ENDLESS™ Legend

ENDLESS™ Legend

Not enough ratings
Better Starting Techs for FCF Citylords
   
Award
Favorite
Favorited
Unfavorite
TYPE: Extension
CONTENT: MajorFactions
Tags: UGC
File Size
Posted
Updated
69.898 KB
21 May, 2020 @ 7:28pm
6 Sep, 2020 @ 3:42pm
4 Change Notes ( view )

Subscribe to download
Better Starting Techs for FCF Citylords

In 2 collections by Iceberg
Iceberg's MP Collection
23 items
FCF Starterpack
28 items
Description

Requires FCF Citylords

Adjusts starting technologies for some of the factions.
Vaulters/Mezari get strategic mining instead of luxury mining.
Vaulters get the strategic equipment techs instead of libraries.
Mezari keep their public libraries.
Lords get aquapulvistics instead of armor.
Phages get mill foundry instead of strategic mining. Too many factions get strategic mining now, so I changed it.
Drakken get public library instead of the mint. Tech trades are so useful for them.
Cultists get search party instead of stronghold architecture. This helps with their army upkeep.
Allayi get luxury mining instead of the shipyard.
Mykara get cultivation instead of topography. If you're playing ELCP, they get search party back and lose topography.
13 Comments
Iceberg  [author] 13 Jul, 2020 @ 10:38pm 
Glad I could help.
Sima 13 Jul, 2020 @ 8:31pm 
That fixed it, thanks!
Iceberg  [author] 13 Jul, 2020 @ 8:02pm 
Not according to the dates last edited and last uploaded, however I've pushed another update to see if that'll help you.
Sima 13 Jul, 2020 @ 5:50am 
Ok. I want to say great mod btw, always thought the vanilla starting techs were not very intuitive.

Not sure if new ELCP would have broken it as this mod by itself still works.

Referencing NA having these changes within it, is that a new version of NA that you made that hasn't been updated on the steam workshop?
Iceberg  [author] 12 Jul, 2020 @ 11:51pm 
Probably. Thanks for informing me of your issue. I haven't updated to the latest ELCP yet.
Sima 12 Jul, 2020 @ 10:40pm 
I activated only the following:
FCF
Citylords
CitylordsLite
Native Affinity
and the starting techs were unchanged from vanilla.

The result is the same when I do this:

FCF
Citylords
CitylordsLite
Better Starting Techs
Native Affinity

I hope it's not the recent update to ELCP to v2.6 that broke this interaction?
Iceberg  [author] 12 Jul, 2020 @ 12:32pm 
NA definitely has this feature though.
Iceberg  [author] 12 Jul, 2020 @ 12:25pm 
If you want to use the mods together, load this One after FCF and before NA
Sima 12 Jul, 2020 @ 10:40am 
Tried that and I'm definitely not seeing the changed starting techs, are you referring to a different version where they are combined?
Iceberg  [author] 12 Jul, 2020 @ 10:12am 
You can just deactivate this mod because NA already has this feature included.