Total War: WARHAMMER II

Total War: WARHAMMER II

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Endless Endless Drums - SFO submod
   
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Tags: mod, Campaign
File Size
Posted
Updated
29.131 KB
4 Apr, 2021 @ 11:07pm
29 Aug, 2021 @ 5:15pm
3 Change Notes ( view )

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Endless Endless Drums - SFO submod

Description
Just a quick override that restores Endless Drum special ability to be firing infinite number of times instead of SFO's limit of 10.

Can be used with either Ammo Regeneration Player Only by Spell or Endless Drums Player Only by yours truly for unlimited ammo while having SFO installed.

Doesn't do anything without SFO: Grimhammer II installed. Since the mod only overwrites a single table entry back to vanilla, it most likely won't need further updates.

Without Ammo Regeneration Player Only or Endless Drums Player Only mods present, just makes Endless Drums truly endless for units that are normally affected in SFO (namely Ratling Gun units of Clan Skryre after unlocking the corresponding upgrade in The Forbidden Workshop).

Make sure to sort mod packs by name, or, at the very least, put this mod above SFO in your load order.

Special thanks to bainb132 for pointing me in the right direction.
3 Comments
im_mortal  [author] 6 Apr, 2021 @ 1:56am 
If having the ability on ranged units, lords, and heroes is preferred, check out my other mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448286371
im_mortal  [author] 5 Apr, 2021 @ 11:03pm 
DrinkEnemyBlood, that would still be missile units only, excluding lords and heroes. The mod just restores the count of the ability “ticks” to infinite, simple as that.

In fact, this mod works without Ammo Regen Player Only, which gives the ability to all player missile units in game. In that case, with SFO installed only, the effect would be further restricted to specific units, but wouldn’t be limited to 10 “ticks” per battle, a limit put by SFO.
DrinkEnemyBlood 5 Apr, 2021 @ 2:17pm 
So is this like the original where specific units are only effected and not the entire player faction?