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Eat a failed egg, see how that goes for you. (patch note listed, mostly, listed some stuff.
I usually keep a running list of what changes i make for patch notes but i'm forgoing that atm because of the amount changes i have planned, so you're going have to figure out what i'm doing by playing mostly. Should be able to keep the updates coming without busting anything to badly all at once though.
Right now they're rated for 0-30c, likely in the future it'll turn into ~make a central brood oven for your most important aliens and their eggs + send weaker aliens outside into the cold to do things~
They now need x2 the food as humans but can eat anything without being sad; food poisonings still a thing, the a the three ways i can figure to turn it off currently are sub-par.
I included proper C# code of my own for the 1st time in one of my releases (taken from a unreleased project i have) so they now eat in place off the ground rather then pick things up and walk off/to a table. They will still pick the food up if you manually queue the action though.
If you want to keep the oreo/smore looking things, they need abit more temperature resistance. They can't wear cloth for insulation and having 18°Celsius maximum is a little bit to low for them. Atleast for the most normal runs.
If you want to keep the old red Kwiver, it would be just enough if they can wear vanilla clothing , aside from helmets and hats.
Kwiver can no longer wear cloths since that's what stopped the update from 1.1 > 1.2 and requires a massive amount of running mod support to keep functional, funnily people kept trying to send me "Updated" versions of my mod that didn't actually update things.
They now regenerate limbs and since armour collecting is less important they may become more of a "have 1 or 2 in my colony" type race rather then something you main.
There's an alienrace related bug atm that wasn't showing up in my tester rimworld so i think it's a temporary issue with the latest alienrace mod update, doesn't causes any play issues.
And while it's not Kwiver, using what i've learned from the kwiver rework, i'm well into a hidden faction raider race of giant living crystals. Likely i'll release the first evil giant crystal later this week and trickle more crystals into it like i've been doing with my Zetas and their hybrids.
Most of them are some fantasy based races that felt totally missfit in this game and the other half was straight up op or just some loli girls.
This one and Geerze are the best.
Thankfully~ not being able to craft veils (Masks don't fit their heads) is a minorish thing that i don't feel to, to bad about putting off a few days (You'll have to wear what you find on enemies or traders)
If you missed those things then you must have compared the same view against itself before you made your comment.
trypophobiaaaaaaa