Total War: WARHAMMER II

Total War: WARHAMMER II

Ammo Regeneration Player Only
140 Comments
[FuFo] Da HALOSHOCK 28 Jul, 2022 @ 8:23pm 
yes
HEMA_FENCER 28 Jul, 2022 @ 1:36pm 
Does this work on MP too ?
Spell  [author] 24 Apr, 2022 @ 1:47pm 
SFO is a mod. It's an overhaul, it changes ALOT! So it probably does something to the Ability that makes it 3% again.
Vantal 24 Apr, 2022 @ 1:45pm 
I was using no other mods that changed unit stats other than SFO. 3% just wasn't enough since I main Wood Elves.
Spell  [author] 24 Apr, 2022 @ 1:10pm 
Experiencing unintended behaviour?

Please, before you comment and say: "Mod doesn't work."
Disable all other mods except this one and try again.
If the mod works properly, one of your other mods is conflicting with this mod.
Enable the other mods one by one to rule out which is the culprit.
Thank you.
Vantal 24 Apr, 2022 @ 8:44am 
Seems to indeed give the buff but only the 3% regeneration.
Spell  [author] 5 Apr, 2022 @ 7:06pm 
As soon as I buy the game, I'll start working on the mods.
[FuFo] Da HALOSHOCK 5 Apr, 2022 @ 5:52pm 
Workshop support is warhammer 3 Whats the eta for this to be there too?
Spell  [author] 9 Feb, 2022 @ 2:43pm 
https://twwstats.com/unitscards?units=f%3D0%26k%3Dwh2_dlc17_lzd_inf_chameleon_stalkers_0%26m%26r%3D0%26v%3D6009914752132233841
They are a Shock Infantry unit with 2 ammo. They are not ranged units, just like the Ironbreakers.
[FuFo] Da HALOSHOCK 9 Feb, 2022 @ 10:26am 
They are ranged, they were added in the DLC The Silence & The Fury: https://totalwarwarhammer.fandom.com/wiki/Chameleon_Stalkers . even on the wiki it says that its a ranged unit.
Spell  [author] 8 Feb, 2022 @ 2:14am 
Sorry, not gonna update this anymore, since the buff will hit every unit except units marked as melee infantry, melee cavalry, pike- or spearman. They are not ranged according to their class, by whoever that created them.
[FuFo] Da HALOSHOCK 7 Feb, 2022 @ 10:42pm 
The Chameleon stalkers with precursor weapons don't have the ammo regen trait.
Spell  [author] 4 Feb, 2022 @ 5:23pm 
Less work for me in WH3 and continuation of the WH2 & 3, it will never need an update again.
And now it should work with custom units.
Hopefully everyone happy.
[FuFo] Da HALOSHOCK 4 Feb, 2022 @ 3:50pm 
:o why suddenly change it to include them?
Spell  [author] 4 Feb, 2022 @ 12:38pm 
Yes.
[FuFo] Da HALOSHOCK 4 Feb, 2022 @ 12:32pm 
Even lords and heros?
Spell  [author] 4 Feb, 2022 @ 11:23am 
Updated, now includes every unit except melee infantry, melee cavalry, pike- and spearmen.
Spell  [author] 31 Jan, 2022 @ 3:53am 
Don't worry. I will handle it.
[FuFo] Da HALOSHOCK 30 Jan, 2022 @ 11:19pm 
I hope theirs going to be a warhammer 3 version of this mod.
nice2meetyou 10 Oct, 2021 @ 8:05pm 
Is there a version that only affect lords or legendary lords?
[FuFo] Da HALOSHOCK 21 Aug, 2021 @ 12:19am 
yeah it works with any mod even radious even works in radious coop.
Gunner7894 20 Aug, 2021 @ 6:29pm 
will it work with radious
fanyogs 10 Aug, 2021 @ 9:30am 
thank you very much
Spell  [author] 30 Jul, 2021 @ 11:17am 
Ogre Maneaters (Pistol) added, mod updated. Thank you for reporting.
fanyogs 30 Jul, 2021 @ 2:26am 
Ogre mercs seem to be missing this.
Ryaffio 27 Jul, 2021 @ 9:32am 
Thank you very much :)
Spell  [author] 27 Jul, 2021 @ 8:07am 
Centigors (Throwing Axes) + RoR added, mod updated. Thank you for reporting!
Ryaffio 27 Jul, 2021 @ 2:43am 
Centigors with throwing axes, both normal and RoR seem to be missing the ability- Even after the update (yes, I unsubbed and resubbed, etc.).
I really enjoy the mod! Thank you for your work!
Gary 26 Jul, 2021 @ 2:47pm 
Doh, Sorry about that. I should have read it more carefully.
Spell  [author] 26 Jul, 2021 @ 11:00am 
Sisters of Twilight are a Lord. Lords and Heroes are excluded. It's in the description.
Gary 26 Jul, 2021 @ 10:06am 
I just checked and the Sisters of Twilight also do not get this skill.
Gary 26 Jul, 2021 @ 9:41am 
Hi, Thanks for this mod. I use it in almost all my games.

