Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://drive.google.com/file/d/1Na4wND8XdHZnVpfmZsYF4DhFlFsUyLNh/view?usp=sharing
How you position the blockers based on the 'grid system' in worldbuilder also changes how much area they block. For example, The small upright blocker can be positioned to only block on square.
You can get as small as 4 blocks, the size of a jeep effectively...
i have noticed the issue with the central strongpoint too. Its too bad there are no smaller shotblockers that I could place where they realistically belong but i will definitely find a workaround if I do a 2.0 version of the map! The chokepoint for vehicles in the middle of the map will be difficult to change if i wanna keep the basic layout but you are not the first to suggest a cleanup of the middle so i will see how i can make it more accessible. I could just make a "empty trainyard" version of the map that would give alot of space for maneuvering!