Crusader Kings II

Crusader Kings II

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Better Sea Bloodlines - Potentially bugged as of latest patch
   
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Tags: balance
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4.531 KB
12 May, 2020 @ 4:08am
24 Sep, 2020 @ 7:32am
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Better Sea Bloodlines - Potentially bugged as of latest patch

In 2 collections by Fjarun
Crusader Kings, Grand Doge of Mann Edition
34 items
Crusader Kings 2: My Mods collection
5 items
Description
Better Sea Bloodlines
A mod that makes the Sea King/Queen bloodlines less crap via buffing them.

Small note for Quick Testing purposes
If you want to check that the mod is working correctly, I pasted the following event code in the comments some time ago for testing purposes - compare the stats of the bloodline you get to the stats shown in the description below.

Bloodline get event code is HF.23212

Summary
Now how much does it buff the Seaking / Seaqueen bloodlines? Well...

Vanilla Values
combat_rating = 3
seaking_opinion = 5
sea_queen_opinion = 5

A tad underwhelming, frankly.

Modded Values
monthly_character_prestige = 0.1
combat_rating = 8
seaking_opinion = 25
sea_queen_opinion = 25
and +1% morale damage.

Not exactly the most broken bloodline in the game, but a fair bit better than it was.

Why so many significant buffs?
The simple answer is the basic bloodline was honestly absolutely awful. Now for those who may think the above looks like a lot of bonuses compared to vanilla and that this can't possibly be balanced, I'd like to point out how often you see an AI character with Sea king or Sea queen. I don't think I've ever seen it on an AI character, so the opinion bonuses are rarely, if ever used. Bear in mind with the default bloodline that means you've lost 66% of the effect already.

Moving on from that, the duellist ambition for comparison gives a significantly higher combat rating boost of 20, the same amount of monthly prestige, and a larger bonus to both morale offence and defence. Given duellist is based on killing people individually and Sea King/queens have literally sacked plural hundreds of holdings minimum with all the combat involved in that, I feel like it needs more buffs if anything, not less. Regardless, here is the presumably final version of the mod.

Enjoyed my content?
  • If you've enjoyed my content, consider leaving a positive rate. The vast majority of users do not leave any rate - rating helps others find it in searches on Steam.
  • You can also find my other mods for Crusader Kings 2, here.

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
32 Comments
haisai 4 May, 2023 @ 3:44am 
seaking_bloodline and seaqueen_bloodline forget "}" of command_modifier.
Fjarun  [author] 19 Mar, 2021 @ 8:14am 
Tested with my usual mod list, issue still persists. So this presumably is a new issue, as that modlist hasn't been changed for a fair bit - if it hadn't occurred when this modlist was loaded my guess would be the cause was fixed by the something the mod list somehow, perhaps the community patch or something similar.
Fjarun  [author] 19 Mar, 2021 @ 8:01am 
Bug persists with a copy of the same changes ported into the current version of the game file, so this may be a very tedious issue to resolve.

Characters also tested:
Custom 769 ruler with custom rules - this was designed to catch if the issue is only base game rulers and thus I didn't see it before because I usually played custom,

The Issue *did* persist, even with doing sea king first to see if that somehow fixed it not locating the bloodlines.
Fjarun  [author] 19 Mar, 2021 @ 7:18am 
I'll throw an update out sometime soon today if I can remember how to update CK2 Mods, to test the theory below.
Fjarun  [author] 19 Mar, 2021 @ 7:18am 
Right, here we go, I've actually got the issue replicated now.
You get the title but none of the effects.

I suspect this must be a recent patch thing as I've gotten the precise bloodline I tested via before, and sea bloodlines is part of my casual gameplay list. (test done on Desiderius)

Ran another test via Karl 769 with purely title as results.

I suspect what has happened is IF a patch has touched the bloodline file, they've changed how the game "finds" bloodline details, and thus the older version of the file used in the mod doesn't have the necessary information for it to find them.

Though how some like "child of destiny" are unaffected is unknown to me, presumably unchanged as Event heavy ones are routed differently?
Aww_Potatoes 18 Mar, 2021 @ 6:31pm 
Hey thanks for your comments, your mention of zero file overlap made me test "Better Sea Bloodlines" by itself - and the issue still pertains. I had thought it was from mod incompatibility, as when I first came across the error I was playing with a character already with a bloodline, but it seems to be just an error with the mod itself.

Also the issue still persists when bloodlines are completed "normally" (I built 10 castles with instabuild + cash + prestige as Desiderius, King of Lombardy in 769) (and 10 temples with instabuild + cash + prestige when "Forge Unlimited Bloodlines + Bloodline Fix" was installed as Desiderius' of Lombardy's heir after killing him)
Fjarun  [author] 18 Mar, 2021 @ 4:59pm 
If issue persists, perhaps try copying the contents of better sea bloodlines (the common folder) into the archive file for Forge unlimited + fix.

This isn't likely to solve the issue if its a genuine error, but it'd allow us to at least eliminate the possibility of it just being bugged out when better sea is enabled as you could turn it off that way.

Only other thing I can think of right now:
Maybe we're hitting an issue with the bloodline command codes here as well. Does issue persist if you naturally trigger the event? I.e build however many of X holding, castle or w/e
(Note: find an easy one + use cheats to skip the tedium)

Would suggest a cheat mod / console commands to speed that up as a test, though.
Fjarun  [author] 18 Mar, 2021 @ 4:59pm 
But the fact its apparently all but those few bloodlines is baffling. 02_earned_bloodlines.txt contains a lot of bloodlines, but not enough to cause that big an issue.
But it also contains Child of Destiny, which works alright, apparently. Indicating the file itself is fine.

Steps that might be worth something to try:
Verify game files via Steam. Its a fairly general solution BUT we should run it to be safe, otherwise we might be troubleshooting a corrupt file.

Do not skip this step ^ if you haven't done it before. The amount of times this solves problems is frankly concerning.
Fjarun  [author] 18 Mar, 2021 @ 4:48pm 
That is particularly curious - as there is literally zero file overlap between both mods, so one shouldn't affect the operation of the other, therefore any issues would logically be internalised within one of the mods and not a conflict of both.

But apparently it only happens with both.

I haven't got the first idea where to begin locating the source of this issue, frankly.

Partly because I haven't actually got this issue with both running.
Forged bloodlines used to go through for me as normal with both mods running - I say "used" to as I haven't played properly for a little while.

It's possible a very recent patch has broken something, though I think there's only been one or two - I'll test that tomorrow as its 23:45 here.
Aww_Potatoes 18 Mar, 2021 @ 3:25pm 
When "Better Sea Bloodlines" is disabled, not only does the Forge A Bloodline ambition work as intended, founding new bloodlines on characters that have no bloodlines already, but if "Forge Unlimited Bloodlines + Bloodline Fix" is installed, and that character PERSONALLY hasn't founded a bloodline, If they have 5000 Prestige they are able to take the Found a Bloodline ambition, and found a Bloodline, even if they already have a bloodline from an ancestor. When the ambition finishes, they not only get the event, but the event also founds a new bloodline, just as it would have in base game if they didn't have a bloodline, as "Forge Unlimited Bloodlines + Bloodline Fix" just makes it so if your character hasn't PERSONALLY founded a bloodline, they are able to take the ambition to.