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this is also more of a scenario than a sponsor lol, maybe you could re-work it?
Modify label WindTurbine.electricity_production -70% (You wanted it not to be there, with this it's so underpowered you will only build them for sensor towers, hubs, etc.)
Modify label MoistureVaporator.water_production -50% (this together with nano refinement will make you want to use the deep water more, in extremely cold places the relative humidity is way under 1%)
In the Mission Sponsor, I changed
Start funding 5000M
Cargo Capacity 100000
Pod Price 1000M
Bonus Breakthrough Anomalies 1, 2
Bonus event Anomalies 2, 4
Export price 22M (there is already tech funding and a mission goal for 50% more on export)
Rocket Class - Zeus Rocket (because heavy rockets)
Goal 2 Changed reward rocket to ZeusRocket
Goal 3
Sponsor Goal 3 - GeneratePower
Param 1 - 1
Reward - Start Endless Cold Wave disaster (so It will be permanent winter unless terraforming happens)
Grants Prefabs 3 DroneHub
Grants Prefabs 3 FuelFactory
Grants Prefabs 2 MoistureVaporator
Grants Prefabs 2 AdvanceStirlingGenerator
Modify label AdvancedSterlingGenerator.electricity_production -70%
Modify label AdvancedSterlingGenerator.construction_cost_Electronics -50%
Modify label AdvancedSterlingGenerator.construction_cost_Polumers -60% (For a less OP energy source and more for the heated area for a lower const. cost)
Grant Tech Breakthroughs.SuperconductingComputing
Grant Tech Breakthroughs.NanoRefinement
Grant Tech RDM_SilvaTech.RDM_MartianThermalReactor (because you want to be able to build it right away, prefab didn't work)
I looked at your mod and changed some things in it for myself (on my download of it), maybe it will give you some hints on how to proceed.
Modify Lable Const.TravelTimeEarthMars +100%
Modify Lable Const.TravelTimeEarthMars +100%
Modify Lable Const.TravelTimeMarsEarth +100%
Modify Lable Const.TravelTimeMarsEarth +100% (travel time aprox 7 sols with the long ride)
AllRockets.launch_fuel +100%
AllRockets.launch_fuel +100%
AllRockets.launch_fuel +60% (so it get to your desired 160)
Code effect
Code effect (both left unchanged)
Unlock Resupply Item AdvancedStirlingGenerator
Unlock Resupply Item RCDriller
UnlockBuilding MetalsRefinery
UnlockBuilding AdvanceSterlingGenerator
Also turns out supply pods are just a slow. didn't expect that.
Also when you get the heavy rocket the cargo capacity doesn't change which is a bummer. might remove the heavy rocket idea then if the game doesn't support that.
Still need help getting these rockets to listen to my code, they should take 3-5 days travel time, currently one rocket takes 8 days (why?) and the other rocket takes a little over 2 days travel time (why!?!). They are both the same rocket, so I have no clue what is causing this discrepancy.
Also are there sponsor goals in there 'cause if there aren't then there is a milestone that one would miss out on.
Theoretically you start with a metal refinery and advanced stirling but upon loading up they do not appear. trying to fix this seems to have buggered everything up.
Instead of advanced stirlings, If you could somehow start with 10 fuel, then we might be okay.