Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

CFE Patch (for Red Alert)
Showing 1-10 of 13 entries
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Update: 25 Jun, 2020 @ 8:54am

Update: 22 Jun, 2020 @ 6:38pm

- Adapted changes by Petroglyph

Update: 20 Jun, 2020 @ 7:28pm

- Reverted change that destroyed building offset

Update: 20 Jun, 2020 @ 3:43pm

- Enables mod to offset silo / refinery capacity

Update: 20 Jun, 2020 @ 8:36am

- Fixed building of wire fences

Update: 18 Jun, 2020 @ 5:08am

- Fix for harvesters not returning to base if all refineries are busy
- Fix for harvesters not starting to harvest tiberium upon exiting factory/airstrip
- Tanya will now shoot when on guard, or attack moving
- Significant improvement to attack move behavior (Thanks Butch for flagging it and assisting in fixing)
- Pathfinding robustness improvements
- Units can also now *not* attack move (bugfix)
- Added attack move
- Fix stuck harvesters
- Walls now cost for each segment placed (Toggle in the ini file) Thanks FluffyQuack!

Update: 15 Jun, 2020 @ 5:51am

Config file automatically adds missing or new options

Update: 14 Jun, 2020 @ 5:19pm

Fixed upload

Update: 14 Jun, 2020 @ 5:18pm

- Building offset
- Single wall building (CTRL)
- Units leave after beeing repaired
- Aircrafts do not attack if no ammo
- Units will not try to reach unreachable buildings
- Harvester does not reach for rally point

Update: 13 Jun, 2020 @ 7:48am

Changed preview