01am 
Where is the tools tab to get the mods?
Maquabra 12 Jan, 2014 @ 2:42am 
After brief testing: academies and similar improvements are really nice, so are farms. Mines look kinda silly and pastures on flatlants look as if hexes had nipples :] Sheep are pretty much invisible and everything under jungle is very hard to spot, especially when it's a dig site.

Don't know if this would be possible, but if a pasture or just plain bonus resource could contain 9 sheep instead of 3, it would make them really great
General RAAM 11 Jan, 2014 @ 11:31pm 
I dont really notice a difference sadly.
PEEPOODO 11 Jan, 2014 @ 6:33pm 
good
mongrell 11 Jan, 2014 @ 4:24pm 
Good idea.
Maquabra 11 Jan, 2014 @ 1:34pm 
Um, I'm a big fan of RED (extreme) graphic enchancements but I use them, except for the obvious reason, to have resources/bonuses diplayed in a less obscured way. They are simply pretty and climatic and I'd sooner argue for making them bigger than smaller.
I'll try this mod nonetheless. Maybe it's just bad impression from the screen above ;) Thanks for putting your time into creation of the mod.
Nutzzz  [author] 11 Jan, 2014 @ 1:05pm 
Actually, it does say, in the last sentence: "however, R.E.D. is not required."