Company of Heroes

Company of Heroes

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Industrial Trainyard (6)
   
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Maps: 3v3
Tags: tow
File Size
Posted
8.294 MB
18 May, 2020 @ 1:06pm
1 Change Note ( view )

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Industrial Trainyard (6)

In 1 collection by TheRohBird1
Maps of TheRohBird1
8 items
Description
by TheRohBird1

The industrial plant and forest area surrounding this trainyard are only accessible for infantery. Secure the pine forest island to get ammunition to your troops or control the fuel refinery to get your vehicles moving. Tanks are forced to navigate on and between trainwagons and platforms to bring final armored destruction to your enemies.

Please report any issues you encounter and feel free to suggest improvements or ideas to add to the map!
11 Comments
Peeedaaah 15 Jun, 2020 @ 9:16pm 
I've never really tested the shot blocking qualities of the normal blockers, but I know that the one called _shot_blocker does just that...blocks shots. I usually put it as a spline inside tree groves to stop people shooting through.
TheRohBird1  [author] 15 Jun, 2020 @ 11:05am 
@Peeedaaah I'll have to try these ones! Do they also block shots or only movement cause i always got confused with the names?
Peeedaaah 14 Jun, 2020 @ 9:50pm 
Take a look at this screenshot.
https://drive.google.com/file/d/1Na4wND8XdHZnVpfmZsYF4DhFlFsUyLNh/view?usp=sharing

How you position the blockers based on the 'grid system' in worldbuilder also changes how much area they block. For example, The small upright blocker can be positioned to only block on square.
TheRohBird1  [author] 14 Jun, 2020 @ 8:02am 
@Peeedaaah i only used the movement/shot blockers that come in tis huge size... ^^ do you mean the normal ones? i have to be honest in the fact that most of my experience comes from trial and error since i couldn't find many good tutorials :/
Peeedaaah 14 Jun, 2020 @ 3:47am 
How small a shot blocker do you need?
You can get as small as 4 blocks, the size of a jeep effectively...
King Azog 22 May, 2020 @ 7:12am 
Just the last note. I've noticed that in Eastern front, Modern Combat and Classic CoH, bunkers and MG emplacements that defend HQ sector are placed toward HQ instead of facing Enemy side. That's all. Thank you.
King Azog 22 May, 2020 @ 4:59am 
Thank you very much.
TheRohBird1  [author] 21 May, 2020 @ 11:31am 
Hi King Azog,

i have noticed the issue with the central strongpoint too. Its too bad there are no smaller shotblockers that I could place where they realistically belong but i will definitely find a workaround if I do a 2.0 version of the map! The chokepoint for vehicles in the middle of the map will be difficult to change if i wanna keep the basic layout but you are not the first to suggest a cleanup of the middle so i will see how i can make it more accessible. I could just make a "empty trainyard" version of the map that would give alot of space for maneuvering!
King Azog 21 May, 2020 @ 10:03am 
Hi TheRohBird1. Thank you for you map. Very nice and full of details. I've just played it with Blitzkrieg mod playing Germans. The only issue I've seen is that from the central strongpoint (where flaks are placed) units can't fire or see the enemy. Then I've seen that enemy tanks (A.I.) tend to get stuck in the right side (fuel side) where there's train entrance. The only improvement that I can suggest is that of clean the central part of the map allowing tanks to move better. Thank you.
RAMBO 19 May, 2020 @ 6:57am 
thank you and stay safe:steamhappy: