Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AM's Conquering Glory (new units)
   
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6 Jun, 2020 @ 5:08pm
14 Jun, 2020 @ 1:48pm
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AM's Conquering Glory (new units)

Description
Adds up to 22 "new" Units by allowing you to steal / hire Civ unique units as mercenaries.

Every time you conquer a civs original capital, OR eliminate a civ from the game, you gain access to their unique unit (with the proper tech / buildings in your cities).

Works with either Base Game, RF, or GS

Currently Supported Units (base game)

GERMAN UBOAT (with capturing German Capital + ELECTRICITY TECH)
ENGLISH REDCOAT (with capturing English Capital + MILITARY SCIENCE TECH)
ARABIAN MAMLUK (with capturing Arab Capital + STIRRUPS TECH)
EGYPTIAN CHARIOT ARCHER (with capturing Egyptian Capital + WHEEL TECH)
GREEK HOPLITE (with capturing Greek Capital + BRONZE WORKING TECH)
SCYTHIAN HORSE ARCHER (with capturing Scythian Capital + HORSEBACK RIDING TECH)
SPANISH CONQUISTADOR (with capturing Spanish Capital + GUNPOWDER TECH)
AMERICAN ROUGH RIDER (with capturing American Capital + RIFLING TECH)
ROMAN LEGION (with capturing Roman Capital + IRON WORKING TECH)
JAPANESE SAMURAI (with capturing Japanese Capital + MILITARY TACTICS TECH)
NORWEGIAN BERSERKER (with capturing Norwegian Capital + MILITARY TACTICS TECH)
RUSSIAN COSSACK (with capturing Russian Capital + MILITARY SCIENCE TECH)
KONGO SHIELD BEARER (with capturing Kongo Capital + IRON WORKING TECH)
FRENCH GARDE IMPERIALE (with capturing French Capital + MILITARY SCIENCE TECH)
CHINESE CROUCHING TIGER (with capturing Chinese Capital + MACHINERY TECH)
INDIAN VARU (with capturing Indian Capital + HORSEBACK RIDING TECH)

Supported Units (RF)

All Base units +
ZULU IMPI (with capturing Zulu Capital + MILITARY TACTICS TECH)
SCOTTISH HIGHLANDER (with capturing Scottish Capital + RIFLING TECH)
GEORGIAN KHEVSURETI (with capturing Georgian Capital + MILITARY_TACTICS TECH)

Supported Units (GS)
All Base units + RF units +

HUNGARY BLACK ARMY (with capturing Hungarian Capital + CASTLES TECH)
SWEDEN CAROLEAN (with capturing Sweden Capital + GUNPOWDER TECH)
MALI MANDEKALU (with capturing Mali Capital + STIRRUPS TECH)

More with future updates....

How to use

Step 1: Conquer a civs original capital OR eliminate the civ from game by capturing their final city.
Step 2: Build the required district or Merc company building in your cities.
Step 3: Research the tech needed for the unit.
Step 4: Train the unit in all cities with the Merc Building from step 2
Step 5: Conquer your enemies!

Note: The AI will also use this, so expect to see them training and using units of those they've conquered.

Historical Context

Throughout history conquering nations have adapted the vanquished into their own armies as mercenaries. During the wars of Alexander the great, his Macedonian armies included Greek hoplites, Romans used Gauls and other conquered "barbarians" as forced levies and mercenaries, and of course the English used and incorporated the welsh longbow and Scottish Highlanders into their regular fighting forces.


Please feel free to support my other mods / projects as well...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2094532267


15 Comments
R3v3r3ndGizmo 21 Jul, 2023 @ 2:07pm 
this should so be updated to include everything about the civ when you capture the capital so that you can add their add ons from other mods
SupremeGlamour 24 Jun, 2023 @ 5:21pm 
can i gain access to England's sea dog?
R3v3r3ndGizmo 22 Jul, 2022 @ 8:56pm 
ok this is funny this was my idea lol i just had no idea how to do this stuff thanks im hoping it works
M 30 Mar, 2022 @ 9:21am 
Would you be able to make something like this for unique districts as well?
M 30 Mar, 2022 @ 9:21am 
This is a brilliant mod, it would be great if you could update it to have all unique units for all civ's
MaCC165 11 Oct, 2020 @ 2:21am 
when i start an era after acient i can build all mercbuildings, and in ancient i saw korea with the merc chariot archer
MaCC165 11 Oct, 2020 @ 2:21am 
the barbarian spearmen is now the greekhoplite
and conflicts with warfare mod i think, cause it alters the units.sql(or xml?), unitvariation tries to display 2 skins at the same time on some units
Junky 18 Aug, 2020 @ 4:39am 
@Jimbo
A problem that is good to know Thanks. I use this mod actually and it's awesome. Really.
Unfortunetly not all units are inserted. Miss the hwacha unit at the moment. But when I conquer the next one i will miss another unit.
I would really appreciate if development of this mod continues.
Tetro75 17 Aug, 2020 @ 12:56pm 
It's a neat concept, but now I'm seeing city-states give quests to train mercenary units. Vatican City has asked me to train a Merc Varu, which could only happen if I took over India.
EmyLily 14 Jun, 2020 @ 2:53pm 
might need to just make the support for steel and thunder as a separate mod that requires it? its the simplest way at least.