Killing Floor 2

Killing Floor 2

KF-How to Build your own KF2 Map
14 kommentarer
Gavyn 17. juni 2023 kl. 0:44 
I've got an old map I worked on years ago, around Fortnite season 2. I never finished it and now I really want to, this will help me a lot along with Sean N's videos. Thank you c:
Serious  [ophavsmand] 15. aug. 2020 kl. 8:46 
Thanks for the offer, but my play time a bit limited currently^^
I can add you and you send me some screenshots of most interesting places in payday2.
Coffee And Green Tea 15. aug. 2020 kl. 8:34 
i could buy you the game but you can search up vids on youtube if you wanna see the bank theres plenty out there dm me if you wanna talk more about this
Serious  [ophavsmand] 15. aug. 2020 kl. 8:13 
ahh ok. that would be something more intersting.
But i don't know Payday2, is there any POI which could be a good KF2 map?
Coffee And Green Tea 15. aug. 2020 kl. 8:10 
lol i dont really like ports i like it more of a recreation with your own twist
Serious  [ophavsmand] 15. aug. 2020 kl. 3:40 
I think you better ask Rockmax or Frostbyte the grandmasters of KF2-ports ;-)

I don't port maps^^...
(and i never played Payday2, so would miss many important details)
Coffee And Green Tea 15. aug. 2020 kl. 3:34 
how much would i gotta pay to have u make payday 2 maps for me
Nazgul 24. juli 2020 kl. 7:00 
Ok, thank you for the clarification.
Serious  [ophavsmand] 20. juli 2020 kl. 11:57 
It's not teaching you how to use the sdk and set a mesh for example. I don't know if this would be possible to show in a map.
It's a map where you see how a map could start (after 10-20 minutes of work) and how it could end after 20-....hours of work (and 9 additional steps between).
It's no video, picture, tutorial.... it's a map.

What you can see/learn e.g. is stuff like: "why is a obstacle at this spot", "how important lightning is",...."how important additional paths for zeds are and why some paths are blocked for players"... and so on.

If you wan't a detailed tutorial/wiki you should better check google/youtube and so on^^

I build this map not just for ongoing mappers, i build it for all ;-)
Nazgul 20. juli 2020 kl. 11:38 
"you will only see differences in optics, zed-pathing and availabe areas from wave to wave"

Sorry I'm still not clear on what that means. Pictures? Otherwise it just sounds like it's a custom map to play and not actually teaching how to build a map.
Serious  [ophavsmand] 20. juli 2020 kl. 10:58 
Like i write in the description ;-)
"No text, no interacts, you will only see differences in optics, zed-pathing and availabe areas from wave to wave."
Nazgul 20. juli 2020 kl. 10:16 
In what format are the concepts explained? Video?
Serious  [ophavsmand] 13. juni 2020 kl. 15:16 
new maps/mappers are always welcome. there are just a few left for KF2.
If you need any tips you can write any time.
thecolesplaythattimeforgotin3D 13. juni 2020 kl. 15:08 
Cant wait to try this Ive had an idea in my head for a while ever since i started playing this game.