Killing Floor 2

Killing Floor 2

KF-How to Build your own KF2 Map
14 Comments
Gavyn 17 Jun, 2023 @ 12:44am 
I've got an old map I worked on years ago, around Fortnite season 2. I never finished it and now I really want to, this will help me a lot along with Sean N's videos. Thank you c:
Serious  [author] 15 Aug, 2020 @ 8:46am 
Thanks for the offer, but my play time a bit limited currently^^
I can add you and you send me some screenshots of most interesting places in payday2.
Coffee And Green Tea 15 Aug, 2020 @ 8:34am 
i could buy you the game but you can search up vids on youtube if you wanna see the bank theres plenty out there dm me if you wanna talk more about this
Serious  [author] 15 Aug, 2020 @ 8:13am 
ahh ok. that would be something more intersting.
But i don't know Payday2, is there any POI which could be a good KF2 map?
Coffee And Green Tea 15 Aug, 2020 @ 8:10am 
lol i dont really like ports i like it more of a recreation with your own twist
Serious  [author] 15 Aug, 2020 @ 3:40am 
I think you better ask Rockmax or Frostbyte the grandmasters of KF2-ports ;-)

I don't port maps^^...
(and i never played Payday2, so would miss many important details)
Coffee And Green Tea 15 Aug, 2020 @ 3:34am 
how much would i gotta pay to have u make payday 2 maps for me
Nazgul 24 Jul, 2020 @ 7:00am 
Ok, thank you for the clarification.
Serious  [author] 20 Jul, 2020 @ 11:57am 
It's not teaching you how to use the sdk and set a mesh for example. I don't know if this would be possible to show in a map.
It's a map where you see how a map could start (after 10-20 minutes of work) and how it could end after 20-....hours of work (and 9 additional steps between).
It's no video, picture, tutorial.... it's a map.

What you can see/learn e.g. is stuff like: "why is a obstacle at this spot", "how important lightning is",...."how important additional paths for zeds are and why some paths are blocked for players"... and so on.

If you wan't a detailed tutorial/wiki you should better check google/youtube and so on^^

I build this map not just for ongoing mappers, i build it for all ;-)
Nazgul 20 Jul, 2020 @ 11:38am 
"you will only see differences in optics, zed-pathing and availabe areas from wave to wave"

Sorry I'm still not clear on what that means. Pictures? Otherwise it just sounds like it's a custom map to play and not actually teaching how to build a map.
Serious  [author] 20 Jul, 2020 @ 10:58am 
Like i write in the description ;-)
"No text, no interacts, you will only see differences in optics, zed-pathing and availabe areas from wave to wave."
Nazgul 20 Jul, 2020 @ 10:16am 
In what format are the concepts explained? Video?
Serious  [author] 13 Jun, 2020 @ 3:16pm 
new maps/mappers are always welcome. there are just a few left for KF2.
If you need any tips you can write any time.
thecolesplaythattimeforgotin3D 13 Jun, 2020 @ 3:08pm 
Cant wait to try this Ive had an idea in my head for a while ever since i started playing this game.