Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Characters also tested:
Custom 769 ruler with custom rules - this was designed to catch if the issue is only base game rulers and thus I didn't see it before because I usually played custom,
The Issue *did* persist, even with doing sea king first to see if that somehow fixed it not locating the bloodlines.
You get the title but none of the effects.
I suspect this must be a recent patch thing as I've gotten the precise bloodline I tested via before, and sea bloodlines is part of my casual gameplay list. (test done on Desiderius)
Ran another test via Karl 769 with purely title as results.
I suspect what has happened is IF a patch has touched the bloodline file, they've changed how the game "finds" bloodline details, and thus the older version of the file used in the mod doesn't have the necessary information for it to find them.
Though how some like "child of destiny" are unaffected is unknown to me, presumably unchanged as Event heavy ones are routed differently?
Also the issue still persists when bloodlines are completed "normally" (I built 10 castles with instabuild + cash + prestige as Desiderius, King of Lombardy in 769) (and 10 temples with instabuild + cash + prestige when "Forge Unlimited Bloodlines + Bloodline Fix" was installed as Desiderius' of Lombardy's heir after killing him)
This isn't likely to solve the issue if its a genuine error, but it'd allow us to at least eliminate the possibility of it just being bugged out when better sea is enabled as you could turn it off that way.
Only other thing I can think of right now:
Maybe we're hitting an issue with the bloodline command codes here as well. Does issue persist if you naturally trigger the event? I.e build however many of X holding, castle or w/e
(Note: find an easy one + use cheats to skip the tedium)
Would suggest a cheat mod / console commands to speed that up as a test, though.
But it also contains Child of Destiny, which works alright, apparently. Indicating the file itself is fine.
Steps that might be worth something to try:
Verify game files via Steam. Its a fairly general solution BUT we should run it to be safe, otherwise we might be troubleshooting a corrupt file.
Do not skip this step ^ if you haven't done it before. The amount of times this solves problems is frankly concerning.
But apparently it only happens with both.
I haven't got the first idea where to begin locating the source of this issue, frankly.
Partly because I haven't actually got this issue with both running.
Forged bloodlines used to go through for me as normal with both mods running - I say "used" to as I haven't played properly for a little while.
It's possible a very recent patch has broken something, though I think there's only been one or two - I'll test that tomorrow as its 23:45 here.
The gist of it was you couldn't found ambition dynastic bloodlines if your dynasty already had one I believe - this is off memory, as the original mod is gone nowadays.
What Forge unlimited does is allow you to use the ambition again with different family members, if I remember correctly - but the FORGED one has to come first, as any other founded bloodline on the character shuts the forge ambition off to my knowledge.
Big event chain based bloodlines, i.e Alexander avoid the restriction, + Ones founded by event chains in general that are not caused directly by the forge ambition.
But as a general rule you cannot forge bloodlines (or any bloodlines from the forge series in general) if you already have one earned on that character I believe?
I actually tested making Forge bloodline (the ambition) being repeatable, but due to how it works, it'd automatically complete and replace the bloodline you have with another of it, as you had *technically* still fulfilled the requirements to complete the ambition immediately.
Music DLC's mentioned are highly unlikely to cause any issues unless Paradox really screwed up somewhere.
What character / province / start date are you using? I'll test the results of that precisely with those 2 mods when I see the response.
Fresh copy forced to download from steam via files removed and then opening, closing and opening the game again.
Test 2 of command underway to verify steam file is functional.
a) The legend of "name here" the "title" event pop up with a "I am no mere raider" response option.
b) on clicking the response, grants the bloodline identically as shown in the image above.
so at the very least the command and this mod are functional correctly on my end.
Note: by any chance are you playing a character who has any bloodlines already? Names involved are not very clear unfortunately, and do cause some confusion.
I.e Forge unlimited does let your dynasty forge many seperate dynastic bloodlines for example - but IIRC you cannot forge multiple with the same char, with the exception of event-based forced ones,
i.e the raider one (it can fire even if you made the say forge 50 castles bloodline on the same character)
Anyway, some testing underway now
I could easily see that being a culprit if either mod interacts with DLC.
Being based on bloodlines, holy fury is almost certainly involved for example, though there may be others.
It is possible I copied the wrong event code, however as I mentioned using it for testing it is unlikely the issue unless I simply copied the wrong one at the end.
I know "created bloodlines" sometimes do not go through if you already have a bloodline, but its quite odd for the likes of a sea raider to go missing.
I'll run a test with just those two later on and see what the code gives me to nail it down a bit.
For the moment, I believe you can add bloodlines directly via console commands? Perhaps use that to negate it for the moment.
It is quite unlikely the cause of issues you are having is those two mods combined;
a) I've played with both without issue (I did make them both for my own games after all)
b) The mods do not edit the same files and thus shouldn't interact - the cause of most errors with mods is this bit right here.
Do you have any other mods?
If so, what mods? - Large rework projects are of particular note as they will often conflict with smaller mods.
With the above said: What precisely are you experiencing?
Broken creation as in not-creating? Do you mean Forge bloodline doesn't work? Maybe Raider bloodline doesn't work? I'd require specifics here unfortunately.
If there is genuinely an issue I need more information to pursue it as I cannot see an obvious interaction that would cause said issue.
That said: the actual text changes are very very small. Honestly if you can find the relevant HIP Files you could copy this version of Sea bloodlines into the HIP file to overwrite the ones there and it'd work as if it was in HIP originally.
As different files + mods however, if HIP touches the bloodline file they will likely fight for it if I had to guess.
It would have to be *an AI* actively earning the tier 3 viking trait, which is 150 raids total for you who presumably has the bloodline to gain the bonus with them. So overall yeah not the most relevant boost, that one.
Yeah definitely agree on the shit at raiding bit though. Kinda makes the default bloodline literally just an inferior version of the wroth trait or something similar.
but the reason i think the ai rarely get it is that they shit at raiding they come in with like 500 or so troops (basically never enough to siege holdings) then run away on attack