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The problem is, that the units have the same behaviour for me with the base game.. so debugging is not that easy. Also I don't have much time right now, sorry about the issues.
whoops
ORE_CAPACITY_OFFSET will be added to silo and refinery capacity. You can not really double it, as both have different default values (3000 - refinery, 1500 - silo). So 2000 might be a good value (results in 5000 / 3500).
Also, I imagine being able to simply use the repair cursor to order a unit to go and repair itself at any available repair bay can be handy.
Wallbuilding still works. Are you sure the mod is active, not blocked by other mods and correctly configured in the INI?
The units do the same for me even without the mod. Maybe it's better with the new version? I will check the attack move.
The harvester problem might be quiet big. I will adapt cfehunter's changes later, which might help in some cases.
Its Homeworld Remastered all over again.
the game has a hard limit of around 1,048,576ish or something below 1,100,000 .. it doesnt stop at its max instead overflows to the remaining amount you should have gotten
fun tho to not have to worry about "silo needed" happening while playing tho
so if you want something massive set a massive number
Should be fixed.
The offset is added to the value configured in your game INI files.
So an offset of 3 will give you 1 (default value) + 3 (offset) = 4.
Same for the capacity.
Fixed description, thank you.
Which INI do you mean? For modding silo capacity?