Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So depending on load order, parts of this or parts of that mod won't work.
From this mod's side you just won't get the actual pop growth change. Robot part should still work.
It shouldn't lead to any major errors.
But hey, I only included that after looking through the mod contents, haven't actually run them both.
Didn't expect another bug hidden underneath the first one.
Should be fixed now.
It has been Hans'ed.
Thank you for reporting it.
Here, have a digital cookie.
I can try make compatibility adjustment.
If you check patch notes, it says:
"Slow breeders and void dweller now give -3% pop growth per pop.
Rapid breeders give 3% pop growth.
Fertile gives 9% pop growth.
Negative voidweller gives -18% pop growth"
It's just pop growth due to this mod is all shown as a single category, so it might be hard to differentiate.
What I mean is that a species with inherent +30% Growth Rate doesn't really grow any faster than any other species when the planet's population is contributing +300% Growth Rate. (+330 vs +300) Can it be multiplicative? (+390 vs +300)
I checked a few that sounded like they might cause conflict and they seemed fine.
If you mean gullis PM, they add their own pop category and not overwrite the vanilla ones.
Only issue with that one will be pops belonging to those two new categories won't contribute to pop growth.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2089433274&fbclid=IwAR2xBByqVCWRrbUerlZWCV08IZ171gfm7L-KILOC9c2iV90W4WPFrcx5EUA
What do you think?
You can check the exact changes with more details than in change notes in the files found in Steam\steamapps\workshop\content\281990\209496208
The added parts are well defined and easy to spot and in defines I commented previous values.
TL;DR : Anywhere, unless conflicting mod than under them.
I included most changes in there.
I tried to balance it as I played through several campaigns, but more input is always welcome.