Sid Meier's Civilization VI

Sid Meier's Civilization VI

AM's Conquering Glory (new units)
15 Comments
R3v3r3ndGizmo 21 Jul, 2023 @ 2:07pm 
this should so be updated to include everything about the civ when you capture the capital so that you can add their add ons from other mods
SupremeGlamour 24 Jun, 2023 @ 5:21pm 
can i gain access to England's sea dog?
R3v3r3ndGizmo 22 Jul, 2022 @ 8:56pm 
ok this is funny this was my idea lol i just had no idea how to do this stuff thanks im hoping it works
M 30 Mar, 2022 @ 9:21am 
Would you be able to make something like this for unique districts as well?
M 30 Mar, 2022 @ 9:21am 
This is a brilliant mod, it would be great if you could update it to have all unique units for all civ's
MaCC165 11 Oct, 2020 @ 2:21am 
when i start an era after acient i can build all mercbuildings, and in ancient i saw korea with the merc chariot archer
MaCC165 11 Oct, 2020 @ 2:21am 
the barbarian spearmen is now the greekhoplite
and conflicts with warfare mod i think, cause it alters the units.sql(or xml?), unitvariation tries to display 2 skins at the same time on some units
Junky 18 Aug, 2020 @ 4:39am 
@Jimbo
A problem that is good to know Thanks. I use this mod actually and it's awesome. Really.
Unfortunetly not all units are inserted. Miss the hwacha unit at the moment. But when I conquer the next one i will miss another unit.
I would really appreciate if development of this mod continues.
Tetro75 17 Aug, 2020 @ 12:56pm 
It's a neat concept, but now I'm seeing city-states give quests to train mercenary units. Vatican City has asked me to train a Merc Varu, which could only happen if I took over India.
EmyLily 14 Jun, 2020 @ 2:53pm 
might need to just make the support for steel and thunder as a separate mod that requires it? its the simplest way at least.
ashwood  [author] 14 Jun, 2020 @ 1:54pm 
Just added some more units, I will add the player limits with next update. I can try and add support for steel and thunder later on, might be difficult though, I tried to do it before with another mod using mod triggers, but it didn't work. Will need to look into that more in future.
EmyLily 13 Jun, 2020 @ 8:55am 
ooh yeah i like a limit of merc buildings, that way if you can build like two, you get some good variety but without getting out of hand. Also yeah steel and thunder UU units would be nice in the future, once youre done with standard mod.
prckt 13 Jun, 2020 @ 2:16am 
Great Job, thank you a lot (waiting fir this for a long time) !! I wonder (wishlist..) if it is possible to extend it to the UUs of steel and thunder unique units? and whatever the conquered city?
ashwood  [author] 12 Jun, 2020 @ 6:28pm 
Thank you. Yes I plan to update with some more units over the weekend. I tired to balance it a bit by making these merc units slightly less powerful then their original counterparts, with a slightly higher maintenance. I may also limit the amount of merc company buildings per player in future, this will balance it out even more.
EmyLily 11 Jun, 2020 @ 10:38pm 
oooh this is an interesting concept, might be a little op in domination victory, but just the flavor of using units of those you conquered is so cool. Cant wait for more civs to be included.