Surviving Mars

Surviving Mars

Frostpunk Sponsor
28 Comments
HeroNotFound 10 Jul, 2023 @ 10:17pm 
hey this looks super fun, does it work with the re-uploaded Silva generator?
vizthex 5 Nov, 2021 @ 12:05pm 
i think they're moving everything to the unofficial content pack, but it'll take awhile.

this is also more of a scenario than a sponsor lol, maybe you could re-work it?
Artificer  [author] 5 Nov, 2021 @ 10:18am 
ohno silva took their stuff down? shoot! not much I can do, sorry... Now this is a dead mod.
Palpatine34 4 Nov, 2021 @ 7:09pm 
update plz
Palpatine34 4 Nov, 2021 @ 7:07pm 
where is silva mod
vizthex 7 Oct, 2021 @ 12:42am 
this is a cool crossover, shame silva's mods just aren't up anymore :c
Totally not Skynet 24 Dec, 2020 @ 5:25pm 
The colony must survive
Thantos567 26 Sep, 2020 @ 5:35pm 
ah yes, IEC, my old friends from the last autumn.
Artificer  [author] 7 Sep, 2020 @ 3:17pm 
I think i already have a infinite coldwave scripted in once you produce X amount of fuel or was it power i would need to check
♡~ᴹᵒᶜʰⁱ~ꨄ 5 Sep, 2020 @ 7:28am 
A good mod for this one is Infinite Disasters. You can toggle a coldwave that will last forever it fits perfectly with this one.
Artificer  [author] 29 Aug, 2020 @ 9:12am 
hmm thats weird. Fortunately Surviving mars is very easy to mod, if you launch your mod editor you open more windows. you can select my mod and open its files and then make any alterations that you see fit. I made this while just skimming the wiki for help and some help from Zavichij.
irend 29 Aug, 2020 @ 1:29am 
nvm it working now. But when i load the save again, the metal refinery has disappear from the building menu, any idea how to fix it?
irend 28 Aug, 2020 @ 10:06pm 
how to play this? I don't understand
GuiltyRex 23 Jun, 2020 @ 4:08am 
Will do
Artificer  [author] 22 Jun, 2020 @ 5:06pm 
yes, probably. try running it and tell me what happens!
GuiltyRex 22 Jun, 2020 @ 3:18am 
Hi just wondering if I need space run?
Artificer  [author] 10 Jun, 2020 @ 1:35pm 
Alrighty, updated mod includes new descriptions! Also ingame description added and with 99.95% less crashes (allegedly).
Artificer  [author] 9 Jun, 2020 @ 3:46pm 
Oh ho ho you are BRILLIANT @Zavichij
Zavichij 9 Jun, 2020 @ 3:22pm 
Modify label SolarPanel.electricity_production -70%
Modify label WindTurbine.electricity_production -70% (You wanted it not to be there, with this it's so underpowered you will only build them for sensor towers, hubs, etc.)

Modify label MoistureVaporator.water_production -50% (this together with nano refinement will make you want to use the deep water more, in extremely cold places the relative humidity is way under 1%)


In the Mission Sponsor, I changed

Start funding 5000M
Cargo Capacity 100000
Pod Price 1000M
Bonus Breakthrough Anomalies 1, 2
Bonus event Anomalies 2, 4
Export price 22M (there is already tech funding and a mission goal for 50% more on export)

Rocket Class - Zeus Rocket (because heavy rockets)

Goal 2 Changed reward rocket to ZeusRocket

Goal 3
Sponsor Goal 3 - GeneratePower
Param 1 - 1
Reward - Start Endless Cold Wave disaster (so It will be permanent winter unless terraforming happens)
Zavichij 9 Jun, 2020 @ 3:22pm 
Grants Prefabs 1 DomeMegaTrigon (changed from the biggest dome)
Grants Prefabs 3 DroneHub
Grants Prefabs 3 FuelFactory
Grants Prefabs 2 MoistureVaporator
Grants Prefabs 2 AdvanceStirlingGenerator

