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Not sure if new ELCP would have broken it as this mod by itself still works.
Referencing NA having these changes within it, is that a new version of NA that you made that hasn't been updated on the steam workshop?
FCF
Citylords
CitylordsLite
Native Affinity
and the starting techs were unchanged from vanilla.
The result is the same when I do this:
FCF
Citylords
CitylordsLite
Better Starting Techs
Native Affinity
I hope it's not the recent update to ELCP to v2.6 that broke this interaction?
>FCF
>FCFCitylords
>FCFCitylordsLite
>FCFScouts
>Native Affinity
>this mod
and now the minor faction techs are gone and mezari/vaulters don't get sisters as starting unit.
If I swap this mod with native affinity in the load orde, the starting techs are not changed.
What load order did you use?