Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Government Management
4 Comments
Eps  [author] 26 Apr, 2022 @ 2:11pm 
I use unique names for all ID's, by adding "EPSMOD_" to them. I also avoid using existing requirement sets whenever possible, since you don't know when a modder is going to delete those. Finally, I strive to keep each module focused on only doing the one thing it needs. Unnecessary additional changes are prone to trip another mod.
DeadWeatherDrums 26 Apr, 2022 @ 2:40am 
Brilliant. SImply brilliant. I feel better already, like I'm wrapped in a warm blanket.

What is about the way you mod that so rarely produces mod conflicts and crashes? Like, are there certain aspects of modding that you avoid or stick to that are kind of fail safe? For example, to an idiot like me I would think, "Oh no, this is definitely one of those mods that will run into problems and crash things." But here we are, 2 years after publishing this, and not one complaint. Most of your mods are complaint free. What is the secret to your delicious pies, Master Chef?
davbeek 6 May, 2021 @ 4:31am 
Incredibly useful tweak, thanks!
Akkadon 7 Apr, 2021 @ 12:17pm 
I usually do take advantage of that anyway, but sometimes I don't want to do it right at that moment but then the opportunity is gone, so I guess this would be quite useful to take the pressure off.