I noticed that the new Skink Oracle (skink caster mounted on a Trogolodon) and the new Lizardmen lord, Oxyotl, don't seem to get this skill.

I unsubscribed and resubscribed after I saw you added Trogolodons so I should have the newest version. I checked by looking at the unit cards. I saw the skill on my chameleon skinks but not these two hero units.

When I played through the Taurox campaign I also noticed that summoned Cygors do not get the skill. Normally summoned units despawn after a bit so it's probably a non issue for most players. I think the only reason I noticed it at all is I've been using a mod since I played as skaven that prevents summoned units from despawning.
Spell  [author] 26 Jul, 2021 @ 7:38am 
Trogolodons added, mod updated, thank you for reporting!
sneakypeterson 26 Jul, 2021 @ 3:33am 
Trogolodons (new lizardmen unit) are missing the effect.
Spell  [author] 20 Jul, 2021 @ 7:39am 
It should, it is a campaign effect that affects any faction marked as Player.
[FuFo] Da HALOSHOCK 19 Jul, 2021 @ 10:53pm 
Does this work in coop campaigns too?
Spell  [author] 18 Jul, 2021 @ 7:19am 
I just tested it now. It worked, no crashes.
You have another mod enabled that crashes your game, or, you need to verify the intergrity of your game files.
If you are starting a save that was started before the update, I recommend you start a new save.
Neko 16 Jul, 2021 @ 8:14am 
update plz, just don't want to see the out of date icon in the launcher lol
Centuria66 15 Jul, 2021 @ 5:30am 
GRAZIEEEE:se:
Spell  [author] 15 Jul, 2021 @ 4:52am 
Does not need to be updated, unless any new ranged units missing the Endless Drums ability.
I tested it on High Elves and it still works.
Please let me know if any new ranged units is missing the Endless Drums ability.
Centuria66 15 Jul, 2021 @ 2:47am 
please, please update:steamhappy:
쏘고있다고 21 Apr, 2021 @ 1:54am 
I love you
Spell  [author] 20 Apr, 2021 @ 1:25pm 
War Wagons added, mod updated. Thank you for reporting!
쏘고있다고 20 Apr, 2021 @ 10:13am 
Mods do not apply to War Wagons. For example, Black Lion (Helblaster) does not apply.
DrinkEnemyBlood 5 Apr, 2021 @ 2:17pm 
Thank you for the update.
Tunch Khan 5 Apr, 2021 @ 11:04am 
Is this legal? AI also uses it? It's against laws of physics btw. Where does the energy to regenerate them come from?
孕妇·米娅·SAMA 5 Apr, 2021 @ 1:28am 
ah What's new?
Spell  [author] 5 Apr, 2021 @ 12:44am 
Cygor added. Mod updated.
im_mortal 4 Apr, 2021 @ 11:20pm 
Thank you for this mod, Spell!

I've uploaded a patch that removes SFO's limit of the ability uses which is 10 and reverts it back to infinite:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2447154319