Modify label AdvancedSterlingGenerator.electricity_production -70%
Modify label AdvancedSterlingGenerator.construction_cost_Electronics -50%
Modify label AdvancedSterlingGenerator.construction_cost_Polumers -60% (For a less OP energy source and more for the heated area for a lower const. cost)

Grant Tech Breakthroughs.SuperconductingComputing
Grant Tech Breakthroughs.NanoRefinement
Grant Tech RDM_SilvaTech.RDM_MartianThermalReactor (because you want to be able to build it right away, prefab didn't work)
Zavichij 9 Jun, 2020 @ 3:22pm 
I hope I will not sound rude or anything, its an long post so will have to break it up into 3 posts.

I looked at your mod and changed some things in it for myself (on my download of it), maybe it will give you some hints on how to proceed.

Modify Lable Const.TravelTimeEarthMars +100%
Modify Lable Const.TravelTimeEarthMars +100%
Modify Lable Const.TravelTimeMarsEarth +100%
Modify Lable Const.TravelTimeMarsEarth +100% (travel time aprox 7 sols with the long ride)

AllRockets.launch_fuel +100%
AllRockets.launch_fuel +100%
AllRockets.launch_fuel +60% (so it get to your desired 160)

Code effect
Code effect (both left unchanged)

Unlock Resupply Item AdvancedStirlingGenerator
Unlock Resupply Item RCDriller
UnlockBuilding MetalsRefinery
UnlockBuilding AdvanceSterlingGenerator
Artificer  [author] 8 Jun, 2020 @ 4:19pm 
so rockets listen to me now. Might reduce travel time or add an extra rocket, thoughts?
Also turns out supply pods are just a slow. didn't expect that.

Also when you get the heavy rocket the cargo capacity doesn't change which is a bummer. might remove the heavy rocket idea then if the game doesn't support that.
Artificer  [author] 7 Jun, 2020 @ 6:31am 
Updated Mod Description to include the information that is not showing up in the game. Sponsor reward #2 has been changed from the zeus rocket to orion from silvias mod in hopes that it works. Medium dome has been changed to mega dome. If using the first map provided you should place it in sector F6, it fits after doing a bit of ground leveling work around the big rocks without needing to remove any of the big rocks. I might change it back to the medium dome if it makes everything too easy. Reducing the starting cash to 10,000M. Looking at reducing it further to maybe 7,000M or even 3,000M.

Still need help getting these rockets to listen to my code, they should take 3-5 days travel time, currently one rocket takes 8 days (why?) and the other rocket takes a little over 2 days travel time (why!?!). They are both the same rocket, so I have no clue what is causing this discrepancy.
Artificer  [author] 6 Jun, 2020 @ 10:39am 
@Raszagal Yeah thats one of the current issues. Yes the mission goals exist, its basically the russian one, and every time I try to add a description it breaks the game. I'm currently playing though a game to find more bugs, like breakthrough number 3's reward doesn't work.
Raszagal 6 Jun, 2020 @ 8:03am 
Seems to be missing a description when choosing the sponsor when starting a new game.
Also are there sponsor goals in there 'cause if there aren't then there is a milestone that one would miss out on.
AturUwU 5 Jun, 2020 @ 9:04pm 
Nice Idea! might check this one out if I feel like reinstalling the game:2019smile::tech:
Artificer  [author] 5 Jun, 2020 @ 1:03pm 
Okay fixed the thing. Now how to get this freaking thumbnail thing to start working.
Artificer  [author] 5 Jun, 2020 @ 12:08pm 
Ahhhhh I broke something and now when I click new game it's just a black screen, busy troubleshooting don't install.

Theoretically you start with a metal refinery and advanced stirling but upon loading up they do not appear. trying to fix this seems to have buggered everything up.
Instead of advanced stirlings, If you could somehow start with 10 fuel, then we might be okay.